升级水插件

This commit is contained in:
2026-01-31 00:32:49 +08:00
parent a739d2fe3b
commit 4123e83573
293 changed files with 13449 additions and 2853 deletions

View File

@@ -36,6 +36,10 @@ namespace WaveHarmonic.Crest
MonoBehaviour Component { get; }
IReportsHeight HeightReporter => null;
IReportsDisplacement DisplacementReporter => null;
IReportWaveDisplacement WaveDisplacementReporter => null;
// Allow sorting within a queue. Callers can pass in things like sibling index to
// get deterministic sorting.
int Order => Queue * k_QueueMaximumSubIndex + Mathf.Min(Component.transform.GetSiblingIndex(), k_QueueMaximumSubIndex - 1);
@@ -376,6 +380,16 @@ namespace WaveHarmonic.Crest
//
#if UNITY_EDITOR
void SetMode(LodInputMode previous, LodInputMode current)
{
if (previous == current) return;
if (!isActiveAndEnabled) { ChangeMode(Mode); return; }
OnDisable();
ChangeMode(Mode);
UnityEditor.EditorTools.ToolManager.RefreshAvailableTools();
OnEnable();
}
[@OnChange(skipIfInactive: false)]
void OnChange(string propertyPath, object previousValue)
{
@@ -385,11 +399,7 @@ namespace WaveHarmonic.Crest
SetQueue((int)previousValue, _Queue);
break;
case nameof(_Mode):
if (!isActiveAndEnabled) { ChangeMode(Mode); break; }
OnDisable();
ChangeMode(Mode);
UnityEditor.EditorTools.ToolManager.RefreshAvailableTools();
OnEnable();
SetMode((LodInputMode)previousValue, Mode);
break;
case nameof(_Blend):
// TODO: Make compatible with disabled.
@@ -467,6 +477,9 @@ namespace WaveHarmonic.Crest
partial class LodInput
{
Input _Input;
private protected IReportsHeight _HeightReporter;
internal IReportsDisplacement _DisplacementReporter;
private protected IReportWaveDisplacement _WaveDisplacementReporter;
sealed class Input : ILodInput
{
@@ -478,6 +491,9 @@ namespace WaveHarmonic.Crest
public int Pass => _Input.Pass;
public Rect Rect => _Input.Rect;
public MonoBehaviour Component => _Input;
public IReportsHeight HeightReporter => _Input._HeightReporter;
public IReportsDisplacement DisplacementReporter => _Input._DisplacementReporter;
public IReportWaveDisplacement WaveDisplacementReporter => _Input._WaveDisplacementReporter;
public float Filter(WaterRenderer water, int slice) => _Input.Filter(water, slice);
public void Draw(Lod lod, CommandBuffer buffer, RenderTargetIdentifier target, int pass = -1, float weight = 1, int slice = -1) => _Input.Draw(lod, buffer, target, pass, weight, slice);
}