提交修改

This commit is contained in:
Bob.Song
2025-10-29 17:59:36 +08:00
parent b390cf2051
commit 5750c4fe56
2148 changed files with 13962 additions and 5549 deletions

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@@ -1,33 +0,0 @@
using UnityEngine;
using UnityEditor;
using System.IO;
public class BuildAssetBundles
{
[MenuItem("Window/Build FairyGUI Example Bundles")]
public static void Build()
{
string testPath = "UI/BundleUsage_fui";
Object obj = Resources.Load(testPath);
string path = AssetDatabase.GetAssetPath(obj);
if(string.IsNullOrEmpty(path))
{
Debug.LogWarning("sample not found: " + testPath);
return;
}
string basePath = path.Substring(0, path.Length - testPath.Length - 6);
for (int i = 0; i < 10; i++)
{
AssetImporter.GetAtPath(basePath + "Icons/i" + i + ".png").assetBundleName = "fairygui-examples/i" + i + ".ab";
}
AssetImporter.GetAtPath(basePath + "UI/BundleUsage_fui.bytes").assetBundleName = "fairygui-examples/bundleusage.ab";
AssetImporter.GetAtPath(basePath + "UI/BundleUsage_atlas0.png").assetBundleName = "fairygui-examples/bundleusage.ab";
if (!Directory.Exists(Application.streamingAssetsPath))
Directory.CreateDirectory(Application.streamingAssetsPath);
BuildPipeline.BuildAssetBundles(Application.streamingAssetsPath, BuildAssetBundleOptions.None, EditorUserBuildSettings.activeBuildTarget);
}
}

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@@ -1,12 +0,0 @@
fileFormatVersion: 2
guid: 4192b1da2028c6045a45580e08c7837e
timeCreated: 1446625466
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: