结构大修改,改成朴实无华的结构,不过度架构。能跑就行

This commit is contained in:
2025-12-23 00:09:39 +08:00
parent 384f11f620
commit 3d14085920
2837 changed files with 149714 additions and 1100 deletions

View File

@@ -31,7 +31,7 @@ namespace NBF
// InputWaitingPanel.Show(true);
// UI.Inst.OpenUI<InputWaitingPanel>();
// 取消当前绑定
var settingPanel = App.UI.GetUI<SettingPanel>();
var settingPanel = UI.Inst.GetUI<SettingPanel>();
settingPanel.InputWait.visible = true;
Option.InputAction.Disable();
@@ -49,7 +49,7 @@ namespace NBF
UpdateValueText();
Option.InputAction.Enable();
var settingPanel = App.UI.GetUI<SettingPanel>();
var settingPanel = UI.Inst.GetUI<SettingPanel>();
settingPanel.InputWait.visible = false;
// UI.Inst.HideUI<InputWaitingPanel>();
// startRebindObject.SetActive(true);

View File

@@ -30,11 +30,11 @@ namespace NBF
public GComponent InputWait;
public override string[] GetDependPackages(){ return new string[] {"Common","CommonNew"}; }
public static void Show(object param = null){ App.UI.OpenUI<SettingPanel>(param); }
public static void Show(object param = null){ UI.Inst.OpenUI<SettingPanel>(param); }
public static void Hide(){ App.UI.HideUI<SettingPanel>(); }
public static void Hide(){ UI.Inst.HideUI<SettingPanel>(); }
public static void Del(){ App.UI.DestroyUI<SettingPanel>(); }
public static void Del(){ UI.Inst.DestroyUI<SettingPanel>(); }
}
}

View File

@@ -42,7 +42,7 @@ namespace NBF
protected override void OnShow()
{
Settings.Instance.LoadAllSettings();
Game.Input.OnUICanceled += OnUICanceled;
InputManager.OnUICanceled += OnUICanceled;
Menu.SetTabs(tabList);
UseBottomMenu();
}
@@ -270,7 +270,7 @@ namespace NBF
protected override void OnHide()
{
base.OnHide();
Game.Input.OnUICanceled -= OnUICanceled;
InputManager.OnUICanceled -= OnUICanceled;
}
protected override void OnDestroy()