升级框架版本
This commit is contained in:
8
Assets/Scripts/NBC~/Runtime/Core/FTask/Builder.meta
Normal file
8
Assets/Scripts/NBC~/Runtime/Core/FTask/Builder.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 8882af7b2bcd247b79a45e5a7f166996
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folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
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||||
userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,52 @@
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using System;
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||||
using System.Diagnostics;
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||||
using System.Runtime.CompilerServices;
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using System.Runtime.ExceptionServices;
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using System.Runtime.InteropServices;
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
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||||
|
||||
namespace NBC
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||||
{
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||||
[StructLayout(LayoutKind.Auto)]
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||||
public struct AsyncFTaskCompletedMethodBuilder
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{
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public FTaskCompleted Task => default;
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|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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||||
public static AsyncFTaskCompletedMethodBuilder Create()
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||||
{
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||||
return new AsyncFTaskCompletedMethodBuilder();
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||||
}
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||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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||||
public void Start<TStateMachine>(ref TStateMachine stateMachine) where TStateMachine : IAsyncStateMachine
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||||
{
|
||||
stateMachine.MoveNext();
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||||
}
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||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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||||
public void SetException(Exception exception)
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||||
{
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||||
ExceptionDispatchInfo.Capture(exception).Throw();
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||||
}
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||||
[DebuggerHidden]
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||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void SetResult() { }
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[DebuggerHidden]
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||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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||||
public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine) where TAwaiter : INotifyCompletion where TStateMachine : IAsyncStateMachine
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||||
{
|
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awaiter.OnCompleted(stateMachine.MoveNext);
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||||
}
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||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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||||
public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine) where TAwaiter : ICriticalNotifyCompletion where TStateMachine : IAsyncStateMachine
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{
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awaiter.UnsafeOnCompleted(stateMachine.MoveNext);
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||||
}
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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||||
public void SetStateMachine(IAsyncStateMachine stateMachine) { }
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: 8444248debce04e9c82848c9649bf183
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||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,140 @@
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using System;
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using System.Collections.Concurrent;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// ReSharper disable MemberCanBePrivate.Global
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
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#pragma warning disable CS8604 // Possible null reference argument.
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|
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namespace NBC
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{
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[StructLayout(LayoutKind.Auto)]
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public readonly struct AsyncFTaskMethodBuilder
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{
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public FTask Task
