结构大修改,改成朴实无华的结构,不过度架构。能跑就行
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@@ -15,7 +15,7 @@ namespace NBF
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protected override void OnShow()
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{
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Game.Input.OnUICanceled += OnUICanceled;
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InputManager.OnUICanceled += OnUICanceled;
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}
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protected override void OnUpdate()
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@@ -31,13 +31,13 @@ namespace NBF
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{
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if (action == InputDef.UI.Back)
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{
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var uis = App.UI.GetAllUI();
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var uis = UI.Inst.GetAllUI();
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foreach (var ui in uis)
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{
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if (ui.ContentPane.sortingOrder > 0) continue;
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if (ui.IsTop && !ui.IsDontBack)
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{
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App.UI.HideUI(ui.GetType());
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UI.Inst.HideUI(ui.GetType());
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break;
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// ui.Hide();
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}
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@@ -47,7 +47,7 @@ namespace NBF
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protected override void OnHide()
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{
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Game.Input.OnUICanceled -= OnUICanceled;
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InputManager.OnUICanceled -= OnUICanceled;
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}
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protected override void OnDestroy()
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