新增动态水物理插件
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// ╔════════════════════════════════════════════════════════════════╗
|
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// ║ Copyright © 2025 NWH Coding d.o.o. All rights reserved. ║
|
||||
// ║ Licensed under Unity Asset Store Terms of Service: ║
|
||||
// ║ https://unity.com/legal/as-terms ║
|
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// ║ Use permitted only in compliance with the License. ║
|
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// ║ Distributed "AS IS", without warranty of any kind. ║
|
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// ╚════════════════════════════════════════════════════════════════╝
|
||||
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||||
#if UNITY_EDITOR
|
||||
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||||
#region
|
||||
|
||||
using NWH.NUI;
|
||||
using UnityEditor;
|
||||
|
||||
#endregion
|
||||
|
||||
namespace NWH.DWP2.Multiplayer.PUN2
|
||||
{
|
||||
[CustomEditor(typeof(PhotonMultiplayerShip))]
|
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[CanEditMultipleObjects]
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public class PhotonMultiplayerShipEditor : NUIEditor
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{
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public override bool OnInspectorNUI()
|
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{
|
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if (!base.OnInspectorNUI())
|
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{
|
||||
return false;
|
||||
}
|
||||
|
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PhotonMultiplayerShip pmv = target as PhotonMultiplayerShip;
|
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|
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if (pmv == null)
|
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{
|
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drawer.EndEditor();
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return false;
|
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}
|
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|
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drawer.Field("simulateWaterObjectsOnClient");
|
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drawer.Info(
|
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"'Observe option' field of Photon View is not settable through scripting so make sure it is not set to 'Off'.",
|
||||
MessageType.Warning);
|
||||
drawer.Info(
|
||||
"Configure PhotonNetwork.SendRate and SerializationRate globally in your NetworkManager, not per-ship.",
|
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MessageType.Info);
|
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|
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drawer.EndEditor(this);
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return true;
|
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}
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|
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public override bool UseDefaultMargins()
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{
|
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return false;
|
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}
|
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}
|
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}
|
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#endif
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fileFormatVersion: 2
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guid: 83d072e4f4a070841a10f0ece3ab7274
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timeCreated: 1583238016
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|
||||
// ╔════════════════════════════════════════════════════════════════╗
|
||||
// ║ Copyright © 2025 NWH Coding d.o.o. All rights reserved. ║
|
||||
// ║ Licensed under Unity Asset Store Terms of Service: ║
|
||||
// ║ https://unity.com/legal/as-terms ║
|
||||
// ║ Use permitted only in compliance with the License. ║
|
||||
// ║ Distributed "AS IS", without warranty of any kind. ║
|
||||
// ╚════════════════════════════════════════════════════════════════╝
|
||||
|
||||
#region
|
||||
|
||||
using NWH.DWP2.ShipController;
|
||||
using NWH.DWP2.WaterObjects;
|
||||
using Photon.Pun;
|
||||
using UnityEngine;
|
||||
|
||||
#endregion
|
||||
|
||||
namespace NWH.DWP2.Multiplayer.PUN2
|
||||
{
|
||||
/// <summary>
|
||||
/// Adds multi-player functionality to a vehicle through Photon Unity Networking 2.
|
||||
/// Uses PhotonRigidbodyView for physics synchronization (velocity) and PhotonTransformView for position/rotation.
|
||||
/// Note: Using both may cause jitter on some configurations. If issues occur, remove PhotonTransformView.
|
||||
/// </summary>
|
||||
[RequireComponent(typeof(PhotonRigidbodyView))]
|
||||
[RequireComponent(typeof(PhotonTransformView))]
|
||||
[RequireComponent(typeof(PhotonView))]
|
||||
[RequireComponent(typeof(AdvancedShipController))]
|
||||
public class PhotonMultiplayerShip : MonoBehaviour, IPunObservable
|
||||
{
|
||||
public bool simulateWaterObjectsOnClient = true;
|
||||
private PhotonRigidbodyView _photonRigidbodyView;
|
||||
private PhotonTransformView _photonTransformView;
|
||||
private PhotonView _photonView;
|
||||
|
||||
private AdvancedShipController _shipController;
|
||||
|
||||
|
||||
public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
|
||||
{
|
||||
// Guard against null reference if called before initialization completes
|
||||
if (_shipController == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (stream.IsWriting)
|
||||
{
|
||||
// Send
|
||||
stream.SendNext(_shipController.input.Steering);
|
||||
stream.SendNext(_shipController.input.Throttle);
|
||||
stream.SendNext(_shipController.input.Throttle2);
|
||||
stream.SendNext(_shipController.input.Throttle3);
|
||||
stream.SendNext(_shipController.input.Throttle4);
|
||||
stream.SendNext(_shipController.input.BowThruster);
|
||||
stream.SendNext(_shipController.input.SternThruster);
|
||||
stream.SendNext(_shipController.input.SubmarineDepth);
|
||||
stream.SendNext(_shipController.input.RotateSail);
|
||||
stream.SendNext(_shipController.input.EngineStartStop);
|
||||
stream.SendNext(_shipController.input.Anchor);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Receive
|
||||
_shipController.input.autoSetInput = false;
|
||||
_shipController.input.Steering = (float)stream.ReceiveNext();
|
||||
_shipController.input.Throttle = (float)stream.ReceiveNext();
|
||||
_shipController.input.Throttle2 = (float)stream.ReceiveNext();
|
||||
_shipController.input.Throttle3 = (float)stream.ReceiveNext();
|
||||
_shipController.input.Throttle4 = (float)stream.ReceiveNext();
|
||||
_shipController.input.BowThruster = (float)stream.ReceiveNext();
|
||||
_shipController.input.SternThruster = (float)stream.ReceiveNext();
|
||||
_shipController.input.SubmarineDepth = (float)stream.ReceiveNext();
|
||||
_shipController.input.RotateSail = (float)stream.ReceiveNext();
|
||||
_shipController.input.EngineStartStop = (bool)stream.ReceiveNext();
|
||||
_shipController.input.Anchor = (bool)stream.ReceiveNext();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void Initialize()
|
||||
{
|
||||
_shipController = GetComponent<AdvancedShipController>();
|
||||
_photonView = GetComponent<PhotonView>();
|
||||
_photonRigidbodyView = GetComponent<PhotonRigidbodyView>();
|
||||
_photonTransformView = GetComponent<PhotonTransformView>();
|
||||
|
||||
// Note: PhotonNetwork.SendRate and SerializationRate should be configured globally
|
||||
// in your NetworkManager/connection script, not per-object. Default is 20/10.
|
||||
// Recommended: 20-30 for fast-paced gameplay, 10-15 for slower games.
|
||||
|
||||
_shipController.MultiplayerIsRemote = !_photonView.IsMine;
|
||||
|
||||
// Remote ships keep full physics simulation (non-kinematic) for realistic collisions
|
||||
// Both PhotonRigidbodyView and PhotonTransformView sync together to prevent desync
|
||||
// Note: May cause jitter on some setups; if so, remove PhotonTransformView component
|
||||
|
||||
// Disable water objects if not local as the position is synced
|
||||
if (_shipController.MultiplayerIsRemote && !simulateWaterObjectsOnClient)
|
||||
{
|
||||
foreach (WaterObject waterObject in gameObject.GetComponentsInChildren<WaterObject>())
|
||||
{
|
||||
waterObject.enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
_photonView.ObservedComponents.Clear();
|
||||
_photonView.ObservedComponents.Add(_photonTransformView);
|
||||
_photonView.ObservedComponents.Add(_photonRigidbodyView);
|
||||
_photonView.ObservedComponents.Add(this);
|
||||
}
|
||||
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_shipController = GetComponent<AdvancedShipController>();
|
||||
_shipController.onShipInitialized.AddListener(Initialize);
|
||||
}
|
||||
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (_shipController != null)
|
||||
{
|
||||
_shipController.onShipInitialized.RemoveListener(Initialize);
|
||||
}
|
||||
}
|
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}
|
||||
}
|
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userData:
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Reference in New Issue
Block a user