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{
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[DebuggerHidden]
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||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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||||
get;
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}
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||||
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[DebuggerHidden]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static AsyncFTaskMethodBuilder Create()
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{
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return new AsyncFTaskMethodBuilder(FTask.Create());
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}
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public AsyncFTaskMethodBuilder(FTask fTask)
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{
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Task = fTask;
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}
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[DebuggerHidden]
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||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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||||
public void Start<TStateMachine>(ref TStateMachine stateMachine) where TStateMachine : IAsyncStateMachine
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||||
{
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stateMachine.MoveNext();
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}
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||||
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||||
[DebuggerHidden]
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||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void SetResult()
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{
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Task.SetResult();
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}
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[DebuggerHidden]
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||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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||||
public void SetException(Exception exception)
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||||
{
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Task.SetException(exception);
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||||
}
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||||
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine) where TAwaiter : INotifyCompletion where TStateMachine : IAsyncStateMachine
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||||
{
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// 通常在异步方法中遇到 await 关键字时调用,并且需要将执行恢复到调用 await 之前的同步上下文。
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awaiter.OnCompleted(stateMachine.MoveNext);
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}
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[DebuggerHidden]
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||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine) where TAwaiter : ICriticalNotifyCompletion where TStateMachine : IAsyncStateMachine
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||||
{
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// 通常在你不需要恢复到原始同步上下文时调用,这意味着你不关心在什么线程上恢复执行。
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awaiter.UnsafeOnCompleted(stateMachine.MoveNext);
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}
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||||
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||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void SetStateMachine(IAsyncStateMachine stateMachine)
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||||
{
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// 用于设置和保存异步方法的状态机实例。
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// 编译器在生成异步方法时要求其存在。
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// 编译器生成的代码已经足够处理状态机的管理,所以这里没有什么特殊要求所以保持空实现。
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||||
}
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||||
}
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[StructLayout(LayoutKind.Auto)]
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||||
public readonly struct AsyncFTaskMethodBuilder<T>
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{
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public FTask<T> Task
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||||
{
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||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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||||
get;
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||||
}
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||||
|
||||
[DebuggerHidden]
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||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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||||
public static AsyncFTaskMethodBuilder<T> Create()
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||||
{
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return new AsyncFTaskMethodBuilder<T>(FTask<T>.Create());
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||||
}
