提交修改

This commit is contained in:
2025-10-20 00:00:56 +08:00
parent 983203f603
commit 4ee5d0885c
292 changed files with 14032 additions and 78 deletions

View File

@@ -9,9 +9,8 @@ namespace NBF
/// 为TabItemData列表添加"全部"选项卡
/// </summary>
/// <param name="tabItems">原始选项卡列表</param>
/// <param name="addListTitle"></param>
/// <returns>包含"全部"选项卡的新列表</returns>
public static void AddAllTabItem(this List<TabItemData> tabItems, bool addListTitle = false)
public static void AddAllTabItem(this List<TabItemData> tabItems)
{
//判断是否存在二级目录,有二级目录则只在二级目录有"全部"选项卡
if (tabItems.Any(tabItem => tabItem.Children.Count > 0))
@@ -26,7 +25,7 @@ namespace NBF
Key = "All",
Icon = "All",
IsAll = true,
Items = GetAllItemsFromTabs(tabItemData.Children, addListTitle)
Items = GetAllItemsFromTabs(tabItemData.Children)
};
tabItemData.Children.Insert(0, allTab);
}
@@ -40,7 +39,7 @@ namespace NBF
Key = "All",
Icon = "All",
IsAll = true,
Items = GetAllItemsFromTabs(tabItems, addListTitle)
Items = GetAllItemsFromTabs(tabItems)
};
tabItems.Insert(0, allTab);
}
@@ -49,16 +48,20 @@ namespace NBF
/// <summary>
/// 递归获取所有选项卡中的项目(去重)
/// </summary>
private static List<object> GetAllItemsFromTabs(List<TabItemData> tabs, bool addListTitle = false)
private static List<object> GetAllItemsFromTabs(List<TabItemData> tabs)
{
var allItems = new List<object>();
foreach (var tab in tabs)
{
allItems.Add(new ClassifyListTitleData()
{
Title = tab.Key
});
// if (addListTitle)
// {
// allItems.Add(new ClassifyListTitleData()
// {
// Title = tab.Key
// });
// }
// 添加当前选项卡的项目
if (tab.Items != null)
{

View File

@@ -24,9 +24,6 @@ namespace NBF
private void OnInited()
{
Game.Input.OnUICanceled += OnUICanceled;
List.defaultItem = ListTitleItem.URL;
List.itemProvider = GetListItemResource;
List.itemRenderer = OnRenderItem;
List.onClickItem.Add(OnClickListItem);
}
@@ -77,15 +74,26 @@ namespace NBF
{
List.selectedIndex = -1;
_listData.Clear();
foreach (var obj in listData)
{
_listData.Add(obj);
}
List.RemoveChildrenToPool();
List.defaultItem = ListTitleItem.URL;
List.itemProvider = GetListItemResource;
List.itemRenderer = OnRenderItem;
List.selectionMode = selectionMode;
List.numItems = _listData.Count;
List.ScrollToView(0);
try
{
List.numItems = _listData.Count;
List.ScrollToView(0);
}
catch (Exception e)
{
Log.Error(e);
}
_columnsCount = 5;
}
@@ -100,11 +108,10 @@ namespace NBF
if (obj is ListItemBase item)
{
item.SetData(itemData);
// obj.SetSize(350, 300);
}
else if (obj is BagItem bagItem)
{
// obj.SetSize(350, 300);
bagItem.SetData(itemData as ItemInfo);
}
else if (obj is ListTitleItem titleItem)
{

View File

@@ -1,5 +1,6 @@
// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
@@ -24,14 +25,12 @@ namespace NBF
{
Menu.OnTabChange += ChangeTab;
SubMenu.OnTabChange += ChangeSubTab;
List.OnClickItem += OnClickItem;
}
public override void Dispose()
{
Menu.OnTabChange -= ChangeTab;
SubMenu.OnTabChange -= ChangeSubTab;
List.OnClickItem -= OnClickItem;
base.Dispose();
}
@@ -71,7 +70,7 @@ namespace NBF
if (showAll)
{
_tabList.AddAllTabItem(showListTitle);
_tabList.AddAllTabItem();
}
Menu.SetTabs(_tabList);
@@ -105,9 +104,5 @@ namespace NBF
var subList = _currentTab.Children[index];
List.SetListData(subList.Items);
}
private void OnClickItem(object item)
{
}
}
}

View File

@@ -29,6 +29,7 @@ namespace NBF
if (ui.IsTop && !ui.IsDontBack)
{
App.UI.HideUI(ui.GetType());
break;
// ui.Hide();
}
}