结构大修改,改成朴实无华的结构,不过度架构。能跑就行

This commit is contained in:
2025-12-23 00:09:39 +08:00
parent 384f11f620
commit 3d14085920
2837 changed files with 149714 additions and 1100 deletions

View File

@@ -32,11 +32,11 @@ namespace NBF
public GButton BtnSaveSetting;
public override string[] GetDependPackages(){ return new string[] {"Common","Main"}; }
public static void Show(object param = null){ App.UI.OpenUI<PreviewDetailsPanel>(param); }
public static void Show(object param = null){ UI.Inst.OpenUI<PreviewDetailsPanel>(param); }
public static void Hide(){ App.UI.HideUI<PreviewDetailsPanel>(); }
public static void Hide(){ UI.Inst.HideUI<PreviewDetailsPanel>(); }
public static void Del(){ App.UI.DestroyUI<PreviewDetailsPanel>(); }
public static void Del(){ UI.Inst.DestroyUI<PreviewDetailsPanel>(); }
}
}

View File

@@ -37,7 +37,7 @@ namespace NBF
});
// Model.SetBackground(Back);
Game.Input.OnUICanceled += OnUICanceled;
InputManager.OnUICanceled += OnUICanceled;
}

View File

@@ -24,11 +24,11 @@ namespace NBF
public ModelViewer GenModel;
public override string[] GetDependPackages(){ return new string[] {"Common","Main"}; }
public static void Show(object param = null){ App.UI.OpenUI<PreviewPanel>(param); }
public static void Show(object param = null){ UI.Inst.OpenUI<PreviewPanel>(param); }
public static void Hide(){ App.UI.HideUI<PreviewPanel>(); }
public static void Hide(){ UI.Inst.HideUI<PreviewPanel>(); }
public static void Del(){ App.UI.DestroyUI<PreviewPanel>(); }
public static void Del(){ UI.Inst.DestroyUI<PreviewPanel>(); }
}
}

View File

@@ -26,7 +26,7 @@ namespace NBF
protected override void OnShow()
{
ItemList.List.OnClickItem += OnClickItem;
Game.Input.OnUICanceled += OnUICanceled;
InputManager.OnUICanceled += OnUICanceled;
List<TabItemData> tabItemList = new List<TabItemData>();
@@ -159,7 +159,7 @@ namespace NBF
protected override void OnHide()
{
Game.Input.OnUICanceled -= OnUICanceled;
InputManager.OnUICanceled -= OnUICanceled;
ItemList.List.OnClickItem -= OnClickItem;
}