结构大修改,改成朴实无华的结构,不过度架构。能跑就行
This commit is contained in:
6
Assets/Scripts/UI/Bag/BagPanel.Designer.cs
generated
6
Assets/Scripts/UI/Bag/BagPanel.Designer.cs
generated
@@ -22,11 +22,11 @@ namespace NBF
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public CommonItemList ItemList;
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public override string[] GetDependPackages(){ return new string[] {"Common","CommonNew"}; }
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public static void Show(object param = null){ App.UI.OpenUI<BagPanel>(param); }
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public static void Show(object param = null){ UI.Inst.OpenUI<BagPanel>(param); }
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public static void Hide(){ App.UI.HideUI<BagPanel>(); }
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public static void Hide(){ UI.Inst.HideUI<BagPanel>(); }
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public static void Del(){ App.UI.DestroyUI<BagPanel>(); }
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public static void Del(){ UI.Inst.DestroyUI<BagPanel>(); }
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}
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}
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@@ -17,14 +17,13 @@ namespace NBF
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protected override void OnShow()
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{
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ItemList.List.OnClickItem += OnClickItem;
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Game.Input.OnUICanceled += OnUICanceled;
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InputManager.OnUICanceled += OnUICanceled;
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UseBottomMenu();
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List<TabItemData> tabItemList = new List<TabItemData>();
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var role = App.Main.GetComponent<Role>();
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var roleBag = role.GetComponent<RoleBag>();
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var dic = roleBag.GetItemsByType();
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var dic = RoleModel.Instance.GetItemsByType();
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foreach (var (type, list) in dic)
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{
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TabItemData tabItem = new TabItemData
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@@ -71,7 +70,7 @@ namespace NBF
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protected override void OnHide()
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{
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Game.Input.OnUICanceled -= OnUICanceled;
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InputManager.OnUICanceled -= OnUICanceled;
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ItemList.List.OnClickItem -= OnClickItem;
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}
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6
Assets/Scripts/UI/Bag/BagSelectPanel.Designer.cs
generated
6
Assets/Scripts/UI/Bag/BagSelectPanel.Designer.cs
generated
@@ -26,11 +26,11 @@ namespace NBF
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public ClassifyList List;
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public override string[] GetDependPackages(){ return new string[] {"Common","CommonNew"}; }
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public static void Show(object param = null){ App.UI.OpenUI<BagSelectPanel>(param); }
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public static void Show(object param = null){ UI.Inst.OpenUI<BagSelectPanel>(param); }
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public static void Hide(){ App.UI.HideUI<BagSelectPanel>(); }
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public static void Hide(){ UI.Inst.HideUI<BagSelectPanel>(); }
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public static void Del(){ App.UI.DestroyUI<BagSelectPanel>(); }
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public static void Del(){ UI.Inst.DestroyUI<BagSelectPanel>(); }
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}
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}
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@@ -92,11 +92,11 @@ namespace NBF
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private void SetList()
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{
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var role = App.Main.GetComponent<Role>();
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var roleBag = role.GetComponent<RoleBag>();
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// var role = Game.Main.GetComponent<Role>();
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// var roleBag = role.GetComponent<RoleBag>();
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List<object> items = roleBag.GetItemListData();
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List.SetListData(items);
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// List<object> items = roleBag.GetItemListData();
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// List.SetListData(items);
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}
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}
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}
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6
Assets/Scripts/UI/Bag/BagSlotPanel.Designer.cs
generated
6
Assets/Scripts/UI/Bag/BagSlotPanel.Designer.cs
generated
@@ -28,11 +28,11 @@ namespace NBF
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public GLoader Test;
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public override string[] GetDependPackages(){ return new string[] {"Common","CommonNew"}; }
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public static void Show(object param = null){ App.UI.OpenUI<BagSlotPanel>(param); }
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public static void Show(object param = null){ UI.Inst.OpenUI<BagSlotPanel>(param); }
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public static void Hide(){ App.UI.HideUI<BagSlotPanel>(); }
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public static void Hide(){ UI.Inst.HideUI<BagSlotPanel>(); }
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public static void Del(){ App.UI.DestroyUI<BagSlotPanel>(); }
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public static void Del(){ UI.Inst.DestroyUI<BagSlotPanel>(); }
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}
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}
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@@ -14,7 +14,6 @@ namespace NBF
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{
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private List<ItemInfo> _items = new List<ItemInfo>();
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private RoleBag _roleBag;
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protected override void OnInit()
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{
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@@ -23,8 +22,6 @@ namespace NBF
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protected override void OnShow()
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{
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var role = App.Main.GetComponent<Role>();
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_roleBag = role.GetComponent<RoleBag>();
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SetList();
