移除废弃内容
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@@ -86,8 +86,9 @@ public class SceneSettings : MonoBehaviour
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private void UpdateTimeOfDay()
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{
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var p = GameTimer.GetGameDayProgress();
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p = 0;
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// Debug.Log(p);
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EnviroManager.instance.Time.SetTimeOfDay(GameTimer.GetGameDayProgress() * 24f);
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EnviroManager.instance.Time.SetTimeOfDay(p * 24f);
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// if(AzureCoreSystem)
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// AzureCoreSystem.timeSystem.timeline = 24F * p;
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}
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