结构大修改,改成朴实无华的结构,不过度架构。能跑就行

This commit is contained in:
2025-12-23 00:09:39 +08:00
parent 384f11f620
commit 3d14085920
2837 changed files with 149714 additions and 1100 deletions

View File

@@ -17,14 +17,13 @@ namespace NBF
protected override void OnShow()
{
ItemList.List.OnClickItem += OnClickItem;
Game.Input.OnUICanceled += OnUICanceled;
InputManager.OnUICanceled += OnUICanceled;
UseBottomMenu();
List<TabItemData> tabItemList = new List<TabItemData>();
var role = App.Main.GetComponent<Role>();
var roleBag = role.GetComponent<RoleBag>();
var dic = roleBag.GetItemsByType();
var dic = RoleModel.Instance.GetItemsByType();
foreach (var (type, list) in dic)
{
TabItemData tabItem = new TabItemData
@@ -71,7 +70,7 @@ namespace NBF
protected override void OnHide()
{
Game.Input.OnUICanceled -= OnUICanceled;
InputManager.OnUICanceled -= OnUICanceled;
ItemList.List.OnClickItem -= OnClickItem;
}