结构大修改,改成朴实无华的结构,不过度架构。能跑就行

This commit is contained in:
2025-12-23 00:09:39 +08:00
parent 384f11f620
commit 3d14085920
2837 changed files with 149714 additions and 1100 deletions

View File

@@ -36,11 +36,11 @@ namespace NBF
public FishingTeam Team;
public override string[] GetDependPackages(){ return new string[] {"Common"}; }
public static void Show(object param = null){ App.UI.OpenUI<FishingPanel>(param); }
public static void Show(object param = null){ UI.Inst.OpenUI<FishingPanel>(param); }
public static void Hide(){ App.UI.HideUI<FishingPanel>(); }
public static void Hide(){ UI.Inst.HideUI<FishingPanel>(); }
public static void Del(){ App.UI.DestroyUI<FishingPanel>(); }
public static void Del(){ UI.Inst.DestroyUI<FishingPanel>(); }
}
}

View File

@@ -16,9 +16,9 @@ namespace NBF
protected override void OnShow()
{
Game.Input.OnUICanceled += OnUICanceled;
Game.Input.OnInteractiveObjectAction += OnInteractiveObjectAction;
Game.Input.OnPlayerCanceled += OnPlayerCanceled;
InputManager.OnUICanceled += OnUICanceled;
InputManager.OnInteractiveObjectAction += OnInteractiveObjectAction;
InputManager.OnPlayerCanceled += OnPlayerCanceled;
// InputManager.OnUseAction += OnUseAction;
// InputManager.OnUse2Action += OnUse2Action;
}
@@ -70,9 +70,9 @@ namespace NBF
protected override void OnHide()
{
base.OnHide();
Game.Input.OnUICanceled -= OnUICanceled;
Game.Input.OnInteractiveObjectAction -= OnInteractiveObjectAction;
Game.Input.OnUICanceled -= OnPlayerCanceled;
InputManager.OnUICanceled -= OnUICanceled;
InputManager.OnInteractiveObjectAction -= OnInteractiveObjectAction;
InputManager.OnUICanceled -= OnPlayerCanceled;
}
}
}