测试脚本修改
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@@ -6507,7 +6507,7 @@ MonoBehaviour:
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uprightAxis: 1
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uprightAxis: 1
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extraDragInWater: 0.8
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extraDragInWater: 0.8
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extraAngularDragInWater: 0.8
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extraAngularDragInWater: 0.8
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Water: {fileID: 4652288250947343381}
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_waterRenderer: {fileID: 2531380344179187550}
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_Layer: 1
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_Layer: 1
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_ObjectWidth: 3
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_ObjectWidth: 3
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drawDebug: 0
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drawDebug: 0
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@@ -7314,13 +7314,13 @@ MonoBehaviour:
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m_PostInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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m_RotationOrder: 4
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verticalDamping: 3
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verticalDamping: 3
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angularDamping: 0.1
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angularDamping: 0.05
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uprightSpring: 0
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uprightSpring: 0
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uprightDamping: 0.5
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uprightDamping: 0.5
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uprightAxis: 1
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uprightAxis: 1
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extraDragInWater: 0.8
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extraDragInWater: 0.8
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extraAngularDragInWater: 0.8
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extraAngularDragInWater: 0.8
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Water: {fileID: 4652288250947343381}
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_waterRenderer: {fileID: 2531380344179187550}
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_Layer: 1
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_Layer: 1
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_ObjectWidth: 3
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_ObjectWidth: 3
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drawDebug: 0
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drawDebug: 0
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@@ -33,9 +33,8 @@ public class CapsuleBuoyancyStable : MonoBehaviour
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#region Crest5相关信息
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#region Crest5相关信息
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public Transform Water;
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private WaterRenderer _waterRenderer;
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public WaterRenderer _waterRenderer;
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[Tooltip("要瞄准哪一层水的碰撞层。")] [SerializeField]
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[Tooltip("要瞄准哪一层水的碰撞层。")] [SerializeField]
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CollisionLayer _Layer = CollisionLayer.AfterAnimatedWaves;
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CollisionLayer _Layer = CollisionLayer.AfterAnimatedWaves;
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@@ -77,18 +76,10 @@ public class CapsuleBuoyancyStable : MonoBehaviour
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_QueryResultDisplacements = new Vector3[length];
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_QueryResultDisplacements = new Vector3[length];
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_QueryResultVelocities = new Vector3[length];
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_QueryResultVelocities = new Vector3[length];
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_QueryResultNormal = new Vector3[length];
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_QueryResultNormal = new Vector3[length];
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if(Water)
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_waterRenderer = Water.GetComponent<WaterRenderer>();
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var code = this.GetHashCode();
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}
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}
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void FixedUpdate()
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void FixedUpdate()
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{
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{
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if (Water)
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{
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}
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if (!_waterRenderer)
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if (!_waterRenderer)
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{
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{
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return;
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return;
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