介入网络收发
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@@ -1,4 +1,5 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace NBC
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@@ -73,10 +74,34 @@ namespace NBC
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private async FTask StartAsync()
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{
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// 初始化框架
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await NBC.Platform.Unity.Entry.Initialize(GetType().Assembly);
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var assemblies = AppDomain.CurrentDomain.GetAssemblies();
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List<System.Reflection.Assembly> loadAssemblies = new List<System.Reflection.Assembly>();
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foreach (var assembly in assemblies)
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{
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// 跳过系统程序集以提高性能(可选)
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if (IsSystemAssembly(assembly))
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continue;
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loadAssemblies.Add(assembly);
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}
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await NBC.Platform.Unity.Entry.Initialize(loadAssemblies.ToArray());
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_scene = await Scene.Create(SceneRuntimeMode.MainThread);
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UI = _scene.AddComponent<UIComponent>();
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OnInitialized?.Invoke();
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}
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// 判断是否是系统程序集(可选优化)
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private static bool IsSystemAssembly(System.Reflection.Assembly assembly)
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{
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string assemblyName = assembly.FullName;
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return assemblyName.StartsWith("System") ||
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assemblyName.StartsWith("Microsoft.") ||
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assemblyName.StartsWith("UnityEngine") ||
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assemblyName.StartsWith("UnityEditor") ||
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assemblyName.StartsWith("mscorlib") ||
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assemblyName.StartsWith("netstandard") ||
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assemblyName.StartsWith("nunit.") ||
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assemblyName.StartsWith("Unity.");
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}
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}
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}
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