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||||
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public AsyncFTaskMethodBuilder(FTask<T> fTask)
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||||
{
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Task = fTask;
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||||
}
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||||
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||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Start<TStateMachine>(ref TStateMachine stateMachine) where TStateMachine : IAsyncStateMachine
|
||||
{
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||||
stateMachine.MoveNext();
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||||
}
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||||
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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||||
public void SetResult(T value)
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||||
{
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||||
Task.SetResult(value);
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||||
}
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||||
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetException(Exception exception)
|
||||
{
|
||||
Task.SetException(exception);
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||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine) where TAwaiter : INotifyCompletion where TStateMachine : IAsyncStateMachine
|
||||
{
|
||||
awaiter.OnCompleted(stateMachine.MoveNext);
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine) where TAwaiter : ICriticalNotifyCompletion where TStateMachine : IAsyncStateMachine
|
||||
{
|
||||
awaiter.UnsafeOnCompleted(stateMachine.MoveNext);
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||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetStateMachine(IAsyncStateMachine stateMachine) { }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fd60976f4009a44fd9171c750809cbf1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,62 @@
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||||
using System;
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||||
using System.Diagnostics;
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||||
using System.Runtime.CompilerServices;
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||||
using System.Runtime.ExceptionServices;
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||||
using System.Runtime.InteropServices;
|
||||
#pragma warning disable CS8603 // Possible null reference return.
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||||
|
||||
namespace NBC
|
||||
{
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||||
[StructLayout(LayoutKind.Auto)]
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||||
internal struct AsyncFVoidMethodBuilder
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||||
{
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public FVoid Task
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||||
{
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||||
[DebuggerHidden]
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||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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||||
get => default;
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||||
}
|
||||
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||||
[DebuggerHidden]
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||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static AsyncFVoidMethodBuilder Create()
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||||
{
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||||
return default;
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||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Start<TStateMachine>(ref TStateMachine stateMachine) where TStateMachine : IAsyncStateMachine
|
||||
{
|
||||
stateMachine.MoveNext();
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetResult() { }
|
||||
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetException(Exception exception)
|
||||
{
|
||||
ExceptionDispatchInfo.Capture(exception).Throw();
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine) where TAwaiter : INotifyCompletion where TStateMachine : IAsyncStateMachine
|
||||
{
|
||||
awaiter.OnCompleted(stateMachine.MoveNext);
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine) where TAwaiter : ICriticalNotifyCompletion where TStateMachine : IAsyncStateMachine
|
||||
{
|
||||
awaiter.UnsafeOnCompleted(stateMachine.MoveNext);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetStateMachine(IAsyncStateMachine stateMachine) { }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 79d8b6cd8361948c8a19fe4722544c53
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ed149491fa2ce43ef9ed42f42d24a71e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,121 @@
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||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace NBC
|
||||
{
|
||||
/// <summary>
|
||||
/// 用于FTask取消的CancellationToken
|
||||
/// </summary>
|
||||
public sealed class FCancellationToken : IDisposable
|
||||
{
|
||||
private bool _isDispose;
|
||||
private bool _isCancel;
|
||||
private readonly HashSet<Action> _actions = new HashSet<Action>();
|
||||
