新增动态水物理插件

This commit is contained in:
Bob.Song
2026-02-27 17:44:21 +08:00
parent a6e061d9ce
commit 60744d113d
2218 changed files with 698551 additions and 189 deletions

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// ╔════════════════════════════════════════════════════════════════╗
// ║ Copyright © 2025 NWH Coding d.o.o. All rights reserved. ║
// ║ Licensed under Unity Asset Store Terms of Service: ║
// ║ https://unity.com/legal/as-terms ║
// ║ Use permitted only in compliance with the License. ║
// ║ Distributed "AS IS", without warranty of any kind. ║
// ╚════════════════════════════════════════════════════════════════╝
#if UNITY_EDITOR
#region
using NWH.NUI;
using UnityEditor;
#endregion
namespace NWH.Common.Demo
{
/// <summary>
/// Custom inspector for DragObject demo component.
/// </summary>
[CustomEditor(typeof(DragObject))]
[CanEditMultipleObjects]
public class DragObjectEditor : NUIEditor
{
/// <summary>
/// Draws custom inspector GUI for DragObject.
/// </summary>
/// <returns>True if inspector should continue drawing</returns>
public override bool OnInspectorNUI()
{
if (!base.OnInspectorNUI())
{
return false;
}
drawer.EndEditor(this);
return true;
}
public override bool UseDefaultMargins()
{
return false;
}
}
}
#endif