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SetSlotList();
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}
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@@ -34,7 +31,7 @@ namespace NBF
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private void SetList()
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{
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_items.Clear();
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foreach (var roleBagItem in _roleBag.Items)
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foreach (var roleBagItem in RoleModel.Instance.Items)
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{
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if (CanShow(roleBagItem))
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{
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@@ -42,7 +39,7 @@ namespace NBF
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}
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}
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List<object> items = _roleBag.GetItemListData();
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List<object> items = RoleModel.Instance.GetItemListData();
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List.SetListData(items);
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var children = List.List.GetChildren();
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foreach (var gObject in children)
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@@ -74,7 +71,7 @@ namespace NBF
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{
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if (SlotList.AddItemFromPool() is BagSlotItem slotItem)
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{
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slotItem.SetData(index, _roleBag.GetSlotItem(index));
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slotItem.SetData(index, RoleModel.Instance.GetSlotItem(index));
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slotItem.OnChangeSlot = OnChangeSlotItem;
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}
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}
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@@ -83,7 +80,7 @@ namespace NBF
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private void OnChangeSlotItem(int index, long id)
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{
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_roleBag.SetSlot(index, id).OnCompleted(OnChangeSlotItemDone);
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RoleModel.Instance.SetSlot(index, id).OnCompleted(OnChangeSlotItemDone);
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}
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private void OnChangeSlotItemDone()
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@@ -104,7 +101,7 @@ namespace NBF
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private void SelectCallback(long selectId)
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{
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if (selectId < 1) return;
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_roleBag.SetSlot(_lastSelectedItem, selectId).OnCompleted(OnChangeSlotItemDone);
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RoleModel.Instance.SetSlot(_lastSelectedItem, selectId).OnCompleted(OnChangeSlotItemDone);
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}
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#endregion
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@@ -30,11 +30,11 @@ namespace NBF
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public GImage Quality;
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public override string[] GetDependPackages(){ return new string[] {"Common","CommonNew"}; }
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public static void Show(object param = null){ App.UI.OpenUI<ItemDetailsPanel>(param); }
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public static void Show(object param = null){ UI.Inst.OpenUI<ItemDetailsPanel>(param); }
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public static void Hide(){ App.UI.HideUI<ItemDetailsPanel>(); }
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public static void Hide(){ UI.Inst.HideUI<ItemDetailsPanel>(); }
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public static void Del(){ App.UI.DestroyUI<ItemDetailsPanel>(); }
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public static void Del(){ UI.Inst.DestroyUI<ItemDetailsPanel>(); }
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}
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}
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@@ -36,7 +36,7 @@ namespace NBF
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Model.SetData(ItemInfo);
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// Model.SetBackground(Back);
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Game.Input.OnUICanceled += OnUICanceled;
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InputManager.OnUICanceled += OnUICanceled;
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}
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private void OnUICanceled(string action)
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@@ -60,7 +60,7 @@ namespace NBF
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protected override void OnHide()
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{
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Model.UnloadModel();
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Game.Input.OnUICanceled -= OnUICanceled;
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InputManager.OnUICanceled -= OnUICanceled;
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}
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}
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}
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@@ -15,7 +15,7 @@ namespace NBF
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public partial class ItemGearInfoTag : GComponent
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{
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public ItemInfo Info { get; private set; }
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private RoleBag _bag;
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// private RoleBag _bag;
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private List<ItemInfo> _bindItems;
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private void OnInited()
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@@ -30,11 +30,11 @@ namespace NBF
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public void SetInfo(ItemInfo itemInfo)
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{
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_usedItems.Clear();
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var role = App.Main.GetComponent<Role>();
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_bag = role.GetComponent<RoleBag>();
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// var role = Game.Main.GetComponent<Role>();
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// _bag = role.GetComponent<RoleBag>();
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Info = itemInfo;
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_bindItems = _bag.GetBindItems(Info.Id);
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// _bindItems = _bag.GetBindItems(Info.Id);
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var types = itemInfo.GetBindConfig();
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List.RemoveChildrenToPool();
