提交修改

This commit is contained in:
Bob.Song
2025-10-29 17:59:36 +08:00
parent b390cf2051
commit 5750c4fe56
2148 changed files with 13962 additions and 5549 deletions

View File

@@ -1,40 +0,0 @@
using UnityEngine;
using FairyGUI;
public class HitTestMain : MonoBehaviour
{
Transform cube;
void Start()
{
Application.targetFrameRate = 60;
cube = GameObject.Find("Cube").transform;
Stage.inst.onTouchBegin.Add(OnTouchBegin);
}
void OnTouchBegin()
{
if (!Stage.isTouchOnUI)
{
RaycastHit hit;
Ray ray = Camera.main.ScreenPointToRay(new Vector2(Stage.inst.touchPosition.x, Screen.height - Stage.inst.touchPosition.y));
if (Physics.Raycast(ray, out hit))
{
if (hit.transform == cube)
{
Debug.Log("Hit the cube");
}
}
}
}
void OnKeyDown(EventContext context)
{
if (context.inputEvent.keyCode == KeyCode.Escape)
{
Application.Quit();
}
}
}

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@@ -1,12 +0,0 @@
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