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defaultLocalPosition: {x: 0, y: 0, z: 0} - defaultLocalRotation: {x: 0, y: 0, z: 0, w: 0} - length: 0 - sqrMag: 0 - axis: {x: -1, y: -0, z: -0} + axis: {x: 0, y: 0, z: 3.7400835} --- !u!1 &1064201959539019 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/Editor/Fix/CCDIKRodWeightEditor.cs b/Assets/Scripts/Editor/Fix/CCDIKRodWeightEditor.cs new file mode 100644 index 000000000..23d591a0e --- /dev/null +++ b/Assets/Scripts/Editor/Fix/CCDIKRodWeightEditor.cs @@ -0,0 +1,194 @@ +#if UNITY_EDITOR +using UnityEditor; +using UnityEngine; +using RootMotion.FinalIK; + +public static class CCDIKRodWeightEditor +{ + // 默认鱼竿权重曲线: + // 根部硬,末端软 + private static readonly AnimationCurve DefaultRodCurve = new AnimationCurve( + new Keyframe(0.00f, 1.00f), + new Keyframe(0.30f, 0.88f), + new Keyframe(0.60f, 0.58f), + new Keyframe(0.82f, 0.22f), + new Keyframe(1.00f, 0.05f) + ); + + /// + /// 对当前选中物体上的 CCDIK 应用默认鱼竿权重 + /// + [MenuItem("Tools/FinalIK/CCDIK/Apply Rod Weights (Selected)")] + public static void ApplyRodWeightsToSelected() + { + var go = Selection.activeGameObject; + if (go == null) + { + Debug.LogWarning("没有选中任何 GameObject。"); + return; + } + + var ccdik = go.GetComponent(); + if (ccdik == null) + { + Debug.LogWarning($"选中的物体 [{go.name}] 上没有 CCDIK 组件。"); + return; + } + + ApplyWeights(ccdik, DefaultRodCurve, 0.05f, 1.0f, true); + } + + /// + /// 稍微软一点的版本 + /// + [MenuItem("Tools/FinalIK/CCDIK/Apply Rod Weights Soft (Selected)")] + public static void ApplyRodWeightsSoftToSelected() + { + var go = Selection.activeGameObject; + if (go == null) + { + Debug.LogWarning("没有选中任何 GameObject。"); + return; + } + + var ccdik = go.GetComponent(); + if (ccdik == null) + { + Debug.LogWarning($"选中的物体 [{go.name}] 上没有 CCDIK 组件。"); + return; + } + + var softCurve = new AnimationCurve( + new Keyframe(0.00f, 1.00f), + new Keyframe(0.25f, 0.92f), + new Keyframe(0.50f, 0.72f), + new Keyframe(0.75f, 0.35f), + new Keyframe(1.00f, 0.10f) + ); + + ApplyWeights(ccdik, softCurve, 0.10f, 1.0f, true); + } + + /// + /// 更硬的版本 + /// + [MenuItem("Tools/FinalIK/CCDIK/Apply Rod Weights Stiff (Selected)")] + public static void ApplyRodWeightsStiffToSelected() + { + var go = Selection.activeGameObject; + if (go == null) + { + Debug.LogWarning("没有选中任何 GameObject。"); + return; + } + + var ccdik = go.GetComponent(); + if (ccdik == null) + { + Debug.LogWarning($"选中的物体 [{go.name}] 上没有 CCDIK 组件。"); + return; + } + + var stiffCurve = new AnimationCurve( + new Keyframe(0.00f, 1.00f), + new Keyframe(0.35f, 0.94f), + new Keyframe(0.65f, 0.65f), + new Keyframe(0.88f, 0.18f), + new Keyframe(1.00f, 0.03f) + ); + + ApplyWeights(ccdik, stiffCurve, 0.03f, 1.0f, true); + } + + /// + /// 核心逻辑: + /// 第0个bone = 杆尾(高权重) + /// 最后一个bone = 竿稍(低权重) + /// + public static void ApplyWeights(CCDIK ccdik, AnimationCurve curve, float minWeight, float maxWeight, bool logResult) + { + if (ccdik == null) + { + Debug.LogWarning("CCDIK 为空。"); + return; + } + + var solver = ccdik.solver; + if (solver == null) + { + Debug.LogWarning("CCDIK.solver 为空。"); + return; + } + + if (solver.bones == null || solver.bones.Length == 0) + { + Debug.LogWarning($"[{ccdik.name}] 的 solver.bones 为空,请先正确配置 CCDIK Chain。"); + return; + } + + Undo.RecordObject(ccdik, "Apply CCDIK Rod Weights"); + + int count = solver.bones.Length; + + if (count == 1) + { + solver.bones[0].weight = maxWeight; + EditorUtility.SetDirty(ccdik); + Debug.Log($"[{ccdik.name}] 只有 1 根 bone,已设置 weight = {maxWeight:F3}"); + return; + } + + for (int i = 0; i < count; i++) + { + // 0 = 杆尾,1 = 竿稍 + float t = 1f - (i / (float)(count - 1)); + + // 曲线前高后低 + float curveValue = curve.Evaluate(t); + + // 限制范围 + float weight = Mathf.Lerp(minWeight, maxWeight, curveValue); + weight = Mathf.Clamp(weight, minWeight, maxWeight); + + solver.bones[i].weight = weight; + } + + EditorUtility.SetDirty(ccdik); + + if (logResult) + { + Debug.Log(BuildWeightLog(ccdik)); + } + } + + private static string BuildWeightLog(CCDIK ccdik) + { + if (ccdik == null || ccdik.solver == null || ccdik.solver.bones == null) + return "CCDIK 或 bones 无效。"; + + var bones = ccdik.solver.bones; + System.Text.StringBuilder sb = new System.Text.StringBuilder(); + sb.AppendLine($"[{ccdik.name}] CCDIK Rod Weights Applied"); + sb.AppendLine($"Bone Count = {bones.Length}"); + sb.AppendLine("Index 0 = 杆尾,Last = 竿稍"); + sb.AppendLine("--------------------------------"); + + for (int i = 0; i < bones.Length; i++) + { + string boneName = bones[i].transform != null ? bones[i].transform.name : "NULL"; + sb.AppendLine($"[{i}] {boneName} weight = {bones[i].weight:F3}"); + } + + return sb.ToString(); + } + + [MenuItem("Tools/FinalIK/CCDIK/Apply Rod Weights (Selected)", true)] + [MenuItem("Tools/FinalIK/CCDIK/Apply Rod Weights Soft (Selected)", true)] + [MenuItem("Tools/FinalIK/CCDIK/Apply Rod Weights Stiff (Selected)", true)] + private static bool ValidateApplyRodWeights() + { + return Selection.activeGameObject != null && + Selection.activeGameObject.GetComponent() != null; + } +} +#endif \ No newline at end of file diff --git a/Assets/Scripts/Editor/Fix/CCDIKRodWeightEditor.cs.meta b/Assets/Scripts/Editor/Fix/CCDIKRodWeightEditor.cs.meta new file mode 100644 index 000000000..d0bc55678 --- /dev/null +++ b/Assets/Scripts/Editor/Fix/CCDIKRodWeightEditor.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 4b74c53bf2b849e3a899b34a5dbc348b +timeCreated: 1775056514 \ No newline at end of file diff --git a/Assets/Scripts/Fishing/BobberController.cs b/Assets/Scripts/Fishing/BobberController.cs index d5b7c6e4b..f86729054 100644 --- a/Assets/Scripts/Fishing/BobberController.cs +++ b/Assets/Scripts/Fishing/BobberController.cs @@ -10,6 +10,8 @@ namespace NBF // [SerializeField] private Buoyancy _buoyancy; public Rigidbody rbody => _rbody; + public Rigidbody JointRb => joint.connectedBody; + public void