/// <summary>
|
||||
/// 当前CancellationToken是否已经取消过了
|
||||
/// </summary>
|
||||
public bool IsCancel => _isDispose || _isCancel;
|
||||
/// <summary>
|
||||
/// 添加一个取消要执行的Action
|
||||
/// </summary>
|
||||
/// <param name="action"></param>
|
||||
public void Add(Action action)
|
||||
{
|
||||
if (_isDispose)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_actions.Add(action);
|
||||
}
|
||||
/// <summary>
|
||||
/// 移除一个取消要执行的Action
|
||||
/// </summary>
|
||||
/// <param name="action"></param>
|
||||
public void Remove(Action action)
|
||||
{
|
||||
if (_isDispose)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_actions.Remove(action);
|
||||
}
|
||||
/// <summary>
|
||||
/// 取消CancellationToken
|
||||
/// </summary>
|
||||
public void Cancel()
|
||||
{
|
||||
if (IsCancel)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_isCancel = true;
|
||||
|
||||
foreach (var action in _actions)
|
||||
{
|
||||
try
|
||||
{
|
||||
action.Invoke();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e);
|
||||
}
|
||||
}
|
||||
|
||||
_actions.Clear();
|
||||
}
|
||||
/// <summary>
|
||||
/// 销毁掉CancellationToken,会执行Cancel方法。
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
if (_isDispose)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!IsCancel)
|
||||
{
|
||||
Cancel();
|
||||
_isCancel = true;
|
||||
}
|
||||
|
||||
_isDispose = true;
|
||||
|
||||
if (Caches.Count > 2000)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Caches.Enqueue(this);
|
||||
}
|
||||
|
||||
#region Static
|
||||
|
||||
private static readonly ConcurrentQueue<FCancellationToken> Caches = new ConcurrentQueue<FCancellationToken>();
|
||||
|
||||
/// <summary>
|
||||
/// 获取一个新的CancellationToken
|
||||
/// </summary>
|
||||
public static FCancellationToken ToKen
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!Caches.TryDequeue(out var fCancellationToken))
|
||||
{
|
||||
fCancellationToken = new FCancellationToken();
|
||||
}
|
||||
|
||||
fCancellationToken._isCancel = false;
|
||||
fCancellationToken._isDispose = false;
|
||||
return fCancellationToken;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 44bc4f64d35cb4ead9af1b57d36250d5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8cb2da0c1fd8f4b66912dd23ae2c0b62
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,115 @@
|
||||
#if !FANTASY_WEBGL
|
||||
using System.Collections.Concurrent;
|
||||
#endif
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
|
||||
#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
|
||||
|
||||
namespace NBC
|
||||
{
|
||||
/// <summary>
|
||||
/// 一个异步任务
|
||||
/// </summary>
|
||||
public partial class FTask
|
||||
{
|
||||
private bool _isPool;
|
||||
#if FANTASY_WEBGL
|
||||
private static readonly Queue<FTask> Caches = new Queue<FTask>();
|
||||
#else
|
||||
private static readonly ConcurrentQueue<FTask> Caches = new ConcurrentQueue<FTask>();
|
||||
#endif
|
||||
/// <summary>
|
||||
/// 创建一个空的任务
|
||||
/// </summary>
|
||||
public static FTaskCompleted CompletedTask => new FTaskCompleted();
|
||||
|
||||
private FTask() { }
|
||||
|
||||
/// <summary>
|
||||
/// 创建一个任务
|
||||
/// </summary>
|
||||
/// <param name="isPool">是否从对象池中创建</param>
|
||||
/// <returns></returns>
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static FTask Create(bool isPool = true)
|
||||
{
|
||||
if (!isPool)
|
||||
{
|
||||
return new FTask();
|
||||
}
|
||||
|
||||
if (!Caches.TryDequeue(out var fTask))
|
||||
{
|
||||
fTask = new FTask();
|
||||
}
|
||||
|
||||
fTask._isPool = true;
|
||||
return fTask;
|
||||
}
|
||||
|
||||
private void Return()
|
||||
{
|
||||
if (!_isPool || Caches.Count > 2000)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_callBack = null;
|
||||
_status = STaskStatus.Pending;
|
||||
Caches.Enqueue(this);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 一个异步任务
|
||||
/// </summary>
|
||||
/// <typeparam name="T">任务的泛型类型</typeparam>
|
||||
public partial class FTask<T>
|
||||
{
|
||||
private bool _isPool;
|
||||
#if FANTASY_WEBGL
|
||||
private static readonly Queue<FTask<T>> Caches = new Queue<FTask<T>>();
|
||||
#else
|
||||
private static readonly ConcurrentQueue<FTask<T>> Caches = new ConcurrentQueue<FTask<T>>();
|
||||
#endif
|
||||
/// <summary>
|
||||
/// 创建一个任务
|
||||
/// </summary>
|
||||
/// <param name="isPool">是否从对象池中创建</param>
|
||||
/// <returns></returns>
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static FTask<T> Create(bool isPool = true)
|
||||
{
|
||||
if (!isPool)
|
||||
{
|
||||
return new FTask<T>();
|
||||
}
|
||||
|
||||
if (!Caches.TryDequeue(out var fTask))
|
||||
{
|
||||
fTask = new FTask<T>();
|
||||
}
|
||||
|
||||
fTask._isPool = true;
|
||||
return fTask;
|
||||
}
|
||||
|
||||
private FTask() { }
|
||||
|
||||
private void Return()
|
||||
{
|
||||
if (!_isPool || Caches.Count > 2000)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_callBack = null;
|
||||
_status = STaskStatus.Pending;
|
||||
Caches.Enqueue(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 206d4fc3ee71b4059a08781f251ceb46
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,344 @@
|
||||
// ReSharper disable ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
|
||||
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
|
||||
namespace NBC
|
||||
{
|
||||
public partial class FTask
|
||||
{
|
||||
#region NetTimer
|
||||
|
||||
/// <summary>
|
||||
/// 异步等待指定时间
