修改动画回调事件
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using Fantasy.Event;
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namespace NBF
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{
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public class OnPlayerItemRodLingChangeEvent: EventSystem<PlayerItemRodLingChangeEvent>
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{
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protected override void Handler(PlayerItemRodLingChangeEvent self)
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{
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var itemView = self.Item.GetComponent<PlayerItemView>();
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itemView.Rod.SetLineLength();
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// var view = self.Player.GetOrAddComponent<PlayerView>();
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// view.ChangeItem(self).Coroutine();
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}
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}
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}
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