提交修改
This commit is contained in:
@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 8b3a2a8f55d4a47f599b1fa3ed612389
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folderAsset: yes
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DefaultImporter:
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userData:
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@@ -1,89 +0,0 @@
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using System;
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|
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namespace UnityWebSocket
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{
|
||||
/// <summary>
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||||
/// Represents the event data for the <see cref="IWebSocket.OnClose"/> event.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
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||||
/// That event occurs when the WebSocket connection has been closed.
|
||||
/// </para>
|
||||
/// <para>
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/// If you would like to get the reason for the close, you should access
|
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/// the <see cref="Code"/> or <see cref="Reason"/> property.
|
||||
/// </para>
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||||
/// </remarks>
|
||||
public class CloseEventArgs : EventArgs
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||||
{
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||||
#region Internal Constructors
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||||
|
||||
internal CloseEventArgs()
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||||
{
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||||
}
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||||
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internal CloseEventArgs(ushort code)
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||||
: this(code, null)
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||||
{
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}
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||||
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internal CloseEventArgs(CloseStatusCode code)
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: this((ushort)code, null)
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{
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}
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internal CloseEventArgs(CloseStatusCode code, string reason)
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: this((ushort)code, reason)
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{
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}
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internal CloseEventArgs(ushort code, string reason)
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||||
{
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Code = code;
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Reason = reason;
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}
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#endregion
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#region Public Properties
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/// <summary>
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/// Gets the status code for the close.
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/// </summary>
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/// <value>
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/// A <see cref="ushort"/> that represents the status code for the close if any.
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/// </value>
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public ushort Code { get; private set; }
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/// <summary>
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/// Gets the reason for the close.
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/// </summary>
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/// <value>
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/// A <see cref="string"/> that represents the reason for the close if any.
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/// </value>
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public string Reason { get; private set; }
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/// <summary>
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/// Gets a value indicating whether the connection has been closed cleanly.
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/// </summary>
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/// <value>
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/// <c>true</c> if the connection has been closed cleanly; otherwise, <c>false</c>.
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/// </value>
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public bool WasClean { get; internal set; }
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/// <summary>
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/// Enum value same as Code
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/// </summary>
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public CloseStatusCode StatusCode
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{
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get
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{
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if (Enum.IsDefined(typeof(CloseStatusCode), Code))
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return (CloseStatusCode)Code;
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return CloseStatusCode.Unknown;
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}
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}
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#endregion
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 29b987d07ba15434cb1744135a7a5416
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MonoImporter:
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externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,91 +0,0 @@
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namespace UnityWebSocket
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{
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/// <summary>
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/// Indicates the status code for the WebSocket connection close.
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/// </summary>
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/// <remarks>
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/// <para>
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/// The values of this enumeration are defined in
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/// <see href="http://tools.ietf.org/html/rfc6455#section-7.4">
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/// Section 7.4</see> of RFC 6455.
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/// </para>
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/// <para>
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||||
/// "Reserved value" cannot be sent as a status code in
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/// closing handshake by an endpoint.
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/// </para>
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/// </remarks>
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||||
public enum CloseStatusCode : ushort
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{
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Unknown = 65534,
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/// <summary>
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/// Equivalent to close status 1000. Indicates normal close.
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/// </summary>
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Normal = 1000,
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/// <summary>
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/// Equivalent to close status 1001. Indicates that an endpoint is
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/// going away.
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/// </summary>
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Away = 1001,
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/// <summary>
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/// Equivalent to close status 1002. Indicates that an endpoint is
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/// terminating the connection due to a protocol error.
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/// </summary>
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ProtocolError = 1002,
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/// <summary>
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/// Equivalent to close status 1003. Indicates that an endpoint is
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/// terminating the connection because it has received a type of
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/// data that it cannot accept.
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/// </summary>
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UnsupportedData = 1003,
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/// <summary>
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/// Equivalent to close status 1004. Still undefined. A Reserved value.
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/// </summary>
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Undefined = 1004,
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/// <summary>
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/// Equivalent to close status 1005. Indicates that no status code was
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/// actually present. A Reserved value.
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/// </summary>
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NoStatus = 1005,
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/// <summary>
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/// Equivalent to close status 1006. Indicates that the connection was
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/// closed abnormally. A Reserved value.
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/// </summary>
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Abnormal = 1006,
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/// <summary>
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/// Equivalent to close status 1007. Indicates that an endpoint is
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/// terminating the connection because it has received a message that
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/// contains data that is not consistent with the type of the message.
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/// </summary>
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InvalidData = 1007,
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/// <summary>
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/// Equivalent to close status 1008. Indicates that an endpoint is
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/// terminating the connection because it has received a message that
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/// violates its policy.
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/// </summary>
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PolicyViolation = 1008,
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/// <summary>
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/// Equivalent to close status 1009. Indicates that an endpoint is
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/// terminating the connection because it has received a message that
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/// is too big to process.
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/// </summary>
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||||
TooBig = 1009,
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/// <summary>
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/// Equivalent to close status 1010. Indicates that a client is
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/// terminating the connection because it has expected the server to
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/// negotiate one or more extension, but the server did not return
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/// them in the handshake response.
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/// </summary>
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||||
MandatoryExtension = 1010,
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||||
/// <summary>
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||||
/// Equivalent to close status 1011. Indicates that a server is
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||||
/// terminating the connection because it has encountered an unexpected
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/// condition that prevented it from fulfilling the request.
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/// </summary>
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ServerError = 1011,
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/// <summary>
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||||
/// Equivalent to close status 1015. Indicates that the connection was
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/// closed due to a failure to perform a TLS handshake. A Reserved value.
