测试脚本修改
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@@ -33,9 +33,8 @@ public class CapsuleBuoyancyStable : MonoBehaviour
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#region Crest5相关信息
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public Transform Water;
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private WaterRenderer _waterRenderer;
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public WaterRenderer _waterRenderer;
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[Tooltip("要瞄准哪一层水的碰撞层。")] [SerializeField]
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CollisionLayer _Layer = CollisionLayer.AfterAnimatedWaves;
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@@ -77,18 +76,10 @@ public class CapsuleBuoyancyStable : MonoBehaviour
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_QueryResultDisplacements = new Vector3[length];
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_QueryResultVelocities = new Vector3[length];
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_QueryResultNormal = new Vector3[length];
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if(Water)
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_waterRenderer = Water.GetComponent<WaterRenderer>();
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var code = this.GetHashCode();
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}
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void FixedUpdate()
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{
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if (Water)
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{
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}
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if (!_waterRenderer)
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{
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return;
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