升级水插件

This commit is contained in:
2026-01-31 00:32:49 +08:00
parent a739d2fe3b
commit 4123e83573
293 changed files with 13449 additions and 2853 deletions

View File

@@ -22,6 +22,7 @@ namespace WaveHarmonic.Crest
public static int s_WaterLineSnappedPosition = Shader.PropertyToID("_Crest_WaterLineSnappedPosition");
public static int s_WaterLineResolution = Shader.PropertyToID("_Crest_WaterLineResolution");
public static int s_WaterLineTexel = Shader.PropertyToID("_Crest_WaterLineTexel");
public static int s_WaterLineFlatWater = Shader.PropertyToID("_Crest_WaterLineFlatWater");
}
RenderTexture _HeightRT;
@@ -50,6 +51,13 @@ namespace WaveHarmonic.Crest
internal void UpdateDisplacedSurfaceData(Camera camera)
{
Helpers.SetGlobalBoolean(ShaderIDs.s_WaterLineFlatWater, IsQuadMesh);
if (IsQuadMesh)
{
return;
}
// World size of the texture. Formula should effectively cover the camera.
var size = 1f + (camera.nearClipPlane * 2f);
@@ -84,9 +92,11 @@ namespace WaveHarmonic.Crest
BindDisplacedSurfaceData(wrapper);
var lod = (int)Builder.PatchType.Interior;
var mpb = _PerCascadeMPB.Current[lod];
var mpb = PerCascadeMPB[lod];
if (_Water.Viewpoint != camera.transform && Vector3.Distance(_Water.Viewpoint.position, camera.transform.position) > 0.01f)
var viewpoint = _Water.Viewpoint;
if (viewpoint == null || (viewpoint != camera.transform && Vector3.Distance(viewpoint.position, camera.transform.position) > 0.01f))
{
foreach (var chunk in _Water.Surface.Chunks)
{