新增动态水物理插件
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// ╔════════════════════════════════════════════════════════════════╗
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// ║ Copyright © 2025 NWH Coding d.o.o. All rights reserved. ║
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// ║ Licensed under Unity Asset Store Terms of Service: ║
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// ║ https://unity.com/legal/as-terms ║
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// ║ Use permitted only in compliance with the License. ║
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// ║ Distributed "AS IS", without warranty of any kind. ║
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// ╚════════════════════════════════════════════════════════════════╝
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#if UNITY_EDITOR
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#region
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using NWH.NUI;
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using NWH.DWP2.ShipController;
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using UnityEditor;
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using UnityEngine;
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#endregion
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namespace NWH.DWP2.WaterObjects
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{
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/// <summary>
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/// Custom inspector for AdvancedShipController.
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/// </summary>
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[CustomEditor(typeof(AdvancedShipController))]
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[CanEditMultipleObjects]
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public class AdvancedShipControllerEditor : DWP2NUIEditor
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{
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/// <summary>
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/// Draws custom inspector GUI for AdvancedShipController.
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/// </summary>
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public override bool OnInspectorNUI()
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{
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if (!base.OnInspectorNUI())
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{
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return false;
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}
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// Draw logo texture
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Rect logoRect = drawer.positionRect;
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logoRect.height = 60f;
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drawer.DrawEditorTexture(logoRect, "Dynamic Water Physics 2/Logos/AdvancedShipControllerLogo");
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drawer.AdvancePosition(logoRect.height);
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// Draw the menu
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int categoryTab = drawer.HorizontalToolbar("categoryTab",
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new[]
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{
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"Input", "Engines", "Rudders", "Thrusters", "Settings",
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});
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switch (categoryTab)
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{
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case 0:
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DrawInput();
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break;
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case 1:
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DrawEngines();
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break;
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case 2:
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DrawRudders();
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break;
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case 3:
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DrawThrusters();
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break;
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case 4:
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DrawSettings();
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break;
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default:
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DrawInput();
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break;
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}
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drawer.EndEditor(this);
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return true;
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}
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private void DrawInput()
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{
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drawer.Property("input");
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}
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private void DrawEngines()
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{
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drawer.ReorderableList("engines");
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}
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private void DrawThrusters()
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{
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drawer.ReorderableList("thrusters");
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}
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private void DrawRudders()
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{
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drawer.ReorderableList("rudders");
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}
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private void DrawSettings()
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{
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drawer.BeginSubsection("Settings");
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drawer.Field("dropAnchorWhenInactive");
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drawer.Field("weighAnchorWhenActive");
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drawer.EndSubsection();
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drawer.BeginSubsection("Stabilization");
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if (drawer.Field("stabilizeRoll").boolValue)
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{
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drawer.Field("rollStabilizationMaxTorque");
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}
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if (drawer.Field("stabilizePitch").boolValue)
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{
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drawer.Field("pitchStabilizationMaxTorque");
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}
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drawer.EndSubsection();
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}
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public override bool UseDefaultMargins()
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{
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return false;
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}
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}
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}
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#endif
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