升级unity6.2
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@@ -190,6 +190,9 @@ MonoBehaviour:
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- rid: 8787421320714649994
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- rid: 8787421320714649995
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- rid: 8787421320714649996
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- rid: 6565977368940511232
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- rid: 6565977368940511233
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- rid: 6565977368940511234
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m_RuntimeSettings:
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m_List: []
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renderingLayerNames:
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@@ -221,6 +224,42 @@ MonoBehaviour:
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references:
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version: 2
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RefIds:
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- rid: 6565977368940511232
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type: {class: RenderingDebuggerRuntimeResources, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
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data:
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m_version: 0
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- rid: 6565977368940511233
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type: {class: VrsRenderPipelineRuntimeResources, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
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data:
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m_TextureComputeShader: {fileID: 7200000, guid: cacb30de6c40c7444bbc78cb0a81fd2a, type: 3}
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m_VisualizationShader: {fileID: 4800000, guid: 620b55b8040a88d468e94abe55bed5ba, type: 3}
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m_VisualizationLookupTable:
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m_Data:
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- {r: 1, g: 0, b: 0, a: 1}
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- {r: 1, g: 0.92156863, b: 0.015686275, a: 1}
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- {r: 1, g: 1, b: 1, a: 1}
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- {r: 0, g: 1, b: 0, a: 1}
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- {r: 0.75, g: 0.75, b: 0, a: 1}
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- {r: 0, g: 0.75, b: 0.55, a: 1}
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- {r: 0.5, g: 0, b: 0.5, a: 1}
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- {r: 0.5, g: 0.5, b: 0.5, a: 1}
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- {r: 0, g: 0, b: 1, a: 1}
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m_ConversionLookupTable:
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m_Data:
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- {r: 1, g: 0, b: 0, a: 1}
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- {r: 1, g: 0.92156863, b: 0.015686275, a: 1}
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- {r: 1, g: 1, b: 1, a: 1}
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- {r: 0, g: 1, b: 0, a: 1}
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- {r: 0.75, g: 0.75, b: 0, a: 1}
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- {r: 0, g: 0.75, b: 0.55, a: 1}
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- {r: 0.5, g: 0, b: 0.5, a: 1}
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- {r: 0.5, g: 0.5, b: 0.5, a: 1}
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- {r: 0, g: 0, b: 1, a: 1}
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- rid: 6565977368940511234
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type: {class: LightmapSamplingSettings, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
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data:
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m_Version: 1
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m_UseBicubicLightmapSampling: 0
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- rid: 8787421320714649964
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type: {class: HDRPRayTracingResources, ns: UnityEngine.Rendering.HighDefinition, asm: Unity.RenderPipelines.HighDefinition.Runtime}
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data:
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