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="time"></param>
|
||||
/// <param name="cancellationToken"></param>
|
||||
/// <returns></returns>
|
||||
public static FTask<bool> Wait(Scene scene, long time, FCancellationToken cancellationToken = null)
|
||||
{
|
||||
return scene.TimerComponent.Net.WaitAsync(time, cancellationToken);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步等待直到指定时间
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="time"></param>
|
||||
/// <param name="cancellationToken"></param>
|
||||
/// <returns></returns>
|
||||
public static FTask<bool> WaitTill(Scene scene, long time, FCancellationToken cancellationToken = null)
|
||||
{
|
||||
return scene.TimerComponent.Net.WaitTillAsync(time, cancellationToken);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步等待一帧时间
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
/// <returns></returns>
|
||||
public static FTask WaitFrame(Scene scene)
|
||||
{
|
||||
return scene.TimerComponent.Net.WaitFrameAsync();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建一个只执行一次的计时器,直到指定时间
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="time"></param>
|
||||
/// <param name="action"></param>
|
||||
/// <returns></returns>
|
||||
public static long OnceTimer(Scene scene, long time, Action action)
|
||||
{
|
||||
return scene.TimerComponent.Net.OnceTimer(time, action);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建一个只执行一次的计时器,直到指定时间。
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="time"></param>
|
||||
/// <param name="action"></param>
|
||||
/// <returns></returns>
|
||||
public static long OnceTillTimer(Scene scene, long time, Action action)
|
||||
{
|
||||
return scene.TimerComponent.Net.OnceTillTimer(time, action);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建一个只执行一次的计时器,用于发布指定类型的事件。
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="time"></param>
|
||||
/// <param name="timerHandlerType"></param>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
/// <returns></returns>
|
||||
public static long OnceTimer<T>(Scene scene, long time, T timerHandlerType) where T : struct
|
||||
{
|
||||
return scene.TimerComponent.Net.OnceTimer<T>(time, timerHandlerType);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建一个只执行一次的计时器,直到指定时间,用于发布指定类型的事件。
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="tillTime"></param>
|
||||
/// <param name="timerHandlerType"></param>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
/// <returns></returns>
|
||||
public static long OnceTillTimer<T>(Scene scene, long tillTime, T timerHandlerType) where T : struct
|
||||
{
|
||||
return scene.TimerComponent.Net.OnceTillTimer<T>(tillTime, timerHandlerType);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建一个重复执行的计时器。
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="time"></param>
|
||||
/// <param name="action"></param>
|
||||
/// <returns></returns>
|
||||
public static long RepeatedTimer(Scene scene, long time, Action action)
|
||||
{
|
||||
return scene.TimerComponent.Net.RepeatedTimer(time, action);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建一个重复执行的计时器,用于发布指定类型的事件。
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="time"></param>
|
||||
/// <param name="timerHandlerType"></param>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
/// <returns></returns>
|
||||
public static long RepeatedTimer<T>(Scene scene, long time, T timerHandlerType) where T : struct
|
||||
{
|
||||
return scene.TimerComponent.Net.RepeatedTimer<T>(time, timerHandlerType);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 移除指定 ID 的计时器。
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="timerId"></param>
|
||||
/// <returns></returns>
|
||||
public static bool RemoveTimer(Scene scene, ref long timerId)
|
||||
{
|
||||
return scene.TimerComponent.Net.Remove(ref timerId);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Unity
|
||||
|
||||
/// <summary>
|
||||
/// 异步等待指定时间。(使用Unity的Time时间)
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="time"></param>
|
||||
/// <param name="cancellationToken"></param>
|
||||
/// <returns></returns>
|
||||
public static FTask<bool> UnityWait(Scene scene, long time, FCancellationToken cancellationToken = null)
|
||||
{
|
||||
return scene.TimerComponent.Unity.WaitAsync(time, cancellationToken);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步等待直到指定时间。(使用Unity的Time时间)
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="time"></param>
|
||||
/// <param name="cancellationToken"></param>
|
||||
/// <returns></returns>
|
||||
public static FTask<bool> UnityWaitTill(Scene scene, long time, FCancellationToken cancellationToken = null)
|
||||
{
|
||||
return scene.TimerComponent.Unity.WaitTillAsync(time, cancellationToken);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 异步等待一帧时间。(使用Unity的Time时间)
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
/// <returns></returns>
|
||||
public static FTask UnityWaitFrame(Scene scene)
|
||||
{
|
||||
return scene.TimerComponent.Unity.WaitFrameAsync();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建一个只执行一次的计时器,直到指定时间。(使用Unity的Time时间)
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="time"></param>
|
||||
/// <param name="action"></param>
|
||||
/// <returns></returns>
|
||||
public static long UnityOnceTimer(Scene scene, long time, Action action)
|
||||
{
|
||||
