升级水插件

This commit is contained in:
2026-01-31 00:32:49 +08:00
parent a739d2fe3b
commit 4123e83573
293 changed files with 13449 additions and 2853 deletions

View File

@@ -2,6 +2,7 @@
// Copyright © 2024 Wave Harmonic. All rights reserved.
using UnityEngine;
using WaveHarmonic.Crest.Internal;
namespace WaveHarmonic.Crest
{
@@ -38,8 +39,6 @@ namespace WaveHarmonic.Crest
private protected override bool FollowHorizontalMotion => true;
internal override LodInputMode DefaultMode => LodInputMode.Geometry;
internal Rect _Rect;
internal override void InferBlend()
{
base.InferBlend();
@@ -56,35 +55,60 @@ namespace WaveHarmonic.Crest
{
base.Initialize();
_Reporter ??= new(this);
WaterChunkRenderer.HeightReporters.Add(_Reporter);
_HeightReporter = _Reporter;
}
private protected override void OnDisable()
{
base.OnDisable();
WaterChunkRenderer.HeightReporters.Remove(_Reporter);
_HeightReporter = null;
}
bool ReportHeight(ref Rect bounds, ref float minimum, ref float maximum)
bool ReportHeight(WaterRenderer water, ref Rect bounds, ref float minimum, ref float maximum)
{
if (!Enabled)
{
return false;
}
_Rect = Data.Rect;
// These modes do not provide a height yet.
if (!Data.HasHeightRange && !_OverrideHeight)
{
return false;
}
if (bounds.Overlaps(_Rect, false))
var rect = Data.Rect;
if (bounds.Overlaps(rect, false))
{
var range = _OverrideHeight ? _HeightRange : Data.HeightRange;
minimum = range.x;
maximum = range.y;
range *= Weight;
// Make relative to sea level.
range.x -= water.SeaLevel;
range.y -= water.SeaLevel;
var r = new Vector2(minimum, maximum);
range = _Blend switch
{
LodInputBlend.Additive => range + r,
LodInputBlend.Minimum => Vector2.Min(range, r),
LodInputBlend.Maximum => Vector2.Max(range, r),
_ => range,
};
if (rect.Encapsulates(bounds))
{
minimum = range.x;
maximum = range.y;
}
else
{
minimum = Mathf.Min(minimum, range.x);
maximum = Mathf.Max(maximum, range.y);
}
return true;
}
@@ -100,7 +124,8 @@ namespace WaveHarmonic.Crest
{
readonly LevelLodInput _Input;
public Reporter(LevelLodInput input) => _Input = input;
public bool ReportHeight(ref Rect bounds, ref float minimum, ref float maximum) => _Input.ReportHeight(ref bounds, ref minimum, ref maximum);
public bool ReportHeight(WaterRenderer water, ref Rect bounds, ref float minimum, ref float maximum) =>
_Input.ReportHeight(water, ref bounds, ref minimum, ref maximum);
}
}