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/// </summary>
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TlsHandshakeFailure = 1015,
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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||||
guid: 4e34ee317292e4225a10427cc35f85ec
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,59 +0,0 @@
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using System;
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||||
namespace UnityWebSocket
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||||
{
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||||
/// <summary>
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||||
/// Represents the event data for the <see cref="IWebSocket.OnError"/> event.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// That event occurs when the <see cref="IWebSocket"/> gets an error.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// If you would like to get the error message, you should access
|
||||
/// the <see cref="Message"/> property.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// And if the error is due to an exception, you can get it by accessing
|
||||
/// the <see cref="Exception"/> property.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public class ErrorEventArgs : EventArgs
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||||
{
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#region Internal Constructors
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||||
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||||
internal ErrorEventArgs(string message)
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||||
: this(message, null)
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||||
{
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||||
}
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||||
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internal ErrorEventArgs(string message, Exception exception)
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||||
{
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this.Message = message;
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||||
this.Exception = exception;
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||||
}
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||||
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||||
#endregion
|
||||
|
||||
#region Public Properties
|
||||
|
||||
/// <summary>
|
||||
/// Gets the exception that caused the error.
|
||||
/// </summary>
|
||||
/// <value>
|
||||
/// An <see cref="System.Exception"/> instance that represents the cause of
|
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/// the error if it is due to an exception; otherwise, <see langword="null"/>.
|
||||
/// </value>
|
||||
public Exception Exception { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the error message.
|
||||
/// </summary>
|
||||
/// <value>
|
||||
/// A <see cref="string"/> that represents the error message.
|
||||
/// </value>
|
||||
public string Message { get; private set; }
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||||
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||||
#endregion
|
||||
}
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||||
}
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||||
@@ -1,11 +0,0 @@
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fileFormatVersion: 2
|
||||
guid: 884e7db60b6444154b7200e0e436f2de
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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@@ -1,143 +0,0 @@
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using System;
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||||
|
||||
namespace UnityWebSocket
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||||
{
|
||||
/// <summary>
|
||||
/// <para>IWebSocket indicate a network connection.</para>
|
||||
/// <para>It can be connecting, connected, closing or closed state. </para>
|
||||
/// <para>You can send and receive messages by using it.</para>
|
||||
/// <para>Register callbacks for handling messages.</para>
|
||||
/// <para> ----------------------------------------------------------- </para>
|
||||
/// <para>IWebSocket 表示一个网络连接,</para>
|
||||
/// <para>它可以是 connecting connected closing closed 状态,</para>
|
||||
/// <para>可以发送和接收消息,</para>
|
||||
/// <para>通过注册消息回调,来处理接收到的消息。</para>
|
||||
/// </summary>
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||||
public interface IWebSocket
|
||||
{
|
||||
/// <summary>
|
||||
/// Establishes a connection asynchronously.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This method does not wait for the connect process to be complete.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// This method does nothing if the connection has already been
|
||||
/// established.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <exception cref="InvalidOperationException">
|
||||
/// <para>
|
||||
/// This instance is not a client.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// -or-
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// The close process is in progress.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// -or-
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// A series of reconnecting has failed.
|
||||
/// </para>
|
||||
/// </exception>
|
||||
void ConnectAsync();
|
||||
|
||||
/// <summary>
|
||||
/// Closes the connection asynchronously.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This method does not wait for the close to be complete.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// This method does nothing if the current state of the connection is
|
||||
/// Closing or Closed.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
void CloseAsync();
|
||||
|
||||
/// <summary>
|
||||
/// Sends the specified data asynchronously using the WebSocket connection.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This method does not wait for the send to be complete.
|
||||
/// </remarks>
|
||||
/// <param name="data">
|
||||
/// An array of <see cref="byte"/> that represents the binary data to send.
|
||||
/// </param>
|
||||
/// <exception cref="InvalidOperationException">
|
||||
/// The current state of the connection is not Open.
|
||||
/// </exception>
|
||||
/// <exception cref="ArgumentNullException">
|
||||
/// <paramref name="data"/> is <see langword="null"/>.
|
||||
/// </exception>
|
||||
void SendAsync(byte[] data);
|
||||
|
||||
/// <summary>
|
||||
/// Sends the specified data using the WebSocket connection.
|
||||
/// </summary>
|
||||
/// <param name="text">
|
||||
/// A <see cref="string"/> that represents the text data to send.
|
||||
/// </param>
|
||||
/// <exception cref="InvalidOperationException">
|
||||
/// The current state of the connection is not Open.
|
||||
/// </exception>
|
||||
/// <exception cref="ArgumentNullException">
|
||||
/// <paramref name="text"/> is <see langword="null"/>.
|
||||
/// </exception>
|
||||
/// <exception cref="ArgumentException">
|
||||
/// <paramref name="text"/> could not be UTF-8 encoded.
|
||||
/// </exception>
|
||||
void SendAsync(string text);
|
||||
|
||||
/// <summary>
|
||||
/// get the address which to connect.
|
||||
/// </summary>
|
||||
string Address { get; }
|
||||
|
||||
/// <summary>
|
||||
/// get sub protocols .
|
||||
/// </summary>
|
||||
string[] SubProtocols { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current state of the connection.
|
||||
/// </summary>
|
||||
/// <value>
|
||||
/// <para>
|
||||
/// One of the <see cref="WebSocketState"/> enum values.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// It indicates the current state of the connection.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// The default value is <see cref="WebSocketState.Closed"/>.
|
||||
/// </para>
|
||||
/// </value>
|
||||
WebSocketState ReadyState { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Occurs when the WebSocket connection has been established.
|
||||
/// </summary>
|
||||
event EventHandler<OpenEventArgs> OnOpen;
|
||||
|
||||
/// <summary>
|
||||
/// Occurs when the WebSocket connection has been closed.
