新增动态水物理插件
This commit is contained in:
81
Packages/com.nwh.common/Runtime/Vehicle/ShowInSettings.cs
Normal file
81
Packages/com.nwh.common/Runtime/Vehicle/ShowInSettings.cs
Normal file
@@ -0,0 +1,81 @@
|
||||
// ╔════════════════════════════════════════════════════════════════╗
|
||||
// ║ Copyright © 2025 NWH Coding d.o.o. All rights reserved. ║
|
||||
// ║ Licensed under Unity Asset Store Terms of Service: ║
|
||||
// ║ https://unity.com/legal/as-terms ║
|
||||
// ║ Use permitted only in compliance with the License. ║
|
||||
// ║ Distributed "AS IS", without warranty of any kind. ║
|
||||
// ╚════════════════════════════════════════════════════════════════╝
|
||||
|
||||
#region
|
||||
|
||||
using System;
|
||||
|
||||
#endregion
|
||||
|
||||
namespace NWH.Common.Vehicles
|
||||
{
|
||||
/// <summary>
|
||||
/// Attribute that marks a field to be displayed in runtime settings UI.
|
||||
/// Allows players to adjust vehicle parameters during gameplay.
|
||||
/// </summary>
|
||||
[AttributeUsage(AttributeTargets.Field)]
|
||||
public partial class ShowInSettings : Attribute
|
||||
{
|
||||
/// <summary>
|
||||
/// Maximum value for the setting slider.
|
||||
/// </summary>
|
||||
public float max = 1f;
|
||||
|
||||
/// <summary>
|
||||
/// Minimum value for the setting slider.
|
||||
/// </summary>
|
||||
public float min;
|
||||
|
||||
/// <summary>
|
||||
/// Display name for the setting in the UI.
|
||||
/// </summary>
|
||||
public string name;
|
||||
|
||||
/// <summary>
|
||||
/// Increment step for the slider. Smaller values allow finer adjustment.
|
||||
/// </summary>
|
||||
public float step = 0.1f;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Creates a settings attribute with a custom display name.
|
||||
/// </summary>
|
||||
public ShowInSettings(string name)
|
||||
{
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Creates a settings attribute with specified min, max, and step values.
|
||||
/// </summary>
|
||||
public ShowInSettings(float min, float max, float step = 0.1f)
|
||||
{
|
||||
this.min = min;
|
||||
this.max = max;
|
||||
this.step = step;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Creates a settings attribute with custom name and value constraints.
|
||||
/// </summary>
|
||||
public ShowInSettings(string name, float min, float max, float step = 0.1f)
|
||||
{
|
||||
this.name = name;
|
||||
this.min = min;
|
||||
this.max = max;
|
||||
this.step = step;
|
||||
}
|
||||
|
||||
|
||||
public ShowInSettings()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user