结构大修改,改成朴实无华的结构,不过度架构。能跑就行
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@@ -24,7 +24,7 @@ namespace NBF
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// LoadingPanel.LoadingTask.Add(waitTask);
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// }
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//
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// var panel = App.UI.GetUI<LoadingPanel>();
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// var panel = UI.Inst.GetUI<LoadingPanel>();
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// if (panel is not { IsShowing: true })
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// {
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// LoadingPanel.Show(new LoadingShowParam(style, startProgress));
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@@ -22,11 +22,11 @@ namespace NBF
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public GTextField TextLoading;
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public override string[] GetDependPackages(){ return new string[] {}; }
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public static void Show(object param = null){ App.UI.OpenUI<LoadingPanel>(param); }
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public static void Show(object param = null){ UI.Inst.OpenUI<LoadingPanel>(param); }
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public static void Hide(){ App.UI.HideUI<LoadingPanel>(); }
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public static void Hide(){ UI.Inst.HideUI<LoadingPanel>(); }
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public static void Del(){ App.UI.DestroyUI<LoadingPanel>(); }
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public static void Del(){ UI.Inst.DestroyUI<LoadingPanel>(); }
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}
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}
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@@ -3,7 +3,6 @@
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using Fantasy.Event;
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using UnityEngine;
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using NBC;
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using NBC.Event;
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namespace NBF
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{
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@@ -27,7 +27,7 @@ namespace NBF
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public LoadingTask()
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{
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App.OnUpdate += OnUpdate;
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Game.OnUpdate += OnUpdate;
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}
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enum StepType
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@@ -125,8 +125,8 @@ namespace NBF
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private void End()
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{
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_step = StepType.Done;
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App.UI.HideUI<T>();
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// App.Main.TimerComponent.Unity.OnceTimer()
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UI.Inst.HideUI<T>();
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// Game.Main.TimerComponent.Unity.OnceTimer()
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Timer.FrameOnce(1, this, _ => { Reset(); });
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}
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}
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