结构大修改,改成朴实无华的结构,不过度架构。能跑就行

This commit is contained in:
2025-12-23 00:09:39 +08:00
parent 384f11f620
commit 3d14085920
2837 changed files with 149714 additions and 1100 deletions

View File

@@ -21,7 +21,7 @@ namespace NBF
{
var item = context.data as BtnTitleInputControl;
if (item == null) return;
Game.Input.SendUIInput(item.ActionName);
InputManager.Instance.SendUIInput(item.ActionName);
Debug.Log("模拟点击===");
}

View File

@@ -25,13 +25,13 @@ namespace NBF
BtnPrev.onClick.Add(OnClickBtnPrev);
BtnNext.onClick.Add(OnClickBtnNext);
Game.Input.OnUICanceled += OnUICanceled;
InputManager.OnUICanceled += OnUICanceled;
}
public override void Dispose()
{
Game.Input.OnUICanceled -= OnUICanceled;
InputManager.OnUICanceled -= OnUICanceled;
base.Dispose();
}

View File

@@ -25,12 +25,12 @@ namespace NBF
BtnPrev.onClick.Add(OnClickBtnPrev);
BtnNext.onClick.Add(OnClickBtnNext);
Game.Input.OnUICanceled += OnUICanceled;
InputManager.OnUICanceled += OnUICanceled;
}
public override void Dispose()
{
Game.Input.OnUICanceled -= OnUICanceled;
InputManager.OnUICanceled -= OnUICanceled;
base.Dispose();
}