|
||||
/// </summary>
|
||||
event EventHandler<CloseEventArgs> OnClose;
|
||||
|
||||
/// <summary>
|
||||
/// Occurs when the <see cref="IWebSocket"/> gets an error.
|
||||
/// </summary>
|
||||
event EventHandler<ErrorEventArgs> OnError;
|
||||
|
||||
/// <summary>
|
||||
/// Occurs when the <see cref="IWebSocket"/> receives a message.
|
||||
/// </summary>
|
||||
event EventHandler<MessageEventArgs> OnMessage;
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 37ee2146eb8c34ffab8b081a632b05cf
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,115 +0,0 @@
|
||||
using System;
|
||||
using System.Text;
|
||||
|
||||
namespace UnityWebSocket
|
||||
{
|
||||
public class MessageEventArgs : EventArgs
|
||||
{
|
||||
private byte[] _rawData;
|
||||
private string _data;
|
||||
|
||||
internal MessageEventArgs(Opcode opcode, byte[] rawData)
|
||||
{
|
||||
Opcode = opcode;
|
||||
_rawData = rawData;
|
||||
}
|
||||
|
||||
internal MessageEventArgs(Opcode opcode, string data)
|
||||
{
|
||||
Opcode = opcode;
|
||||
_data = data;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the opcode for the message.
|
||||
/// </summary>
|
||||
/// <value>
|
||||
/// <see cref="Opcode.Text"/>, <see cref="Opcode.Binary"/>.
|
||||
/// </value>
|
||||
internal Opcode Opcode { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the message data as a <see cref="string"/>.
|
||||
/// </summary>
|
||||
/// <value>
|
||||
/// A <see cref="string"/> that represents the message data if its type is
|
||||
/// text and if decoding it to a string has successfully done;
|
||||
/// otherwise, <see langword="null"/>.
|
||||
/// </value>
|
||||
public string Data
|
||||
{
|
||||
get
|
||||
{
|
||||
SetData();
|
||||
return _data;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the message data as an array of <see cref="byte"/>.
|
||||
/// </summary>
|
||||
/// <value>
|
||||
/// An array of <see cref="byte"/> that represents the message data.
|
||||
/// </value>
|
||||
public byte[] RawData
|
||||
{
|
||||
get
|
||||
{
|
||||
SetRawData();
|
||||
return _rawData;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether the message type is binary.
|
||||
/// </summary>
|
||||
/// <value>
|
||||
/// <c>true</c> if the message type is binary; otherwise, <c>false</c>.
|
||||
/// </value>
|
||||
public bool IsBinary
|
||||
{
|
||||
get
|
||||
{
|
||||
return Opcode == Opcode.Binary;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether the message type is text.
|
||||
/// </summary>
|
||||
/// <value>
|
||||
/// <c>true</c> if the message type is text; otherwise, <c>false</c>.
|
||||
/// </value>
|
||||
public bool IsText
|
||||
{
|
||||
get
|
||||
{
|
||||
return Opcode == Opcode.Text;
|
||||
}
|
||||
}
|
||||
|
||||
private void SetData()
|
||||
{
|
||||
if (_data != null) return;
|
||||
|
||||
if (RawData == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_data = Encoding.UTF8.GetString(RawData);
|
||||
}
|
||||
|
||||
private void SetRawData()
|
||||
{
|
||||
if (_rawData != null) return;
|
||||
|
||||
if (_data == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_rawData = Encoding.UTF8.GetBytes(_data);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b44eda173b4924081bab76ae9d1b0a9c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,26 +0,0 @@
|
||||
namespace UnityWebSocket
|
||||
{
|
||||
/// <summary>
|
||||
/// Indicates the WebSocket frame type.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The values of this enumeration are defined in
|
||||
/// <see href="http://tools.ietf.org/html/rfc6455#section-5.2">
|
||||
/// Section 5.2</see> of RFC 6455.
|
||||
/// </remarks>
|
||||
public enum Opcode : byte
|
||||
{
|
||||
/// <summary>
|
||||
/// Equivalent to numeric value 1. Indicates text frame.
|
||||
/// </summary>
|
||||
Text = 0x1,
|
||||
/// <summary>
|
||||
/// Equivalent to numeric value 2. Indicates binary frame.
|
||||
/// </summary>
|
||||
Binary = 0x2,
|
||||
/// <summary>
|
||||
/// Equivalent to numeric value 8. Indicates connection close frame.
|
||||
/// </summary>
|
||||
Close = 0x8,
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: eeac0ef90273544ebbae046672caf362
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,11 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace UnityWebSocket
|
||||
{
|
||||
public class OpenEventArgs : EventArgs
|
||||
{
|
||||
internal OpenEventArgs()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5fb6fd704bd4e4b8ba63cd0b28712955
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,12 +0,0 @@
|
||||
namespace UnityWebSocket
|
||||
{
|
||||
public static class Settings
|
||||
{
|
||||
public const string GITHUB = "https://github.com/psygames/UnityWebSocket";
|
||||
public const string QQ_GROUP = "1126457634";
|
||||
public const string QQ_GROUP_LINK = "https://qm.qq.com/cgi-bin/qm/qr?k=KcexYJ9aYwogFXbj2aN0XHH5b2G7ICmd";
|
||||
public const string EMAIL = "799329256@qq.com";
|
||||
public const string AUHTOR = "psygames";
|
||||
public const string VERSION = "2.8.6";
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e268303c7a605e343b1b132e5559f01f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,36 +0,0 @@
|
||||
namespace UnityWebSocket
|
||||
{
|
||||
/// <summary>
|
||||
/// Reference html5 WebSocket ReadyState Properties
|
||||
/// Indicates the state of a WebSocket connection.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The values of this enumeration are defined in
|
||||
/// <see href="http://www.w3.org/TR/websockets/#dom-websocket-readystate">
|
||||
/// The WebSocket API</see>.