return scene.TimerComponent.Unity.OnceTimer(time, action);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建一个只执行一次的计时器,直到指定时间。(使用Unity的Time时间)
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="time"></param>
|
||||
/// <param name="action"></param>
|
||||
/// <returns></returns>
|
||||
public static long UnityOnceTillTimer(Scene scene, long time, Action action)
|
||||
{
|
||||
return scene.TimerComponent.Unity.OnceTillTimer(time, action);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建一个只执行一次的计时器,用于发布指定类型的事件。(使用Unity的Time时间)
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="time"></param>
|
||||
/// <param name="timerHandlerType"></param>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
/// <returns></returns>
|
||||
public static long UnityOnceTimer<T>(Scene scene, long time, T timerHandlerType) where T : struct
|
||||
{
|
||||
return scene.TimerComponent.Unity.OnceTimer<T>(time, timerHandlerType);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建一个只执行一次的计时器,直到指定时间,用于发布指定类型的事件。(使用Unity的Time时间)
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="tillTime"></param>
|
||||
/// <param name="timerHandlerType"></param>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
/// <returns></returns>
|
||||
public static long UnityOnceTillTimer<T>(Scene scene, long tillTime, T timerHandlerType) where T : struct
|
||||
{
|
||||
return scene.TimerComponent.Unity.OnceTillTimer<T>(tillTime, timerHandlerType);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建一个重复执行的计时器。(使用Unity的Time时间)
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="time"></param>
|
||||
/// <param name="action"></param>
|
||||
/// <returns></returns>
|
||||
public static long UnityRepeatedTimer(Scene scene, long time, Action action)
|
||||
{
|
||||
return scene.TimerComponent.Unity.RepeatedTimer(time, action);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建一个重复执行的计时器,用于发布指定类型的事件。(使用Unity的Time时间)
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="time"></param>
|
||||
/// <param name="timerHandlerType"></param>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
/// <returns></returns>
|
||||
public static long UnityRepeatedTimer<T>(Scene scene, long time, T timerHandlerType) where T : struct
|
||||
{
|
||||
return scene.TimerComponent.Unity.RepeatedTimer<T>(time, timerHandlerType);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 移除指定 ID 的计时器。(使用Unity的Time时间)
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="timerId"></param>
|
||||
/// <returns></returns>
|
||||
public static bool UnityRemoveTimer(Scene scene, ref long timerId)
|
||||
{
|
||||
return scene.TimerComponent.Unity.Remove(ref timerId);
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// 创建并运行一个异步任务
|
||||
/// </summary>
|
||||
/// <param name="factory"></param>
|
||||
/// <returns></returns>
|
||||
public static FTask Run(Func<FTask> factory)
|
||||
{
|
||||
return factory();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建并运行一个带有结果的异步任务
|
||||
/// </summary>
|
||||
/// <param name="factory"></param>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
/// <returns></returns>
|
||||
public static FTask<T> Run<T>(Func<FTask<T>> factory)
|
||||
{
|
||||
return factory();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 等待所有任务完成
|
||||
/// </summary>
|
||||
/// <param name="tasks"></param>
|
||||
public static async FTask WaitAll(List<FTask> tasks)
|
||||
{
|
||||
if (tasks.Count <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var count = tasks.Count;
|
||||
var sTaskCompletionSource = Create();
|
||||
|
||||
foreach (var task in tasks)
|
||||
{
|
||||
RunSTask(task).Coroutine();
|
||||
}
|
||||
|
||||
await sTaskCompletionSource;
|
||||
|
||||
async FVoid RunSTask(FTask task)
|
||||
{
|
||||
await task;
|
||||
count--;
|
||||
if (count <= 0)
|
||||
{
|
||||
sTaskCompletionSource.SetResult();
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 等待其中一个任务完成
|
||||
/// </summary>
|
||||
/// <param name="tasks"></param>
|
||||
public static async FTask WaitAny(List<FTask> tasks)
|
||||
{
|
||||
if (tasks.Count <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var count = 1;
|
||||
var sTaskCompletionSource = Create();
|
||||
|
||||
foreach (var task in tasks)
|
||||
{
|
||||
RunSTask(task).Coroutine();
|
||||
}
|
||||
|
||||
await sTaskCompletionSource;
|
||||
|
||||
async FVoid RunSTask(FTask task)
|
||||
{
|
||||
await task;
|
||||
count--;
|
||||
if (count == 0)
|
||||
{
|
||||
sTaskCompletionSource.SetResult();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 049fb897477f44b90ab54db418990e90
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Scripts/NBC~/Runtime/Core/FTask/Task.meta
Normal file
8
Assets/Scripts/NBC~/Runtime/Core/FTask/Task.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b49f1eac772b94ed68a9b19184d4ce80
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
263
Assets/Scripts/NBC~/Runtime/Core/FTask/Task/FTask.cs
Normal file
263
Assets/Scripts/NBC~/Runtime/Core/FTask/Task/FTask.cs
Normal file
@@ -0,0 +1,263 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.ExceptionServices;
|
||||
// ReSharper disable ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
|
||||
// ReSharper disable ConditionalAccessQualifierIsNonNullableAccordingToAPIContract
|
||||
// ReSharper disable CheckNamespace
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
#pragma warning disable CS8602 // Dereference of a possibly null reference.
