提交修改

This commit is contained in:
Bob.Song
2025-10-29 17:59:36 +08:00
parent b390cf2051
commit 5750c4fe56
2148 changed files with 13962 additions and 5549 deletions

View File

@@ -1,13 +0,0 @@
using UnityEditor;
namespace NBC
{
public class FantasySettings
{
[MenuItem("Fantasy/Fantasy Settings")]
public static void OpenFantasySettings()
{
SettingsService.OpenProjectSettings("Project/Fantasy Settings");
}
}
}

View File

@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 977a7c172c30403da60286ba39b7bc72
timeCreated: 1686913667

View File

@@ -1,102 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace NBC
{
public class FantasySettingsProvider : SettingsProvider
{
private SerializedObject _serializedObject;
private SerializedProperty _autoCopyAssembly;
private SerializedProperty _hotUpdatePath;
private SerializedProperty _hotUpdateAssemblyDefinitions;
private SerializedProperty _linkAssemblyDefinitions;
private SerializedProperty _includeAssembly;
public FantasySettingsProvider() : base("Project/Fantasy Settings", SettingsScope.Project) { }
public override void OnActivate(string searchContext, VisualElement rootElement)
{
Init();
base.OnActivate(searchContext, rootElement);
}
public override void OnDeactivate()
{
base.OnDeactivate();
FantasySettingsScriptableObject.Save();
}
private void Init()
{
_serializedObject?.Dispose();
_serializedObject = new SerializedObject(FantasySettingsScriptableObject.Instance);
_autoCopyAssembly = _serializedObject.FindProperty("autoCopyAssembly");
_hotUpdatePath = _serializedObject.FindProperty("hotUpdatePath");
_hotUpdateAssemblyDefinitions = _serializedObject.FindProperty("hotUpdateAssemblyDefinitions");
_linkAssemblyDefinitions = _serializedObject.FindProperty("linkAssemblyDefinitions");
_includeAssembly = _serializedObject.FindProperty("includeAssembly");
}
public override void OnGUI(string searchContext)
{
if (_serializedObject == null || !_serializedObject.targetObject)
{
Init();
}
using (CreateSettingsWindowGUIScope())
{
_serializedObject!.Update();
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(_autoCopyAssembly);
EditorGUILayout.PropertyField(_hotUpdatePath);
EditorGUILayout.PropertyField(_hotUpdateAssemblyDefinitions);
EditorGUILayout.PropertyField(_includeAssembly);
EditorGUILayout.PropertyField(_linkAssemblyDefinitions);
// EditorGUILayout.HelpBox("默认包括Fantasy.Unity所以不需要再次指定。", MessageType.Info);
if (GUILayout.Button("GenerateLinkXml"))
{
LinkXmlGenerator.GenerateLinkXml();
}
if (EditorGUI.EndChangeCheck())
{
_serializedObject.ApplyModifiedProperties();
FantasySettingsScriptableObject.Save();
EditorApplication.RepaintHierarchyWindow();
}
base.OnGUI(searchContext);
}
}
private IDisposable CreateSettingsWindowGUIScope()
{
var unityEditorAssembly = System.Reflection.Assembly.GetAssembly(typeof(EditorWindow));
var type = unityEditorAssembly.GetType("UnityEditor.SettingsWindow+GUIScope");
return Activator.CreateInstance(type) as IDisposable;
}
static FantasySettingsProvider _provider;
[SettingsProvider]
public static SettingsProvider CreateMyCustomSettingsProvider()
{
if (FantasySettingsScriptableObject.Instance && _provider == null)
{
_provider = new FantasySettingsProvider();
using (var so = new SerializedObject(FantasySettingsScriptableObject.Instance))
{
_provider.keywords = GetSearchKeywordsFromSerializedObject(so);
}
}
return _provider;
}
}
}

View File

@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 047b2f13e73f413fa000bf7be979fb4a
timeCreated: 1688380387