SetJoint(Rigidbody rb) { joint = joint == null ? GetComponent() : joint; diff --git a/Assets/Scripts/Fishing/New/Data/Item/PlayerItem.cs b/Assets/Scripts/Fishing/New/Data/Item/PlayerItem.cs index b7cfc3c3d..4d2238e6a 100644 --- a/Assets/Scripts/Fishing/New/Data/Item/PlayerItem.cs +++ b/Assets/Scripts/Fishing/New/Data/Item/PlayerItem.cs @@ -88,10 +88,10 @@ namespace NBF _tension = value; } - Scene.EventComponent.Publish(new PlayerItemRodLingChangeEvent - { - Item = this - }); + // Scene.EventComponent.Publish(new PlayerItemRodLingChangeEvent + // { + // Item = this + // }); } } diff --git a/Assets/Scripts/Fishing/New/View/Player/Tackle/FLine.cs b/Assets/Scripts/Fishing/New/View/Player/Tackle/FLine.cs index 91ebde4e3..e08c83bd1 100644 --- a/Assets/Scripts/Fishing/New/View/Player/Tackle/FLine.cs +++ b/Assets/Scripts/Fishing/New/View/Player/Tackle/FLine.cs @@ -22,15 +22,24 @@ namespace NBF [SerializeField] private bool isLureConnect; [SerializeField] private RodLine rodLine; + + /// + /// 主线 + /// [SerializeField] private Rope fishingRope; + + /// + /// 浮漂和鱼钩线 + /// [SerializeField] private Rope bobberRope; + public LureController Lure; public BobberController Bobber; - + public JointPinchController PinchController; - // public event Action OnLinePulled; + public float LinelenghtDiferent; protected override void OnInit() { @@ -112,8 +121,6 @@ namespace NBF Lure.RBody.useGravity = true; } - - public void SetTargetLength(float value) { Log.Error($"SetObiRopeStretch={value}"); @@ -121,13 +128,44 @@ namespace NBF { // value -= 0.2f; } + fishingRope.SetTargetLength(value); } - + public void SetLureLength(float value) { Log.Error($"SetObiRopeStretch={value}"); bobberRope.SetTargetLength(value); } + + + private void Update() + { + LinelenghtDiferent = GetLineDistance(); + + //非钓鱼状态 + Rod.PlayerItem.Tension = Mathf.Clamp(LinelenghtDiferent, 0f, 0.05f); + } + + #region Tension + + private float GetLineDistance() + { + if (!Bobber.JointRb) + { + return 0; + } + + //第一个节点到竿稍的位置-第一段鱼线长度 + return Vector3.Distance(Bobber.transform.position, Bobber.JointRb.transform.position) - + fishingRope.GetCurrentLength(); + } + + public float GetTension(float weight) + { + return weight * GetLineDistance(); + } + + #endregion } } \ No newline at end of file diff --git a/Assets/Scripts/Fishing/New/View/Player/Tackle/FRod.cs b/Assets/Scripts/Fishing/New/View/Player/Tackle/FRod.cs index cb317ba46..26c9c54ef 100644 --- a/Assets/Scripts/Fishing/New/View/Player/Tackle/FRod.cs +++ b/Assets/Scripts/Fishing/New/View/Player/Tackle/FRod.cs @@ -1,6 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; +using System.Linq; using Fantasy; using Fantasy.Async; using NBC.Asset; @@ -40,8 +41,14 @@ namespace NBF Asset = GetComponent(); } + private void Start() + { + Asset.CCDIK.enabled = true; + } + private void Update() { + BendControl(); // if (Input.GetKeyDown(KeyCode.Alpha0)) // { // SetLineLength(lineLength); @@ -68,7 +75,8 @@ namespace NBF Line.Lure.SetJointDistance(PlayerItem.LineLength); if (PlayerItem.StretchRope) { - Line.SetTargetLength(PlayerItem.Tension > 0f ? 0f : PlayerItem.LineLength); + // Line.SetTargetLength(PlayerItem.Tension > 0f ? 0f : PlayerItem.LineLength); + Line.SetTargetLength(PlayerItem.LineLength); } } else @@ -78,7 +86,8 @@ namespace NBF Line.Bobber.SetJointDistance(PlayerItem.LineLength - PlayerItem.FloatLength); if (PlayerItem.StretchRope) { - Line.SetTargetLength(PlayerItem.Tension > 0f ? 0f : PlayerItem.LineLength - PlayerItem.FloatLength); + // Line.SetTargetLength(PlayerItem.Tension > 0f ? 0f : PlayerItem.LineLength - PlayerItem.FloatLength); + Line.SetTargetLength(PlayerItem.LineLength - PlayerItem.FloatLength); Line.SetLureLength(PlayerItem.FloatLength); } } @@ -115,8 +124,6 @@ namespace NBF var obj = new GameObject($"rod_{ConfigId}"); obj.transform.SetParent(SceneSettings.Instance.GearNode); - // obj.transform.SetParent(player.transform); - // obj.transform.localPosition = Vector3.zero; obj.transform.position = playerViewUnity.transform.position; obj.transform.rotation = playerViewUnity.transform.rotation; obj.transform.localScale = Vector3.one; @@ -124,8 +131,6 @@ namespace NBF var parent = GearRoot; - // List children = RoleModel.Instance.GetBindItems(itemInfo.Id); - CreateFishingHandler(); await FTask.WaitFrame(playerView.Scene); //等待1帧 // children.Sort(); @@ -301,6 +306,46 @@ namespace NBF rings = list.ToArray(); } + + #region 鱼竿弯曲 + + private List previousWeights = Enumerable.Repeat(0f, 10).ToList(); + private float bendSmooth = 1f; + + private void BendControl() + { + // Vector3 vector = (FishEntity.CurrentFishInFight + // ? FishEntity.CurrentFishInFight.transform.position + // : fishingLine.currentLineHandler.LineConnector_1.transform.position); + + var ccdik = Asset.CCDIK; + + Vector3 vector = Line.Bobber.transform.position; + // float num = Vector3.Distance(ccdik.solver.bones.Last().transform.position, vector); + float num2 = 0.05f; + + float num6 = 0.3f; + // if (isThrowing) + // { + // num6 = 0.1f; + // } + // else if (!FishEntity.CurrentFishInFight) + // { + // num6 = 0.2f; + // } + + float target = num2 * num6; + float item = Mathf.MoveTowards(ccdik.solver.IKPositionWeight, target, Time.deltaTime * bendSmooth); + previousWeights.RemoveAt(0); + previousWeights.Add(item); + float num7 = previousWeights.Average(); + + ccdik.solver.SetIKPosition(vector); + ccdik.solver.SetIKPositionWeight(num7); + } + + #endregion + private void Test() { // var root = Player.ModelAsset.RodRoot; diff --git a/Assets/Scripts/Fishing/Rope/Rope.cs b/Assets/Scripts/Fishing/Rope/Rope.cs index 0b26d36e6..03a9cf3a8 100644 --- a/Assets/Scripts/Fishing/Rope/Rope.cs +++ b/Assets/Scripts/Fishing/Rope/Rope.cs @@ -561,7 +561,7 @@ public class Rope : MonoBehaviour LockAnchorsHard(); } - private void LateUpdate() + private void Update() { if (!startAnchor || !endAnchor || _pCurr == null || _physicsNodes < 2) return; diff --git a/Fishing2.sln.DotSettings.user b/Fishing2.sln.DotSettings.user index 52cdfa741..02353077e 100644 --- a/Fishing2.sln.DotSettings.user +++ b/Fishing2.sln.DotSettings.user @@ -1,5 +1,6 @@  False + ForceIncluded ForceIncluded ForceIncluded ForceIncluded diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index 17049aaa0..76ffae433 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -9,34 +9,34 @@ EditorUserSettings: value: 18134705175a055722080a3115371d4a0d55006876786860616b0471b8b07a68ffab74f9ee2a3a30300cea1a11320d0beb1a0c25f7060f494b4cc80018eb09361fc211cb1f862d19c51d19dcc413d6ade0d8ddfcddf9f4d9d29195fcfde6ebeae6f0a9c9afa6f8c5b89ff7a1aacececac4eba4d7c9d28bda flags: 0 RecentlyUsedSceneGuid-0: - value: 5a035755520650595b5b5f2345740e4447154a73742d70632b7d4b65e4e66d69 - flags: 0 - RecentlyUsedSceneGuid-1: - value: 5409030052070d0d095a5c7412745e444216417c2e7a23642b7e1832bab9363e - flags: 0 - RecentlyUsedSceneGuid-2: - value: 5606515f5605500b0e5c5c2615760a444615487c2a2a2467297d1932b7e4673a - flags: 0 - RecentlyUsedSceneGuid-3: - value: 0608045752515c5d54580e7b167306444e4e1a7e2e7b71357c2d4b36e0b9656c - flags: 0 - RecentlyUsedSceneGuid-4: - value: 00050c5150005f5f54560f2640270d4410161c28282b72357e7c4835e4b63760 - flags: 0 - RecentlyUsedSceneGuid-5: - value: 5302035e5c530f0b5c0c557416270d44134e4d28787c76332f7e1f6bb1b76169 - flags: 0 - RecentlyUsedSceneGuid-6: value: 0508070250545c58585e0924437b5d444f4e4b7f7d7a71627f794c64b2e5633a flags: 0 - RecentlyUsedSceneGuid-7: + RecentlyUsedSceneGuid-1: value: 5309035757065a0a54575f7216265c4444151d28792e72627d2f1935bbb8673a flags: 0 + RecentlyUsedSceneGuid-2: + value: 0054045155060d5a5c575f7045270d44474f4e7c7f7924637e2a1832b1b5636d + flags: 0 + RecentlyUsedSceneGuid-3: + value: 07090c5651005b0c0c5c5f7543265d44474f1d727d7a746729284431e1e66c39 + flags: 0 + RecentlyUsedSceneGuid-4: + value: 015305005d015f580808087242770f424f154e287b79706575784561b7e1623b + flags: 0 + RecentlyUsedSceneGuid-5: + value: 55540305570d0f0e0c5e5e2115710d44174e4e2b7b7e77662f2d1c61b5b06069 + flags: 0 + RecentlyUsedSceneGuid-6: + value: 5452500303515f0a5f5b5a7445775e46401519787c717f677d784860e3b1676c + flags: 0 + RecentlyUsedSceneGuid-7: + value: 050402550007590a0f565f2714200c44144e492f2f70753175711f66e0b8303c + flags: 0 RecentlyUsedSceneGuid-8: - value: 5505015f5c515a085f5b092149760f441716407a787d7564287b1b36e7e1366e + value: 06070c5f5c075c5e5e085476427a0a44474e1c2f7f7a73362f2d4d36b5b1633d flags: 0 RecentlyUsedSceneGuid-9: - value: 0054045155060d5a5c575f7045270d44474f4e7c7f7924637e2a1832b1b5636d + value: 5505015f5c515a085f5b092149760f441716407a787d7564287b1b36e7e1366e flags: 0 UnityEditor.ShaderGraph.Blackboard: value: 18135939215a0a5004000b0e15254b524c030a3f2964643d120d1230e9e93a3fd6e826abbd2e2d293c4ead313b08042de6030a0afa240c0d020be94c4ba75e435d8715fa32c70d15d11612dacc11fee5d3c5d1fe9ab1bf968e93e2ffcbc3e7e2f0b3ffe0e8b0be9afeffa9ffff8e85dd8390e2969e8899daa7