|
||||
/// </remarks>
|
||||
public enum WebSocketState : ushort
|
||||
{
|
||||
/// <summary>
|
||||
/// Equivalent to numeric value 0. Indicates that the connection has not
|
||||
/// yet been established.
|
||||
/// </summary>
|
||||
Connecting = 0,
|
||||
/// <summary>
|
||||
/// Equivalent to numeric value 1. Indicates that the connection has
|
||||
/// been established, and the communication is possible.
|
||||
/// </summary>
|
||||
Open = 1,
|
||||
/// <summary>
|
||||
/// Equivalent to numeric value 2. Indicates that the connection is
|
||||
/// going through the closing handshake, or the close method has
|
||||
/// been invoked.
|
||||
/// </summary>
|
||||
Closing = 2,
|
||||
/// <summary>
|
||||
/// Equivalent to numeric value 3. Indicates that the connection has
|
||||
/// been closed or could not be established.
|
||||
/// </summary>
|
||||
Closed = 3
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5f6567ad13cb147a59f8af784f1c5f60
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 396c66b333d624d539153070900bb73b
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6c110a898ae8b0b41bcf4da49c2b0425
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,345 +0,0 @@
|
||||
#if !NET_LEGACY && (UNITY_EDITOR || !UNITY_WEBGL)
|
||||
using System;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using System.Net.WebSockets;
|
||||
using System.IO;
|
||||
using System.Collections.Concurrent;
|
||||
|
||||
namespace UnityWebSocket
|
||||
{
|
||||
public class WebSocket : IWebSocket
|
||||
{
|
||||
public string Address { get; private set; }
|
||||
public string[] SubProtocols { get; private set; }
|
||||
|
||||
public WebSocketState ReadyState
|
||||
{
|
||||
get
|
||||
{
|
||||
if (socket == null)
|
||||
return WebSocketState.Closed;
|
||||
switch (socket.State)
|
||||
{
|
||||
case System.Net.WebSockets.WebSocketState.Closed:
|
||||
case System.Net.WebSockets.WebSocketState.None:
|
||||
return WebSocketState.Closed;
|
||||
case System.Net.WebSockets.WebSocketState.CloseReceived:
|
||||
case System.Net.WebSockets.WebSocketState.CloseSent:
|
||||
return WebSocketState.Closing;
|
||||
case System.Net.WebSockets.WebSocketState.Connecting:
|
||||
return WebSocketState.Connecting;
|
||||
case System.Net.WebSockets.WebSocketState.Open:
|
||||
return WebSocketState.Open;
|
||||
}
|
||||
return WebSocketState.Closed;
|
||||
}
|
||||
}
|
||||
|
||||
public event EventHandler<OpenEventArgs> OnOpen;
|
||||
public event EventHandler<CloseEventArgs> OnClose;
|
||||
public event EventHandler<ErrorEventArgs> OnError;
|
||||
public event EventHandler<MessageEventArgs> OnMessage;
|
||||
|
||||
private ClientWebSocket socket;
|
||||
private bool isOpening => socket != null && socket.State == System.Net.WebSockets.WebSocketState.Open;
|
||||
private ConcurrentQueue<SendBuffer> sendQueue = new ConcurrentQueue<SendBuffer>();
|
||||
private ConcurrentQueue<EventArgs> eventQueue = new ConcurrentQueue<EventArgs>();
|
||||
private bool closeProcessing;
|
||||
private CancellationTokenSource cts = null;
|
||||
|
||||
#region APIs
|
||||
public WebSocket(string address)
|
||||
{
|
||||
this.Address = address;
|
||||
}
|
||||
|
||||
public WebSocket(string address, string subProtocol)
|
||||
{
|
||||
this.Address = address;
|
||||
this.SubProtocols = new string[] { subProtocol };
|
||||
}
|
||||
|
||||
public WebSocket(string address, string[] subProtocols)
|
||||
{
|
||||
this.Address = address;
|
||||
this.SubProtocols = subProtocols;
|
||||
}
|
||||
|
||||
public void ConnectAsync()
|
||||
{
|
||||
if (socket != null)
|
||||
{
|
||||
HandleError(new Exception("Socket is busy."));
|
||||
return;
|
||||
}
|
||||
|
||||
WebSocketManager.Instance.Add(this);
|
||||
|
||||
socket = new ClientWebSocket();
|
||||
cts = new CancellationTokenSource();
|
||||
|
||||
// support sub protocols
|
||||
if (this.SubProtocols != null)
|
||||
{
|
||||
foreach (var protocol in this.SubProtocols)
|
||||
{
|
||||
if (string.IsNullOrEmpty(protocol)) continue;
|
||||
Log($"Add Sub Protocol {protocol}");
|
||||
socket.Options.AddSubProtocol(protocol);
|
||||
}
|
||||
}
|
||||
|
||||
Task.Run(ConnectTask);
|
||||
}
|
||||
|
||||
public void CloseAsync()
|
||||
{
|
||||
if (!isOpening)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
closeProcessing = true;
|
||||
}
|
||||
|
||||
public void SendAsync(byte[] data, int offset, int len)
|
||||
{
|
||||
if (!isOpening) return;
|
||||
var buffer = new SendBuffer(data, offset, len, WebSocketMessageType.Binary);
|
||||
sendQueue.Enqueue(buffer);
|
||||
}
|
||||
|
||||
public void SendAsync(byte[] data)
|
||||
{
|
||||
if (!isOpening) return;
|
||||
var buffer = new SendBuffer(data, 0, data.Length, WebSocketMessageType.Binary);
|
||||
sendQueue.Enqueue(buffer);
|
||||