|
||||
#pragma warning disable CS8603 // Possible null reference return.
|
||||
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
|
||||
#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
|
||||
|
||||
namespace NBC
|
||||
{
|
||||
public enum STaskStatus : byte
|
||||
{
|
||||
Pending = 0, // The operation has not yet completed.
|
||||
Succeeded = 1, // The operation completed successfully.
|
||||
Faulted = 2 // The operation completed with an error.
|
||||
}
|
||||
|
||||
[AsyncMethodBuilder(typeof(AsyncFTaskMethodBuilder))]
|
||||
public sealed partial class FTask : ICriticalNotifyCompletion
|
||||
{
|
||||
private Action _callBack;
|
||||
private ExceptionDispatchInfo _exception;
|
||||
private STaskStatus _status = STaskStatus.Pending;
|
||||
public bool IsCompleted
|
||||
{
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => _status != STaskStatus.Pending;
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public FTask GetAwaiter() => this;
|
||||
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private async FVoid InnerCoroutine()
|
||||
{
|
||||
await this;
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Coroutine()
|
||||
{
|
||||
InnerCoroutine().Coroutine();
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void GetResult()
|
||||
{
|
||||
switch (_status)
|
||||
{
|
||||
case STaskStatus.Succeeded:
|
||||
{
|
||||
Return();
|
||||
return;
|
||||
}
|
||||
case STaskStatus.Faulted:
|
||||
{
|
||||
Return();
|
||||
|
||||
if (_exception == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var exception = _exception;
|
||||
_exception = null;
|
||||
exception.Throw();
|
||||
return;
|
||||
}
|
||||
default:
|
||||
{
|
||||
throw new NotSupportedException("Direct call to getResult is not allowed");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetResult()
|
||||
{
|
||||
if (_status != STaskStatus.Pending)
|
||||
{
|
||||
throw new InvalidOperationException("The task has been completed");
|
||||
}
|
||||
|
||||
_status = STaskStatus.Succeeded;
|
||||
|
||||
if (_callBack == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var callBack = _callBack;
|
||||
_callBack = null;
|
||||
callBack.Invoke();
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void OnCompleted(Action action)
|
||||
{
|
||||
UnsafeOnCompleted(action);
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void UnsafeOnCompleted(Action action)
|
||||
{
|
||||
if (_status != STaskStatus.Pending)
|
||||
{
|
||||
action?.Invoke();
|
||||
return;
|
||||
}
|
||||
|
||||
_callBack = action;
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetException(Exception exception)
|
||||
{
|
||||
if (_status != STaskStatus.Pending)
|
||||
{
|
||||
throw new InvalidOperationException("The task has been completed");
|
||||
}
|
||||
|
||||
_status = STaskStatus.Faulted;
|
||||
_exception = ExceptionDispatchInfo.Capture(exception);
|
||||
_callBack?.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
[AsyncMethodBuilder(typeof(AsyncFTaskMethodBuilder<>))]
|
||||
public sealed partial class FTask<T> : ICriticalNotifyCompletion
|
||||
{
|
||||
private T _value;
|
||||
private Action _callBack;
|
||||
private ExceptionDispatchInfo _exception;
|
||||
private STaskStatus _status = STaskStatus.Pending;
|
||||
public bool IsCompleted
|
||||
{
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => _status != STaskStatus.Pending;
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public FTask<T> GetAwaiter() => this;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
[DebuggerHidden]
|
||||
private async FVoid InnerCoroutine()
|
||||
{
|
||||
await this;
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Coroutine()
|
||||
{
|
||||
InnerCoroutine().Coroutine();
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public T GetResult()
|
||||
{
|
||||
switch (_status)
|
||||
{
|
||||
case STaskStatus.Succeeded:
