结构大修改,改成朴实无华的结构,不过度架构。能跑就行
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@@ -31,7 +31,7 @@ namespace NBF
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// InputWaitingPanel.Show(true);
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// UI.Inst.OpenUI<InputWaitingPanel>();
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// 取消当前绑定
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var settingPanel = App.UI.GetUI<SettingPanel>();
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var settingPanel = UI.Inst.GetUI<SettingPanel>();
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settingPanel.InputWait.visible = true;
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Option.InputAction.Disable();
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@@ -49,7 +49,7 @@ namespace NBF
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UpdateValueText();
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Option.InputAction.Enable();
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var settingPanel = App.UI.GetUI<SettingPanel>();
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var settingPanel = UI.Inst.GetUI<SettingPanel>();
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settingPanel.InputWait.visible = false;
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// UI.Inst.HideUI<InputWaitingPanel>();
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// startRebindObject.SetActive(true);
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@@ -30,11 +30,11 @@ namespace NBF
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public GComponent InputWait;
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public override string[] GetDependPackages(){ return new string[] {"Common","CommonNew"}; }
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public static void Show(object param = null){ App.UI.OpenUI<SettingPanel>(param); }
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public static void Show(object param = null){ UI.Inst.OpenUI<SettingPanel>(param); }
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public static void Hide(){ App.UI.HideUI<SettingPanel>(); }
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public static void Hide(){ UI.Inst.HideUI<SettingPanel>(); }
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public static void Del(){ App.UI.DestroyUI<SettingPanel>(); }
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public static void Del(){ UI.Inst.DestroyUI<SettingPanel>(); }
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}
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}
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@@ -42,7 +42,7 @@ namespace NBF
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protected override void OnShow()
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{
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Settings.Instance.LoadAllSettings();
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Game.Input.OnUICanceled += OnUICanceled;
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InputManager.OnUICanceled += OnUICanceled;
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Menu.SetTabs(tabList);
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UseBottomMenu();
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}
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@@ -270,7 +270,7 @@ namespace NBF
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protected override void OnHide()
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{
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base.OnHide();
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Game.Input.OnUICanceled -= OnUICanceled;
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InputManager.OnUICanceled -= OnUICanceled;
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}
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protected override void OnDestroy()
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