结构大修改,改成朴实无华的结构,不过度架构。能跑就行

This commit is contained in:
2025-12-23 00:09:39 +08:00
parent 384f11f620
commit 3d14085920
2837 changed files with 149714 additions and 1100 deletions

View File

@@ -24,7 +24,7 @@ namespace NBF
// LoadingPanel.LoadingTask.Add(waitTask);
// }
//
// var panel = App.UI.GetUI<LoadingPanel>();
// var panel = UI.Inst.GetUI<LoadingPanel>();
// if (panel is not { IsShowing: true })
// {
// LoadingPanel.Show(new LoadingShowParam(style, startProgress));

View File

@@ -22,11 +22,11 @@ namespace NBF
public GTextField TextLoading;
public override string[] GetDependPackages(){ return new string[] {}; }
public static void Show(object param = null){ App.UI.OpenUI<LoadingPanel>(param); }
public static void Show(object param = null){ UI.Inst.OpenUI<LoadingPanel>(param); }
public static void Hide(){ App.UI.HideUI<LoadingPanel>(); }
public static void Hide(){ UI.Inst.HideUI<LoadingPanel>(); }
public static void Del(){ App.UI.DestroyUI<LoadingPanel>(); }
public static void Del(){ UI.Inst.DestroyUI<LoadingPanel>(); }
}
}

View File

@@ -3,7 +3,6 @@
using Fantasy.Event;
using UnityEngine;
using NBC;
using NBC.Event;
namespace NBF
{

View File

@@ -27,7 +27,7 @@ namespace NBF
public LoadingTask()
{
App.OnUpdate += OnUpdate;
Game.OnUpdate += OnUpdate;
}
enum StepType
@@ -125,8 +125,8 @@ namespace NBF
private void End()
{
_step = StepType.Done;
App.UI.HideUI<T>();
// App.Main.TimerComponent.Unity.OnceTimer()
UI.Inst.HideUI<T>();
// Game.Main.TimerComponent.Unity.OnceTimer()
Timer.FrameOnce(1, this, _ => { Reset(); });
}
}