View File

@@ -1,25 +0,0 @@
using UnityEditor;
using UnityEditor.Compilation;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.Serialization;
namespace NBC
{
[ScriptableObjectPath("ProjectSettings/FantasySettings.asset")]
public class FantasySettingsScriptableObject : ScriptableObjectSingleton<FantasySettingsScriptableObject>, ISerializationCallbackReceiver
{
[FormerlySerializedAs("AutoCopyAssembly")] [Header("自动拷贝程序集到HotUpdatePath目录中")]
public bool autoCopyAssembly = false;
[FormerlySerializedAs("HotUpdatePath")] [Header("HotUpdate目录(Unity编译后会把所有HotUpdate程序集Copy一份到这个目录下)")]
public string hotUpdatePath;
[FormerlySerializedAs("HotUpdateAssemblyDefinitions")] [Header("HotUpdate程序集")]
public AssemblyDefinitionAsset[] hotUpdateAssemblyDefinitions;
[FormerlySerializedAs("LinkAssemblyDefinitions")] [Header("指定要生成Link.xml的程序集")]
public AssemblyDefinitionAsset[] linkAssemblyDefinitions;
[FormerlySerializedAs("IncludeAssembly")] [Header("生成Link.xml时候默认包含的程序集")]
public string[] includeAssembly = new[] { "Assembly-CSharp", "Fantasy.Unity" };
public void OnBeforeSerialize() { }
public void OnAfterDeserialize() { }
}
}

View File

@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 27a37e930ca3454fb57bc895f50d2106
timeCreated: 1688277120

View File

@@ -1,100 +0,0 @@
using System;
using System.IO;
using System.Linq;
using System.Reflection;
using UnityEditorInternal;
using UnityEngine;
// ReSharper disable AssignNullToNotNullAttribute
namespace NBC
{
public class ScriptableObjectSingleton<T> : ScriptableObject where T : ScriptableObject
{
private static T _instance;
public static T Instance
{
get
{
if (_instance == null)
{
_instance = Load();
}
return _instance;
}
}
private static T Load()
{
var scriptableObjectPath = GetScriptableObjectPath();
if (string.IsNullOrEmpty(scriptableObjectPath))
{
return null;
}
var loadSerializedFileAndForget = InternalEditorUtility.LoadSerializedFileAndForget(scriptableObjectPath);
if (loadSerializedFileAndForget.Length <= 0)
{
return CreateInstance<T>();
}
return loadSerializedFileAndForget[0] as T;
}
public static void Save(bool saveAsText = true)
{
if (_instance == null)
{
Debug.LogError("Cannot save ScriptableObjectSingleton: no instance!");
return;
}
var scriptableObjectPath = GetScriptableObjectPath();
if (string.IsNullOrEmpty(scriptableObjectPath))
{
return;
}
var directoryName = Path.GetDirectoryName(scriptableObjectPath);
if (!Directory.Exists(directoryName))
{
Directory.CreateDirectory(directoryName);
}
UnityEngine.Object[] obj = { _instance };
InternalEditorUtility.SaveToSerializedFileAndForget(obj, scriptableObjectPath, saveAsText);
}
private static string GetScriptableObjectPath()
{
var scriptableObjectPathAttribute = typeof(T).GetCustomAttribute(typeof(ScriptableObjectPathAttribute)) as ScriptableObjectPathAttribute;
return scriptableObjectPathAttribute?.ScriptableObjectPath;
}
}
[AttributeUsage(AttributeTargets.Class, Inherited = false)]
public class ScriptableObjectPathAttribute : Attribute
{
internal readonly string ScriptableObjectPath;
public ScriptableObjectPathAttribute(string scriptableObjectPath)
{
if (string.IsNullOrEmpty(scriptableObjectPath))
{
throw new ArgumentException("Invalid relative path (it is empty)");
}
if (scriptableObjectPath[0] == '/')
{
scriptableObjectPath = scriptableObjectPath.Substring(1);
}
ScriptableObjectPath = scriptableObjectPath;
}
}
}

View File

@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 3c77f5208dc14542ae7497d59321ef76
timeCreated: 1688278016