新增动态水物理插件
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// ╔════════════════════════════════════════════════════════════════╗
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// ║ Copyright © 2025 NWH Coding d.o.o. All rights reserved. ║
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// ║ Licensed under Unity Asset Store Terms of Service: ║
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// ║ https://unity.com/legal/as-terms ║
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// ║ Use permitted only in compliance with the License. ║
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// ║ Distributed "AS IS", without warranty of any kind. ║
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// ╚════════════════════════════════════════════════════════════════╝
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#region
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using NWH.DWP2.WaterObjects;
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using UnityEngine;
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#if UNITY_EDITOR
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using NWH.NUI;
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using UnityEditor;
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#endif
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#endregion
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namespace NWH.DWP2.Tests
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{
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public class WaterObjectTest : MonoBehaviour
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{
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public GameObject prefab;
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private GameObject _instance;
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public void Instantiate(Vector3 position)
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{
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_instance = Instantiate(prefab);
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_instance.transform.position = position;
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}
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public void Activate()
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{
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_instance.SetActive(true);
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}
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public void Deactivate()
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{
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_instance.SetActive(false);
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}
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public void EnableWaterObject()
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{
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WaterObject wo = GetComponentInChildren<WaterObject>();
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if (wo != null)
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{
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wo.enabled = true;
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}
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}
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public void DisableWaterObject()
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{
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WaterObject wo = GetComponentInChildren<WaterObject>();
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if (wo != null)
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{
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wo.enabled = false;
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}
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}
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public void Destroy()
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{
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Destroy(_instance);
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}
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public void Teleport(Vector3 distance)
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{
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_instance.transform.position += distance;
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}
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public void Rotate(Vector3 eulerAngles)
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{
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_instance.transform.Rotate(eulerAngles, Space.Self);
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}
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public void ToggleIsKinematic()
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{
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Rigidbody rb = _instance.GetComponentInChildren<Rigidbody>();
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rb.isKinematic = !rb.isKinematic;
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}
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}
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#if UNITY_EDITOR
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[CustomEditor(typeof(WaterObjectTest))]
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[CanEditMultipleObjects]
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public class WaterObjectTestEditor : NUIEditor
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{
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private WaterObjectTest _wot;
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public override bool OnInspectorNUI()
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{
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if (!base.OnInspectorNUI())
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{
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return false;
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}
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_wot = (WaterObjectTest)target;
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drawer.Field("prefab");
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if (drawer.Button("Instantiate"))
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{
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_wot.Instantiate(Vector3.zero);
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}
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if (drawer.Button("Activate"))
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{
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_wot.Activate();
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}
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if (drawer.Button("Deactivate"))
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{
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_wot.Deactivate();
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}
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if (drawer.Button("Destroy"))
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{
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_wot.Destroy();
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}
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if (drawer.Button("Teleport Forward"))
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{
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_wot.Teleport(Vector3.forward);
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}
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if (drawer.Button("Teleport Up"))
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{
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_wot.Teleport(Vector3.up);
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}
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if (drawer.Button("Teleport Down"))
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{
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_wot.Teleport(Vector3.down);
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}
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if (drawer.Button("Rotate Left"))
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{
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_wot.Rotate(new Vector3(0, -90, 0));
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}
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if (drawer.Button("Rotate Right"))
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{
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_wot.Rotate(new Vector3(0, 90, 0));
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}
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if (drawer.Button("Instantiate & Synchronize"))
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{
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_wot.Instantiate(Vector3.zero);
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}
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if (drawer.Button("Instantiate & Synchronize & Teleport"))
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{
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_wot.Instantiate(Vector3.zero);
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_wot.DisableWaterObject();
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_wot.EnableWaterObject();
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}
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if (drawer.Button("Toggle IsKinematic"))
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{
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_wot.ToggleIsKinematic();
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}
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drawer.EndEditor(this);
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return true;
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}
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}
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#endif
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}
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