新增动态水物理插件

This commit is contained in:
Bob.Song
2026-02-27 17:44:21 +08:00
parent a6e061d9ce
commit 60744d113d
2218 changed files with 698551 additions and 189 deletions

View File

@@ -0,0 +1,22 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1953259897 &8574412962073106934
TerrainLayer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: IceLayer
m_DiffuseTexture: {fileID: 2800000, guid: f08c1887c583f004c85787e47cb2c0bc, type: 3}
m_NormalMapTexture: {fileID: 2800000, guid: b18421765e63ed54a8e2d0d49caec591, type: 3}
m_MaskMapTexture: {fileID: 0}
m_TileSize: {x: 111, y: 111}
m_TileOffset: {x: 0, y: 0}
m_Specular: {r: 1, g: 1, b: 1, a: 0}
m_Metallic: 0
m_Smoothness: 0.536
m_NormalScale: 1
m_DiffuseRemapMin: {x: 0, y: 0, z: 0, w: 0}
m_DiffuseRemapMax: {x: 1, y: 1, z: 1, w: 1}
m_MaskMapRemapMin: {x: 0, y: 0, z: 0, w: 0}
m_MaskMapRemapMax: {x: 1, y: 1, z: 1, w: 1}