}
|
||||
|
||||
public void SendAsync(string text)
|
||||
{
|
||||
if (!isOpening) return;
|
||||
var data = Encoding.UTF8.GetBytes(text);
|
||||
var buffer = new SendBuffer(data, 0, data.Length, WebSocketMessageType.Text);
|
||||
sendQueue.Enqueue(buffer);
|
||||
}
|
||||
#endregion
|
||||
|
||||
class SendBuffer
|
||||
{
|
||||
public int offset;
|
||||
public int len;
|
||||
public byte[] data;
|
||||
public WebSocketMessageType type;
|
||||
public SendBuffer(byte[] data, int offset, int len, WebSocketMessageType type)
|
||||
{
|
||||
this.offset = offset;
|
||||
this.len = len;
|
||||
this.data = data;
|
||||
this.type = type;
|
||||
}
|
||||
}
|
||||
|
||||
private void CleanSendQueue()
|
||||
{
|
||||
while (sendQueue.TryDequeue(out var _)) ;
|
||||
}
|
||||
|
||||
private void CleanEventQueue()
|
||||
{
|
||||
while (eventQueue.TryDequeue(out var _)) ;
|
||||
}
|
||||
|
||||
private async Task ConnectTask()
|
||||
{
|
||||
Log("Connect Task Begin ...");
|
||||
|
||||
try
|
||||
{
|
||||
var uri = new Uri(Address);
|
||||
await socket.ConnectAsync(uri, cts.Token);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
HandleError(e);
|
||||
HandleClose((ushort)CloseStatusCode.Abnormal, e.Message);
|
||||
return;
|
||||
}
|
||||
|
||||
HandleOpen();
|
||||
|
||||
Log("Connect Task Success !");
|
||||
|
||||
StartReceiveTask();
|
||||
StartSendTask();
|
||||
}
|
||||
|
||||
private async void StartSendTask()
|
||||
{
|
||||
Log("Send Task Begin ...");
|
||||
|
||||
try
|
||||
{
|
||||
while (!closeProcessing && socket != null && cts != null && !cts.IsCancellationRequested)
|
||||
{
|
||||
while (!closeProcessing && sendQueue.Count > 0 && sendQueue.TryDequeue(out var buffer))
|
||||
{
|
||||
Log($"Send, type: {buffer.type}, size: {buffer.data.Length}, queue left: {sendQueue.Count}");
|
||||
await socket.SendAsync(new ArraySegment<byte>(buffer.data,buffer.offset, buffer.len), buffer.type, true, cts.Token);
|
||||
}
|
||||
Thread.Sleep(3);
|
||||
}
|
||||
|
||||
if (closeProcessing && socket != null && cts != null && !cts.IsCancellationRequested)
|
||||
{
|
||||
CleanSendQueue();
|
||||
Log($"Close Send Begin ...");
|
||||
await socket.CloseOutputAsync(WebSocketCloseStatus.NormalClosure, "Normal Closure", cts.Token);
|
||||
Log($"Close Send Success !");
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
HandleError(e);
|
||||
}
|
||||
finally
|
||||
{
|
||||
closeProcessing = false;
|
||||
}
|
||||
|
||||
Log("Send Task End !");
|
||||
}
|
||||
|
||||
private async void StartReceiveTask()
|
||||
{
|
||||
Log("Receive Task Begin ...");
|
||||
|
||||
string closeReason = "";
|
||||
ushort closeCode = 0;
|
||||
bool isClosed = false;
|
||||
var segment = new ArraySegment<byte>(new byte[8192]);
|
||||
var ms = new MemoryStream();
|
||||
|
||||
try
|
||||
{
|
||||
while (!isClosed && !cts.IsCancellationRequested)
|
||||
{
|
||||
var result = await socket.ReceiveAsync(segment, cts.Token);
|
||||
ms.Write(segment.Array, 0, result.Count);
|
||||
if (!result.EndOfMessage) continue;
|
||||
var data = ms.ToArray();
|
||||
ms.SetLength(0);
|
||||
switch (result.MessageType)
|
||||
{
|
||||
case WebSocketMessageType.Binary:
|
||||
HandleMessage(Opcode.Binary, data);
|
||||
break;
|
||||
case WebSocketMessageType.Text:
|
||||
HandleMessage(Opcode.Text, data);
|
||||
break;
|
||||
case WebSocketMessageType.Close:
|
||||
isClosed = true;
|
||||
closeCode = (ushort)result.CloseStatus;
|
||||
closeReason = result.CloseStatusDescription;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
HandleError(e);
|
||||
closeCode = (ushort)CloseStatusCode.Abnormal;
|
||||
closeReason = e.Message;
|
||||
}
|
||||
finally
|
||||
{
|
||||
ms.Close();
|
||||
}
|
||||
|
||||
HandleClose(closeCode, closeReason);
|
||||
|
||||
Log("Receive Task End !");
|
||||
}
|
||||
|
||||
private void SocketDispose()
|
||||
{
|
||||
Log("Dispose");
|
||||
WebSocketManager.Instance.Remove(this);
|
||||
CleanSendQueue();
|
||||
CleanEventQueue();
|
||||
socket.Dispose();
|
||||
socket = null;
|
||||
cts.Dispose();
|
||||
cts = null;
|
||||
}
|
||||
|
||||
private void HandleOpen()
|
||||
{
|
||||
Log("OnOpen");
|
||||
eventQueue.Enqueue(new OpenEventArgs());
|
||||
}
|
||||
|
||||
private void HandleMessage(Opcode opcode, byte[] rawData)
|
||||
{
|
||||
Log($"OnMessage, type: {opcode}, size: {rawData.Length}");
|
||||
eventQueue.Enqueue(new MessageEventArgs(opcode, rawData));
|
||||
}
|
||||
|
||||
private void HandleClose(ushort code, string reason)
|
||||
{
|
||||
Log($"OnClose, code: {code}, reason: {reason}");
|
||||
eventQueue.Enqueue(new CloseEventArgs(code, reason));
|
||||
}
|
||||
|
||||
private void HandleError(Exception exception)
|
||||
{
|
||||
Log("OnError, error: " + exception.Message);
|
||||
