升级水插件

This commit is contained in:
2026-01-31 00:32:49 +08:00
parent a739d2fe3b
commit 4123e83573
293 changed files with 13449 additions and 2853 deletions

View File

@@ -31,13 +31,8 @@
m_CrestNameSpace
static bool s_IsUnderWater;
static float s_FogDistance;
static half s_FogMultiplier;
static float2 s_PositionSS;
static float3 s_PositionWS;
static half3 s_ViewWS;
static float s_DepthRaw;
static half3 s_VolumeOpacity;
static half3 s_VolumeLighting;
float3 ApplyFog(float3 color)
{
@@ -46,22 +41,11 @@ float3 ApplyFog(float3 color)
{
return color;
}
else
#endif
return ApplyUnderwaterEffect
(
color,
s_DepthRaw,
0, // Caustics only
s_FogDistance,
s_ViewWS,
s_PositionSS,
s_PositionWS,
false, // No caustics
true, // TODO: implement
true, // TODO: implement
s_FogMultiplier
);
{
return lerp(color, s_VolumeLighting, s_VolumeOpacity * (s_IsUnderWater ? 1.0 : 0.0));
}
}
float3 NoFog(float3 color)
@@ -122,12 +106,23 @@ void SetUpFog(const float2 i_PositionNDC, const float3 i_PositionWS, const float
}
s_IsUnderWater = true;
s_PositionSS = positionSS;
s_PositionWS = i_PositionWS;
s_ViewWS = GetWorldSpaceNormalizeViewDir(i_PositionWS);
s_FogDistance = fogDistance;
s_DepthRaw = i_DepthRaw;
s_FogMultiplier = i_Multiplier;
ApplyUnderwaterEffect
(
0, // Color
0, // TIR only
0, // Caustics only
fogDistance,
GetWorldSpaceNormalizeViewDir(i_PositionWS),
positionSS,
i_PositionWS,
false, // No caustics
true, // TODO: implement
true, // TODO: implement
i_Multiplier,
s_VolumeOpacity,
s_VolumeLighting
);
}
m_CrestNameSpaceEnd
@@ -216,6 +211,11 @@ void CrestNodeIntegrateWaterVolume_float
o_Color = i_Color;
o_Emission = i_Emission;
if (i_Multiplier == 0)
{
return;
}
#ifndef SHADERGRAPH_PREVIEW
m_Crest::SetUpFog(i_PositionNDC, i_PositionWS, i_DepthRaw, i_Multiplier);
#endif