升级框架版本
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using Fantasy.Entitas;
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using Fantasy.Entitas.Interface;
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namespace NBC
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{
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public class LanguageComponent : Entity
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{
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public sealed class LanguageComponentAwakeSystem : AwakeSystem<LanguageComponent>
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{
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protected override void Awake(LanguageComponent self)
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{
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// self.Awake();
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}
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}
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public sealed class LanguageComponentUpdateSystem : UpdateSystem<LanguageComponent>
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{
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protected override void Update(LanguageComponent self)
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{
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// self.Update();
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}
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}
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public sealed class LanguageComponentDestroySystem : DestroySystem<LanguageComponent>
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{
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protected override void Destroy(LanguageComponent self)
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{
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// self.Destroy();
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}
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}
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}
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}
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