结构大修改,改成朴实无华的结构,不过度架构。能跑就行
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@@ -36,11 +36,11 @@ namespace NBF
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public FishingTeam Team;
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public override string[] GetDependPackages(){ return new string[] {"Common"}; }
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public static void Show(object param = null){ App.UI.OpenUI<FishingPanel>(param); }
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public static void Show(object param = null){ UI.Inst.OpenUI<FishingPanel>(param); }
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public static void Hide(){ App.UI.HideUI<FishingPanel>(); }
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public static void Hide(){ UI.Inst.HideUI<FishingPanel>(); }
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public static void Del(){ App.UI.DestroyUI<FishingPanel>(); }
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public static void Del(){ UI.Inst.DestroyUI<FishingPanel>(); }
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}
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}
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@@ -16,9 +16,9 @@ namespace NBF
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protected override void OnShow()
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{
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Game.Input.OnUICanceled += OnUICanceled;
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Game.Input.OnInteractiveObjectAction += OnInteractiveObjectAction;
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Game.Input.OnPlayerCanceled += OnPlayerCanceled;
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InputManager.OnUICanceled += OnUICanceled;
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InputManager.OnInteractiveObjectAction += OnInteractiveObjectAction;
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InputManager.OnPlayerCanceled += OnPlayerCanceled;
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// InputManager.OnUseAction += OnUseAction;
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// InputManager.OnUse2Action += OnUse2Action;
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}
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@@ -70,9 +70,9 @@ namespace NBF
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protected override void OnHide()
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{
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base.OnHide();
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Game.Input.OnUICanceled -= OnUICanceled;
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Game.Input.OnInteractiveObjectAction -= OnInteractiveObjectAction;
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Game.Input.OnUICanceled -= OnPlayerCanceled;
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InputManager.OnUICanceled -= OnUICanceled;
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InputManager.OnInteractiveObjectAction -= OnInteractiveObjectAction;
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InputManager.OnUICanceled -= OnPlayerCanceled;
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}
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}
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}
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