新增动态水物理插件
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// ╔════════════════════════════════════════════════════════════════╗
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// ║ Copyright © 2025 NWH Coding d.o.o. All rights reserved. ║
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// ║ Licensed under Unity Asset Store Terms of Service: ║
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// ║ https://unity.com/legal/as-terms ║
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// ║ Use permitted only in compliance with the License. ║
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// ║ Distributed "AS IS", without warranty of any kind. ║
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// ╚════════════════════════════════════════════════════════════════╝
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#if UNITY_EDITOR
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#region
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using NWH.NUI;
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using NWH.DWP2.ShipController;
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using UnityEditor;
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using UnityEngine;
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#endregion
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namespace NWH.DWP2.WaterObjects
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{
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/// <summary>
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/// Property drawer for Rudder.
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/// </summary>
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[CustomPropertyDrawer(typeof(Rudder))]
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public class RudderDrawer : DWP2NUIPropertyDrawer
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{
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/// <summary>
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/// Draws property drawer for Rudder.
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/// </summary>
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public override bool OnNUI(Rect position, SerializedProperty property, GUIContent label)
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{
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if (!base.OnNUI(position, property, label))
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{
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return false;
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}
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drawer.Field("name");
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drawer.Field("rudderTransform");
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drawer.Field("maxAngle");
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drawer.Field("rotationSpeed");
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drawer.Field("localRotationAxis");
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drawer.EndSubsection();
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drawer.EndProperty();
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return true;
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}
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}
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}
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#endif
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