升级水插件

This commit is contained in:
2026-01-31 00:32:49 +08:00
parent a739d2fe3b
commit 4123e83573
293 changed files with 13449 additions and 2853 deletions

View File

@@ -15,9 +15,14 @@ namespace WaveHarmonic.Crest
{
internal static NoneProvider None { get; } = new();
internal static IDepthProvider Create(WaterRenderer water)
{
return water.MultipleViewpoints ? new DepthQueryPerCamera(water) : new DepthQuery(water);
}
internal sealed class NoneProvider : IDepthProvider
{
public int Query(int _0, float _1, Vector3[] _2, Vector3[] result)
public int Query(int _0, float _1, Vector3[] _2, Vector3[] result, Vector3? _3 = null)
{
if (result != null) System.Array.Clear(result, 0, result.Length);
return 0;
@@ -28,7 +33,7 @@ namespace WaveHarmonic.Crest
/// Query water depth data at a set of points.
/// </summary>
/// <param name="results">Water depth and distance to shoreline (XY respectively). Both are signed.</param>
/// <inheritdoc cref="IQueryProvider.Query(int, float, Vector3[], int)" />
int Query(int hash, float minimumLength, Vector3[] points, Vector3[] results);
/// <inheritdoc cref="IQueryProvider.Query(int, float, Vector3[], int, Vector3?)" />
int Query(int hash, float minimumLength, Vector3[] points, Vector3[] results, Vector3? center = null);
}
}

View File

@@ -5,14 +5,15 @@ using UnityEngine;
namespace WaveHarmonic.Crest
{
sealed class DepthQuery : QueryBase, IDepthProvider
sealed class DepthQuery : QueryBaseSimple, IDepthProvider
{
public DepthQuery(WaterRenderer water) : base(water) { }
public DepthQuery() : base(WaterRenderer.Instance.DepthLod) { }
public DepthQuery(WaterRenderer water) : base(water.DepthLod) { }
protected override int Kernel => 2;
public override int Query(int hash, float minimumSpatialLength, Vector3[] queries, Vector3[] results)
public override int Query(int hash, float minimumSpatialLength, Vector3[] queries, Vector3[] results, Vector3? center = null)
{
var id = base.Query(hash, minimumSpatialLength, queries, results);
var id = base.Query(hash, minimumSpatialLength, queries, results, center);
// Infinity will become NaN. Convert back to infinity.
// Negative infinity should not happen.
@@ -27,4 +28,9 @@ namespace WaveHarmonic.Crest
return id;
}
}
sealed class DepthQueryPerCamera : QueryPerCameraSimple<DepthQuery>, IDepthProvider
{
public DepthQueryPerCamera(WaterRenderer water) : base(water) { }
}
}