结构大修改,改成朴实无华的结构,不过度架构。能跑就行
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@@ -17,14 +17,13 @@ namespace NBF
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protected override void OnShow()
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{
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ItemList.List.OnClickItem += OnClickItem;
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Game.Input.OnUICanceled += OnUICanceled;
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InputManager.OnUICanceled += OnUICanceled;
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UseBottomMenu();
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List<TabItemData> tabItemList = new List<TabItemData>();
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var role = App.Main.GetComponent<Role>();
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var roleBag = role.GetComponent<RoleBag>();
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var dic = roleBag.GetItemsByType();
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var dic = RoleModel.Instance.GetItemsByType();
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foreach (var (type, list) in dic)
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{
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TabItemData tabItem = new TabItemData
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@@ -71,7 +70,7 @@ namespace NBF
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protected override void OnHide()
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{
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Game.Input.OnUICanceled -= OnUICanceled;
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InputManager.OnUICanceled -= OnUICanceled;
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ItemList.List.OnClickItem -= OnClickItem;
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}
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