结构大修改,改成朴实无华的结构,不过度架构。能跑就行
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@@ -27,14 +27,14 @@ namespace NBF
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private void OnInited()
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{
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Game.Input.OnUICanceled += OnUICanceled;
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InputManager.OnUICanceled += OnUICanceled;
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List.onClickItem.Add(OnClickListItem);
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_selector = new ListSelector(List, typeof(ListTitleItem));
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}
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public override void Dispose()
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{
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Game.Input.OnUICanceled -= OnUICanceled;
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InputManager.OnUICanceled -= OnUICanceled;
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base.Dispose();
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}
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@@ -21,7 +21,7 @@ namespace NBF
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{
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var item = context.data as BtnTitleInputControl;
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if (item == null) return;
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Game.Input.SendUIInput(item.ActionName);
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InputManager.Instance.SendUIInput(item.ActionName);
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Debug.Log("模拟点击===");
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}
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@@ -25,13 +25,13 @@ namespace NBF
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BtnPrev.onClick.Add(OnClickBtnPrev);
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BtnNext.onClick.Add(OnClickBtnNext);
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Game.Input.OnUICanceled += OnUICanceled;
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InputManager.OnUICanceled += OnUICanceled;
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}
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public override void Dispose()
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{
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Game.Input.OnUICanceled -= OnUICanceled;
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InputManager.OnUICanceled -= OnUICanceled;
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base.Dispose();
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}
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@@ -25,12 +25,12 @@ namespace NBF
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BtnPrev.onClick.Add(OnClickBtnPrev);
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BtnNext.onClick.Add(OnClickBtnNext);
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Game.Input.OnUICanceled += OnUICanceled;
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InputManager.OnUICanceled += OnUICanceled;
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}
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public override void Dispose()
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{
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Game.Input.OnUICanceled -= OnUICanceled;
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InputManager.OnUICanceled -= OnUICanceled;
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base.Dispose();
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}
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@@ -18,11 +18,11 @@ namespace NBF
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public MarqueeTag Marquee;
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public override string[] GetDependPackages(){ return new string[] {}; }
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public static void Show(object param = null){ App.UI.OpenUI<CommonTopPanel>(param); }
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public static void Show(object param = null){ UI.Inst.OpenUI<CommonTopPanel>(param); }
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public static void Hide(){ App.UI.HideUI<CommonTopPanel>(); }
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public static void Hide(){ UI.Inst.HideUI<CommonTopPanel>(); }
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public static void Del(){ App.UI.DestroyUI<CommonTopPanel>(); }
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public static void Del(){ UI.Inst.DestroyUI<CommonTopPanel>(); }
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}
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}
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@@ -15,7 +15,7 @@ namespace NBF
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protected override void OnShow()
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{
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Game.Input.OnUICanceled += OnUICanceled;
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InputManager.OnUICanceled += OnUICanceled;
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}
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protected override void OnUpdate()
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@@ -31,13 +31,13 @@ namespace NBF
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{
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if (action == InputDef.UI.Back)
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{
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var uis = App.UI.GetAllUI();
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var uis = UI.Inst.GetAllUI();
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foreach (var ui in uis)
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{
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if (ui.ContentPane.sortingOrder > 0) continue;
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if (ui.IsTop && !ui.IsDontBack)
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{
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App.UI.HideUI(ui.GetType());
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UI.Inst.HideUI(ui.GetType());
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break;
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// ui.Hide();
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}
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@@ -47,7 +47,7 @@ namespace NBF
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protected override void OnHide()
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{
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Game.Input.OnUICanceled -= OnUICanceled;
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InputManager.OnUICanceled -= OnUICanceled;
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}
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protected override void OnDestroy()
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@@ -22,11 +22,11 @@ namespace NBF
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public GComboBox Dir;
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public override string[] GetDependPackages(){ return new string[] {}; }
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public static void Show(object param = null){ App.UI.OpenUI<GMPanel>(param); }
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public static void Show(object param = null){ UI.Inst.OpenUI<GMPanel>(param); }
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public static void Hide(){ App.UI.HideUI<GMPanel>(); }
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public static void Hide(){ UI.Inst.HideUI<GMPanel>(); }
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public static void Del(){ App.UI.DestroyUI<GMPanel>(); }
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public static void Del(){ UI.Inst.DestroyUI<GMPanel>(); }
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}
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}
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@@ -28,11 +28,11 @@ namespace NBF
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public BtnTitleInputControl BtnConfirm;
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public override string[] GetDependPackages(){ return new string[] {}; }
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public static void Show(object param = null){ App.UI.OpenUI<MessageBox>(param); }
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public static void Show(object param = null){ UI.Inst.OpenUI<MessageBox>(param); }
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public static void Hide(){ App.UI.HideUI<MessageBox>(); }
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public static void Hide(){ UI.Inst.HideUI<MessageBox>(); }
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public static void Del(){ App.UI.DestroyUI<MessageBox>(); }
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public static void Del(){ UI.Inst.DestroyUI<MessageBox>(); }
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}
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}
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@@ -47,11 +47,11 @@ namespace NBF
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protected override void OnInit()
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{
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this.AutoAddClick(OnClick);
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ShowAnim = this.ShowCenterScaleBig;
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HideAnim = this.HideCenterScaleBig;
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// HideAnim = this.HideCenterScaleBig;
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// ShowAnim = this.ShowCenterScaleBig;
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IsModal = true;
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IsDontBack = true;
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Game.Input.OnUICanceled += OnUICanceled;
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InputManager.OnUICanceled += OnUICanceled;
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}
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protected override void OnShow()
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@@ -80,7 +80,7 @@ namespace NBF
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protected override void OnDestroy()
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{
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base.OnDestroy();
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Game.Input.OnUICanceled -= OnUICanceled;
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InputManager.OnUICanceled -= OnUICanceled;
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}
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@@ -18,11 +18,11 @@ namespace NBF
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public Controller show;
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public override string[] GetDependPackages(){ return new string[] {}; }
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public static void Show(object param = null){ App.UI.OpenUI<Notices>(param); }
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public static void Show(object param = null){ UI.Inst.OpenUI<Notices>(param); }
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public static void Hide(){ App.UI.HideUI<Notices>(); }
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public static void Hide(){ UI.Inst.HideUI<Notices>(); }
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public static void Del(){ App.UI.DestroyUI<Notices>(); }
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public static void Del(){ UI.Inst.DestroyUI<Notices>(); }
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}
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}
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