|
||||
{
|
||||
var value = _value;
|
||||
Return();
|
||||
return value;
|
||||
}
|
||||
case STaskStatus.Faulted:
|
||||
{
|
||||
Return();
|
||||
|
||||
if (_exception == null)
|
||||
{
|
||||
return default;
|
||||
}
|
||||
|
||||
var exception = _exception;
|
||||
_exception = null;
|
||||
exception.Throw();
|
||||
return default;
|
||||
}
|
||||
default:
|
||||
{
|
||||
throw new NotSupportedException("Direct call to getResult is not allowed");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetResult(T value)
|
||||
{
|
||||
if (_status != STaskStatus.Pending)
|
||||
{
|
||||
throw new InvalidOperationException("The task has been completed");
|
||||
}
|
||||
|
||||
_value = value;
|
||||
_status = STaskStatus.Succeeded;
|
||||
|
||||
if (_callBack == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var callBack = _callBack;
|
||||
_callBack = null;
|
||||
callBack.Invoke();
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void OnCompleted(Action action)
|
||||
{
|
||||
UnsafeOnCompleted(action);
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void UnsafeOnCompleted(Action action)
|
||||
{
|
||||
if (_status != STaskStatus.Pending)
|
||||
{
|
||||
action?.Invoke();
|
||||
return;
|
||||
}
|
||||
|
||||
_callBack = action;
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetException(Exception exception)
|
||||
{
|
||||
if (_status != STaskStatus.Pending)
|
||||
{
|
||||
throw new InvalidOperationException("The task has been completed");
|
||||
}
|
||||
|
||||
_status = STaskStatus.Faulted;
|
||||
_exception = ExceptionDispatchInfo.Capture(exception);
|
||||
_callBack?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/NBC~/Runtime/Core/FTask/Task/FTask.cs.meta
Normal file
11
Assets/Scripts/NBC~/Runtime/Core/FTask/Task/FTask.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8e8d0072a6c1c45a4982529ab0d6385d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,31 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||
|
||||
namespace NBC
|
||||
{
|
||||
[StructLayout(LayoutKind.Auto)]
|
||||
[AsyncMethodBuilder(typeof(AsyncFTaskCompletedMethodBuilder))]
|
||||
public struct FTaskCompleted : ICriticalNotifyCompletion
|
||||
{
|
||||
[DebuggerHidden]
|
||||
public bool IsCompleted => true;
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public FTaskCompleted GetAwaiter()
|
||||
{
|
||||
return this;
|
||||
}
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void GetResult() { }
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void OnCompleted(Action continuation) { }
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void UnsafeOnCompleted(Action continuation) { }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7d28012d411e14000ab2ecf1c0fb5b4d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
29
Assets/Scripts/NBC~/Runtime/Core/FTask/Task/FVoid.cs
Normal file
29
Assets/Scripts/NBC~/Runtime/Core/FTask/Task/FVoid.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace NBC
|
||||
{
|
||||
[StructLayout(LayoutKind.Auto)]
|
||||
[AsyncMethodBuilder(typeof(AsyncFVoidMethodBuilder))]
|
||||
internal struct FVoid : ICriticalNotifyCompletion
|
||||
{
|
||||
public bool IsCompleted
|
||||
{
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => true;
|
||||
}
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Coroutine() { }
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void OnCompleted(Action continuation) { }
|
||||
|
||||
[DebuggerHidden]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void UnsafeOnCompleted(Action continuation) { }
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/NBC~/Runtime/Core/FTask/Task/FVoid.cs.meta
Normal file
11
Assets/Scripts/NBC~/Runtime/Core/FTask/Task/FVoid.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b065583f9d663494e973c49cf75623b5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user