结构大修改,改成朴实无华的结构,不过度架构。能跑就行
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6
Assets/Scripts/UI/Home/HomePanel.Designer.cs
generated
6
Assets/Scripts/UI/Home/HomePanel.Designer.cs
generated
@@ -22,11 +22,11 @@ namespace NBF
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public CommonMenu Menu;
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public override string[] GetDependPackages(){ return new string[] {"Common","CommonNew"}; }
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public static void Show(object param = null){ App.UI.OpenUI<HomePanel>(param); }
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public static void Show(object param = null){ UI.Inst.OpenUI<HomePanel>(param); }
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public static void Hide(){ App.UI.HideUI<HomePanel>(); }
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public static void Hide(){ UI.Inst.HideUI<HomePanel>(); }
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public static void Del(){ App.UI.DestroyUI<HomePanel>(); }
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public static void Del(){ UI.Inst.DestroyUI<HomePanel>(); }
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}
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}
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@@ -29,7 +29,7 @@ namespace NBF
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protected override void OnShow()
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{
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Game.Input.OnUICanceled += OnUICanceled;
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InputManager.OnUICanceled += OnUICanceled;
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UseBottomMenu();
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// Model.LoadAsset(0);
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@@ -39,7 +39,7 @@ namespace NBF
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protected override void OnHide()
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{
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Game.Input.OnUICanceled -= OnUICanceled;
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InputManager.OnUICanceled -= OnUICanceled;
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}
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private void OnUICanceled(string action)
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