eventQueue.Enqueue(new ErrorEventArgs(exception.Message));
|
||||
}
|
||||
|
||||
internal void Update()
|
||||
{
|
||||
while (eventQueue.Count > 0 && eventQueue.TryDequeue(out var e))
|
||||
{
|
||||
if (e is CloseEventArgs)
|
||||
{
|
||||
OnClose?.Invoke(this, e as CloseEventArgs);
|
||||
SocketDispose();
|
||||
break;
|
||||
}
|
||||
else if (e is OpenEventArgs)
|
||||
{
|
||||
OnOpen?.Invoke(this, e as OpenEventArgs);
|
||||
}
|
||||
else if (e is MessageEventArgs)
|
||||
{
|
||||
OnMessage?.Invoke(this, e as MessageEventArgs);
|
||||
}
|
||||
else if (e is ErrorEventArgs)
|
||||
{
|
||||
OnError?.Invoke(this, e as ErrorEventArgs);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal void Abort()
|
||||
{
|
||||
Log("Abort");
|
||||
if (cts != null)
|
||||
{
|
||||
cts.Cancel();
|
||||
}
|
||||
}
|
||||
|
||||
[System.Diagnostics.Conditional("UNITY_WEB_SOCKET_LOG")]
|
||||
static void Log(string msg)
|
||||
{
|
||||
var time = DateTime.Now.ToString("HH:mm:ss.fff");
|
||||
var thread = Thread.CurrentThread.ManagedThreadId;
|
||||
UnityEngine.Debug.Log($"[{time}][UnityWebSocket][T-{thread:D3}] {msg}");
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d10f88a23641b4beb8df74460fb7f705
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,72 +0,0 @@
|
||||
#if !NET_LEGACY && (UNITY_EDITOR || !UNITY_WEBGL)
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityWebSocket
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
[DefaultExecutionOrder(-10000)]
|
||||
internal class WebSocketManager : MonoBehaviour
|
||||
{
|
||||
private const string rootName = "[UnityWebSocket]";
|
||||
private static WebSocketManager _instance;
|
||||
public static WebSocketManager Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!_instance) CreateInstance();
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
DontDestroyOnLoad(gameObject);
|
||||
}
|
||||
|
||||
public static void CreateInstance()
|
||||
{
|
||||
GameObject go = GameObject.Find("/" + rootName);
|
||||
if (!go) go = new GameObject(rootName);
|
||||
_instance = go.GetComponent<WebSocketManager>();
|
||||
if (!_instance) _instance = go.AddComponent<WebSocketManager>();
|
||||
}
|
||||
|
||||
private readonly List<WebSocket> sockets = new List<WebSocket>();
|
||||
|
||||
public void Add(WebSocket socket)
|
||||
{
|
||||
if (!sockets.Contains(socket))
|
||||
sockets.Add(socket);
|
||||
}
|
||||
|
||||
public void Remove(WebSocket socket)
|
||||
{
|
||||
if (sockets.Contains(socket))
|
||||
sockets.Remove(socket);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (sockets.Count <= 0) return;
|
||||
for (int i = sockets.Count - 1; i >= 0; i--)
|
||||
{
|
||||
sockets[i].Update();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
SocketAbort();
|
||||
}
|
||||
|
||||
private void SocketAbort()
|
||||
{
|
||||
for (int i = sockets.Count - 1; i >= 0; i--)
|
||||
{
|
||||
sockets[i].Abort();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 99157fb5def394c83a9e5342036c92b0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1fb37927ec1ce4def9c5e7cff883f9f5
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,154 +0,0 @@
|
||||
#if !UNITY_EDITOR && UNITY_WEBGL
|
||||
using System;
|
||||
|
||||
namespace UnityWebSocket
|
||||
{
|
||||
public class WebSocket : IWebSocket
|
||||
{
|
||||
public string Address { get; private set; }
|
||||
public string[] SubProtocols { get; private set; }
|
||||
public WebSocketState ReadyState { get { return (WebSocketState)WebSocketManager.WebSocketGetState(instanceId); } }
|
||||
|
||||
public event EventHandler<OpenEventArgs> OnOpen;
|
||||
public event EventHandler<CloseEventArgs> OnClose;
|
||||
public event EventHandler<ErrorEventArgs> OnError;
|
||||
public event EventHandler<MessageEventArgs> OnMessage;
|
||||
|
||||
internal int instanceId = 0;
|
||||
|
||||
public WebSocket(string address)
|
||||
{
|
||||
this.Address = address;
|
||||
AllocateInstance();
|
||||
}
|
||||
|
||||
public WebSocket(string address, string subProtocol)
|
||||
{
|
||||
this.Address = address;
|
||||
this.SubProtocols = new string[] { subProtocol };
|
||||
AllocateInstance();
|
||||
}
|
||||
|
||||
public WebSocket(string address, string[] subProtocols)
|
||||
{
|
||||
this.Address = address;
|
||||
this.SubProtocols = subProtocols;
|
||||
AllocateInstance();
|
||||
}
|
||||
|
||||
internal void AllocateInstance()
|
||||
{
|
||||
instanceId = WebSocketManager.AllocateInstance(this.Address);
|
||||
Log($"Allocate socket with instanceId: {instanceId}");
|
||||
if (this.SubProtocols == null) return;
|
||||
foreach (var protocol in this.SubProtocols)
|
||||
{
|
||||
if (string.IsNullOrEmpty(protocol)) continue;
|
||||
Log($"Add Sub Protocol {protocol}, with instanceId: {instanceId}");
|
||||
