聊天频道
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@@ -9,4 +9,47 @@ using NBC.Serialize;
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namespace NBC
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{
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[ProtoContract]
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public partial class ChatUserInfo : AMessage, IProto
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{
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public static ChatUserInfo Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<ChatUserInfo>();
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}
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public override void Dispose()
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{
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Id = default;
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Name = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<ChatUserInfo>(this);
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#endif
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}
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[ProtoMember(1)]
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public long Id { get; set; }
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[ProtoMember(2)]
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public long Name { get; set; }
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}
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[ProtoContract]
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public partial class ChatMessageInfo : AMessage, IProto
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{
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public static ChatMessageInfo Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<ChatMessageInfo>();
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}
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public override void Dispose()
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{
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Type = default;
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Trigger = default;
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Content.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<ChatMessageInfo>(this);
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#endif
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}
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[ProtoMember(1)]
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public int Type { get; set; }
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[ProtoMember(2)]
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public ChatUserInfo Trigger { get; set; }
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[ProtoMember(3)]
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public List<string> Content = new List<string>();
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}
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}
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@@ -291,7 +291,9 @@ namespace NBC
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}
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public override void Dispose()
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{
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Type = default;
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Message = default;
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Target = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2Chat_SendMessageRequest>(this);
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#endif
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@@ -302,7 +304,11 @@ namespace NBC
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.ChatRoute;
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[ProtoMember(1)]
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public int Type { get; set; }
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[ProtoMember(2)]
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public string Message { get; set; }
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[ProtoMember(3)]
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public long Target { get; set; }
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}
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/// <summary>
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/// 发送聊天响应
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@@ -346,6 +352,6 @@ namespace NBC
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.ChatRoute;
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[ProtoMember(1)]
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public string Message { get; set; }
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public ChatMessageInfo Message { get; set; }
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}
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}
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@@ -1,9 +1,8 @@
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fileFormatVersion: 2
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guid: 9194a5b74ff9c1e45b6c20994dea20c6
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guid: 14648aea12f348aea0f8a0d9348230f2
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folderAsset: yes
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timeCreated: 1446193142
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licenseType: Pro
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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