新增动态水物理插件
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// ╔════════════════════════════════════════════════════════════════╗
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// ║ Copyright © 2025 NWH Coding d.o.o. All rights reserved. ║
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// ║ Licensed under Unity Asset Store Terms of Service: ║
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// ║ https://unity.com/legal/as-terms ║
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// ║ Use permitted only in compliance with the License. ║
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// ║ Distributed "AS IS", without warranty of any kind. ║
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// ╚════════════════════════════════════════════════════════════════╝
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#region
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using NWH.Common.Input;
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using NWH.Common.Vehicles;
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using NWH.DWP2.ShipController;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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#endregion
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namespace NWH.DWP2.DemoContent
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{
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public class GUIHandler : MonoBehaviour
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{
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public Image anchorImage;
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public bool reset;
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public Text rudderText;
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public Text speedText;
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private AdvancedShipController activeShip;
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private void Update()
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{
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bool toggleGUI = InputProvider
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.CombinedInput<SceneInputProviderBase>(i => i.ToggleGUI());
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if (toggleGUI)
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{
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Canvas canvas = GetComponent<Canvas>();
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if (canvas != null)
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{
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canvas.enabled = !canvas.enabled;
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}
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}
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activeShip = Vehicle.ActiveVehicle as AdvancedShipController;
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if (activeShip != null)
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{
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float speed = activeShip.SpeedKnots;
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speedText.text = "SPEED: " + $"{speed:0.0}" + "kts";
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if (activeShip.rudders.Count > 0)
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{
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float rudderAngle = activeShip.rudders[0].Angle;
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rudderText.text = "RUDDER: " + $"{rudderAngle:0.0}" + "°";
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}
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if (activeShip.Anchor != null)
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{
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if (activeShip.Anchor.Dropped)
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{
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anchorImage.gameObject.SetActive(true);
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}
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else
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{
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anchorImage.gameObject.SetActive(false);
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}
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}
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}
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}
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public void ResetScene()
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{
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Scene scene = SceneManager.GetActiveScene();
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SceneManager.LoadScene(scene.name);
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}
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}
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}
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fileFormatVersion: 2
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guid: 5fa440813f56e3c4f866e597e3a98da9
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,179 @@
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// ╔════════════════════════════════════════════════════════════════╗
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// ║ Copyright © 2025 NWH Coding d.o.o. All rights reserved. ║
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// ║ Licensed under Unity Asset Store Terms of Service: ║
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// ║ https://unity.com/legal/as-terms ║
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// ║ Use permitted only in compliance with the License. ║
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// ║ Distributed "AS IS", without warranty of any kind. ║
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// ╚════════════════════════════════════════════════════════════════╝
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#region
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using NWH.DWP2.WaterObjects;
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using UnityEngine;
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#if UNITY_EDITOR
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using NWH.NUI;
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using UnityEditor;
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#endif
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#endregion
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namespace NWH.DWP2.Tests
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{
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public class WaterObjectTest : MonoBehaviour
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{
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public GameObject prefab;
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private GameObject _instance;
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public void Instantiate(Vector3 position)
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{
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_instance = Instantiate(prefab);
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_instance.transform.position = position;
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}
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public void Activate()
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{
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_instance.SetActive(true);
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}
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public void Deactivate()
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{
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_instance.SetActive(false);
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}
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public void EnableWaterObject()
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{
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WaterObject wo = GetComponentInChildren<WaterObject>();
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if (wo != null)
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{
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wo.enabled = true;
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}
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}
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public void DisableWaterObject()
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{
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WaterObject wo = GetComponentInChildren<WaterObject>();
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if (wo != null)
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{
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wo.enabled = false;
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}
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}
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public void Destroy()
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{
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Destroy(_instance);
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}
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public void Teleport(Vector3 distance)
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{
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_instance.transform.position += distance;
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}
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public void Rotate(Vector3 eulerAngles)
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{
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_instance.transform.Rotate(eulerAngles, Space.Self);
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}
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public void ToggleIsKinematic()
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{
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Rigidbody rb = _instance.GetComponentInChildren<Rigidbody>();
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rb.isKinematic = !rb.isKinematic;
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}
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}
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#if UNITY_EDITOR
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[CustomEditor(typeof(WaterObjectTest))]
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[CanEditMultipleObjects]
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public class WaterObjectTestEditor : NUIEditor
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{
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private WaterObjectTest _wot;
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public override bool OnInspectorNUI()
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{
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if (!base.OnInspectorNUI())
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{
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return false;
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}
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_wot = (WaterObjectTest)target;
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drawer.Field("prefab");
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if (drawer.Button("Instantiate"))
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{
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_wot.Instantiate(Vector3.zero);
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}
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if (drawer.Button("Activate"))
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{
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_wot.Activate();
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}
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if (drawer.Button("Deactivate"))
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{
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_wot.Deactivate();
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}
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if (drawer.Button("Destroy"))
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{
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_wot.Destroy();
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}
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if (drawer.Button("Teleport Forward"))
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{
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_wot.Teleport(Vector3.forward);
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}
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if (drawer.Button("Teleport Up"))
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{
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_wot.Teleport(Vector3.up);
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}
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if (drawer.Button("Teleport Down"))
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{
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_wot.Teleport(Vector3.down);
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}
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if (drawer.Button("Rotate Left"))
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{
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_wot.Rotate(new Vector3(0, -90, 0));
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}
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if (drawer.Button("Rotate Right"))
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{
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_wot.Rotate(new Vector3(0, 90, 0));
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}
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if (drawer.Button("Instantiate & Synchronize"))
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{
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_wot.Instantiate(Vector3.zero);
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}
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if (drawer.Button("Instantiate & Synchronize & Teleport"))
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{
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_wot.Instantiate(Vector3.zero);
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_wot.DisableWaterObject();
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_wot.EnableWaterObject();
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}
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if (drawer.Button("Toggle IsKinematic"))
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{
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_wot.ToggleIsKinematic();
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}
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drawer.EndEditor(this);
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return true;
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}
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}
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#endif
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: 981e3e1714542df41b6814d1f8410b35
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||||
MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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||||
defaultReferences: []
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executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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