int code = WebSocketManager.WebSocketAddSubProtocol(instanceId, protocol);
|
||||
if (code < 0)
|
||||
{
|
||||
HandleOnError(GetErrorMessageFromCode(code));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
~WebSocket()
|
||||
{
|
||||
Log($"Free socket with instanceId: {instanceId}");
|
||||
WebSocketManager.WebSocketFree(instanceId);
|
||||
}
|
||||
|
||||
public void ConnectAsync()
|
||||
{
|
||||
Log($"Connect with instanceId: {instanceId}");
|
||||
WebSocketManager.Add(this);
|
||||
int code = WebSocketManager.WebSocketConnect(instanceId);
|
||||
if (code < 0) HandleOnError(GetErrorMessageFromCode(code));
|
||||
}
|
||||
|
||||
public void CloseAsync()
|
||||
{
|
||||
Log($"Close with instanceId: {instanceId}");
|
||||
int code = WebSocketManager.WebSocketClose(instanceId, (int)CloseStatusCode.Normal, "Normal Closure");
|
||||
if (code < 0) HandleOnError(GetErrorMessageFromCode(code));
|
||||
}
|
||||
|
||||
public void SendAsync(string text)
|
||||
{
|
||||
Log($"Send, type: {Opcode.Text}, size: {text.Length}");
|
||||
int code = WebSocketManager.WebSocketSendStr(instanceId, text);
|
||||
if (code < 0) HandleOnError(GetErrorMessageFromCode(code));
|
||||
}
|
||||
|
||||
public void SendAsync(byte[] data)
|
||||
{
|
||||
Log($"Send, type: {Opcode.Binary}, size: {data.Length}");
|
||||
int code = WebSocketManager.WebSocketSend(instanceId, data, 0, data.Length);
|
||||
if (code < 0) HandleOnError(GetErrorMessageFromCode(code));
|
||||
}
|
||||
|
||||
public void SendAsync(byte[] data, int offset, int len)
|
||||
{
|
||||
Log($"Send, type: {Opcode.Binary}, offset: {offset}, len: {len}, size: {data.Length}");
|
||||
int code = WebSocketManager.WebSocketSend(instanceId, data, offset, len);
|
||||
if (code < 0) HandleOnError(GetErrorMessageFromCode(code));
|
||||
}
|
||||
|
||||
internal void HandleOnOpen()
|
||||
{
|
||||
Log("OnOpen");
|
||||
OnOpen?.Invoke(this, new OpenEventArgs());
|
||||
}
|
||||
|
||||
internal void HandleOnMessage(byte[] rawData)
|
||||
{
|
||||
Log($"OnMessage, type: {Opcode.Binary}, size: {rawData.Length}");
|
||||
OnMessage?.Invoke(this, new MessageEventArgs(Opcode.Binary, rawData));
|
||||
}
|
||||
|
||||
internal void HandleOnMessageStr(string data)
|
||||
{
|
||||
Log($"OnMessage, type: {Opcode.Text}, size: {data.Length}");
|
||||
OnMessage?.Invoke(this, new MessageEventArgs(Opcode.Text, data));
|
||||
}
|
||||
|
||||
internal void HandleOnClose(ushort code, string reason)
|
||||
{
|
||||
Log($"OnClose, code: {code}, reason: {reason}");
|
||||
OnClose?.Invoke(this, new CloseEventArgs(code, reason));
|
||||
WebSocketManager.Remove(instanceId);
|
||||
}
|
||||
|
||||
internal void HandleOnError(string msg)
|
||||
{
|
||||
Log("OnError, error: " + msg);
|
||||
OnError?.Invoke(this, new ErrorEventArgs(msg));
|
||||
}
|
||||
|
||||
internal static string GetErrorMessageFromCode(int errorCode)
|
||||
{
|
||||
switch (errorCode)
|
||||
{
|
||||
case -1: return "WebSocket instance not found.";
|
||||
case -2: return "WebSocket is already connected or in connecting state.";
|
||||
case -3: return "WebSocket is not connected.";
|
||||
case -4: return "WebSocket is already closing.";
|
||||
case -5: return "WebSocket is already closed.";
|
||||
case -6: return "WebSocket is not in open state.";
|
||||
case -7: return "Cannot close WebSocket, An invalid code was specified or reason is too long.";
|
||||
case -8: return "Not support buffer slice. ";
|
||||
default: return $"Unknown error code {errorCode}.";
|
||||
}
|
||||
}
|
||||
|
||||
[System.Diagnostics.Conditional("UNITY_WEB_SOCKET_LOG")]
|
||||
static void Log(string msg)
|
||||
{
|
||||
var time = DateTime.Now.ToString("HH:mm:ss.fff");
|
||||
UnityEngine.Debug.Log($"[{time}][UnityWebSocket] {msg}");
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 74a5b3c22251243d2a2f33e74741559d
|
||||
timeCreated: 1466578513
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,159 +0,0 @@
|
||||
#if !UNITY_EDITOR && UNITY_WEBGL
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using AOT;
|
||||
|
||||
namespace UnityWebSocket
|
||||
{
|
||||
/// <summary>
|
||||
/// Class providing static access methods to work with JSLIB WebSocket
|
||||
/// </summary>
|
||||
internal static class WebSocketManager
|
||||
{
|
||||
/* Map of websocket instances */
|
||||
private static Dictionary<int, WebSocket> sockets = new Dictionary<int, WebSocket>();
|
||||
|
||||
/* Delegates */
|
||||
public delegate void OnOpenCallback(int instanceId);
|
||||
public delegate void OnMessageCallback(int instanceId, IntPtr msgPtr, int msgSize);
|
||||
public delegate void OnMessageStrCallback(int instanceId, IntPtr msgStrPtr);
|
||||
public delegate void OnErrorCallback(int instanceId, IntPtr errorPtr);
|
||||
public delegate void OnCloseCallback(int instanceId, int closeCode, IntPtr reasonPtr);
