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42
Assets/Scripts/UI/Bag/ItemDetailsPanel.cs
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42
Assets/Scripts/UI/Bag/ItemDetailsPanel.cs
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// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖
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using UnityEngine;
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using NBC;
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namespace NBF
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{
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public partial class ItemDetailsPanel : UIPanel
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{
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protected override void OnInit()
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{
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base.OnInit();
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}
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protected override void OnShow()
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{
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Game.Input.OnUICanceled += OnUICanceled;
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}
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private void OnUICanceled(string action)
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{
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if (!IsTop) return;
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if (action == InputDef.UI.SubPrev)
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{
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}
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else if (action == InputDef.UI.SubNext)
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{
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}
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else if (action == InputDef.UI.Up)
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{
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}
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else if (action == InputDef.UI.Down)
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{
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}
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}
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protected override void OnHide()
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{
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Game.Input.OnUICanceled -= OnUICanceled;
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}
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}
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}
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