新增脚本

This commit is contained in:
2025-12-26 20:35:52 +08:00
parent 875960d3fd
commit 45129be7dc
60 changed files with 3384 additions and 70247 deletions

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using UnityEngine;
namespace NBF
{
public class ReelAnimator : MonoBehaviour
{
public FReel Reel;
private Animator _animator;
#region
private static readonly int ReelingHash = Animator.StringToHash("Reeling");
private static readonly int LineOutHash = Animator.StringToHash("LineOut");
private static readonly int UnlockHash = Animator.StringToHash("Unlock");
private static readonly int LineOutUnlockHash = Animator.StringToHash("LineOutUnlock");
public float Reeling
{
get => _animator.GetFloat(ReelingHash);
set => _animator.SetFloat(ReelingHash, value);
}
public float Reeling2
{
get => _animator.GetFloat(ReelingHash);
set => _animator.SetFloat(ReelingHash, value);
}
public float LineOut
{
get => _animator.GetFloat(LineOutHash);
set => _animator.SetFloat(LineOutHash, value);
}
public bool Unlock
{
get => _animator.GetBool(UnlockHash);
set => _animator.SetBool(UnlockHash, value);
}
public bool LineOutUnlock
{
get => _animator.GetBool(LineOutUnlockHash);
set => _animator.SetBool(LineOutUnlockHash, value);
}
#endregion
private void Awake()
{
_animator = GetComponent<Animator>();
}
}
}

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fileFormatVersion: 2
guid: dad5b24d68464595b58a0d8fea28a10b
timeCreated: 1766743262