|
||||
|
||||
/* WebSocket JSLIB functions */
|
||||
[DllImport("__Internal")]
|
||||
public static extern int WebSocketConnect(int instanceId);
|
||||
|
||||
[DllImport("__Internal")]
|
||||
public static extern int WebSocketClose(int instanceId, int code, string reason);
|
||||
|
||||
[DllImport("__Internal")]
|
||||
public static extern int WebSocketSend(int instanceId, byte[] dataPtr, int offset, int dataLength);
|
||||
|
||||
[DllImport("__Internal")]
|
||||
public static extern int WebSocketSendStr(int instanceId, string data);
|
||||
|
||||
[DllImport("__Internal")]
|
||||
public static extern int WebSocketGetState(int instanceId);
|
||||
|
||||
/* WebSocket JSLIB callback setters and other functions */
|
||||
[DllImport("__Internal")]
|
||||
public static extern int WebSocketAllocate(string url);
|
||||
|
||||
[DllImport("__Internal")]
|
||||
public static extern int WebSocketAddSubProtocol(int instanceId, string protocol);
|
||||
|
||||
[DllImport("__Internal")]
|
||||
public static extern void WebSocketFree(int instanceId);
|
||||
|
||||
[DllImport("__Internal")]
|
||||
public static extern void WebSocketSetOnOpen(OnOpenCallback callback);
|
||||
|
||||
[DllImport("__Internal")]
|
||||
public static extern void WebSocketSetOnMessage(OnMessageCallback callback);
|
||||
|
||||
[DllImport("__Internal")]
|
||||
public static extern void WebSocketSetOnMessageStr(OnMessageStrCallback callback);
|
||||
|
||||
[DllImport("__Internal")]
|
||||
public static extern void WebSocketSetOnError(OnErrorCallback callback);
|
||||
|
||||
[DllImport("__Internal")]
|
||||
public static extern void WebSocketSetOnClose(OnCloseCallback callback);
|
||||
|
||||
[DllImport("__Internal")]
|
||||
public static extern void WebSocketSetSupport6000();
|
||||
|
||||
/* If callbacks was initialized and set */
|
||||
private static bool isInitialized = false;
|
||||
|
||||
/* Initialize WebSocket callbacks to JSLIB */
|
||||
private static void Initialize()
|
||||
{
|
||||
WebSocketSetOnOpen(DelegateOnOpenEvent);
|
||||
WebSocketSetOnMessage(DelegateOnMessageEvent);
|
||||
WebSocketSetOnMessageStr(DelegateOnMessageStrEvent);
|
||||
WebSocketSetOnError(DelegateOnErrorEvent);
|
||||
WebSocketSetOnClose(DelegateOnCloseEvent);
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
WebSocketSetSupport6000();
|
||||
#endif
|
||||
|
||||
isInitialized = true;
|
||||
}
|
||||
|
||||
[MonoPInvokeCallback(typeof(OnOpenCallback))]
|
||||
public static void DelegateOnOpenEvent(int instanceId)
|
||||
{
|
||||
if (sockets.TryGetValue(instanceId, out var socket))
|
||||
{
|
||||
socket.HandleOnOpen();
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallback(typeof(OnMessageCallback))]
|
||||
public static void DelegateOnMessageEvent(int instanceId, IntPtr msgPtr, int msgSize)
|
||||
{
|
||||
if (sockets.TryGetValue(instanceId, out var socket))
|
||||
{
|
||||
var bytes = new byte[msgSize];
|
||||
Marshal.Copy(msgPtr, bytes, 0, msgSize);
|
||||
socket.HandleOnMessage(bytes);
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallback(typeof(OnMessageStrCallback))]
|
||||
public static void DelegateOnMessageStrEvent(int instanceId, IntPtr msgStrPtr)
|
||||
{
|
||||
if (sockets.TryGetValue(instanceId, out var socket))
|
||||
{
|
||||
string msgStr = Marshal.PtrToStringAuto(msgStrPtr);
|
||||
socket.HandleOnMessageStr(msgStr);
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallback(typeof(OnErrorCallback))]
|
||||
public static void DelegateOnErrorEvent(int instanceId, IntPtr errorPtr)
|
||||
{
|
||||
if (sockets.TryGetValue(instanceId, out var socket))
|
||||
{
|
||||
string errorMsg = Marshal.PtrToStringAuto(errorPtr);
|
||||
socket.HandleOnError(errorMsg);
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallback(typeof(OnCloseCallback))]
|
||||
public static void DelegateOnCloseEvent(int instanceId, int closeCode, IntPtr reasonPtr)
|
||||
{
|
||||
if (sockets.TryGetValue(instanceId, out var socket))
|
||||
{
|
||||
string reason = Marshal.PtrToStringAuto(reasonPtr);
|
||||
socket.HandleOnClose((ushort)closeCode, reason);
|
||||
}
|
||||
}
|
||||
|
||||
internal static int AllocateInstance(string address)
|
||||
{
|
||||
if (!isInitialized) Initialize();
|
||||
return WebSocketAllocate(address);
|
||||
}
|
||||
|
||||
internal static void Add(WebSocket socket)
|
||||
{
|
||||
if (!sockets.ContainsKey(socket.instanceId))
|
||||
{
|
||||
sockets.Add(socket.instanceId, socket);
|
||||
}
|
||||
}
|
||||
|
||||
internal static void Remove(int instanceId)
|
||||
{
|
||||
if (sockets.ContainsKey(instanceId))
|
||||
{
|
||||
sockets.Remove(instanceId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 246cdc66a1e2047148371a8e56e17d3a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user