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if (types != null)
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@@ -87,12 +87,12 @@ namespace NBF
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{
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if (_lastSelectedItem == null) return;
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Log.Info($"选中id={selectId}");
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_bag.AddRig(Info.Id, selectId, _lastSelectedItem.RigId).OnCompleted(ChangeInfo);
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// _bag.AddRig(Info.Id, selectId, _lastSelectedItem.RigId).OnCompleted(ChangeInfo);
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}
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private void CloseCallback(long id, long removeId)
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{
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_bag.RemoveRig(Info.Id, removeId).OnCompleted(ChangeInfo);
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// _bag.RemoveRig(Info.Id, removeId).OnCompleted(ChangeInfo);
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}
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private void ChangeInfo()
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6
Assets/Scripts/UI/ChatTestPanel.Designer.cs
generated
6
Assets/Scripts/UI/ChatTestPanel.Designer.cs
generated
@@ -36,11 +36,11 @@ namespace NBF
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public GList ChatList;
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public override string[] GetDependPackages(){ return new string[] {"Common","CommonNew"}; }
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public static void Show(object param = null){ App.UI.OpenUI<ChatTestPanel>(param); }
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public static void Show(object param = null){ UI.Inst.OpenUI<ChatTestPanel>(param); }
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public static void Hide(){ App.UI.HideUI<ChatTestPanel>(); }
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public static void Hide(){ UI.Inst.HideUI<ChatTestPanel>(); }
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public static void Del(){ App.UI.DestroyUI<ChatTestPanel>(); }
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public static void Del(){ UI.Inst.DestroyUI<ChatTestPanel>(); }
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}
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}
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@@ -83,7 +83,7 @@ namespace NBF
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// 根据用户名来选择目标的鉴权服务器
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// 根据鉴权服务器地址来创建一个新的网络会话
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_session = SessionHelper.CreateSession(App.Main, "127.0.0.1:20001", OnConnectComplete,
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_session = SessionHelper.CreateSession(Game.Main, "127.0.0.1:20001", OnConnectComplete,
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OnConnectFail,
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OnConnectDisconnect);
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@@ -103,13 +103,13 @@ namespace NBF
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return;
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}
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if (!App.Main.GetComponent<JWTParseComponent>().Parse(response.ToKen, out var payload))
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if (!Game.Main.GetComponent<JWTParseComponent>().Parse(response.ToKen, out var payload))
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{
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return;
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}
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// 根据ToKen返回的Address登录到Gate服务器
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_session = SessionHelper.CreateSession(App.Main, payload.Address, OnConnectComplete, OnConnectFail,
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_session = SessionHelper.CreateSession(Game.Main, payload.Address, OnConnectComplete, OnConnectFail,
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OnConnectDisconnect);
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// 发送登录请求到Gate服务器
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var loginResponse = (G2C_LoginResponse)await _session.Call(new C2G_LoginRequest()
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@@ -123,7 +123,7 @@ namespace NBF
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}
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SetLoginState(true, InputAccount.text);
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Log.Debug(
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Log.Info(
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$"登录到Gate服务器成功!ErrorCode:{loginResponse.ErrorCode}");
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// Log.Debug(
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// $"登录到Gate服务器成功!LoginTime:{loginResponse.GameAccountInfo.LoginTime} CreateTime:{loginResponse.GameAccountInfo.CreateTime}");
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@@ -136,7 +136,7 @@ namespace NBF
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private void OnConnectComplete()
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{
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Log.Debug("连接成功");
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Log.Info("连接成功");
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// 添加心跳组件给Session。
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// Start(2000)就是2000毫秒。
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_session.AddComponent<SessionHeartbeatComponent>().Start(5000);
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@@ -144,13 +144,13 @@ namespace NBF
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private void OnConnectFail()
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{
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Log.Debug("连接失败");
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Log.Info("连接失败");
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SetLoginState(false);
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}
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private void OnConnectDisconnect()
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{
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Log.Debug("连接断开");
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Log.Info("连接断开");
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SetLoginState(false);
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}
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@@ -27,14 +27,14 @@ namespace NBF
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private void OnInited()
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{
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Game.Input.OnUICanceled += OnUICanceled;
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InputManager.OnUICanceled += OnUICanceled;
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List.onClickItem.Add(OnClickListItem);
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_selector = new ListSelector(List, typeof(ListTitleItem));
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}
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public override void Dispose()
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{
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Game.Input.OnUICanceled -= OnUICanceled;
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InputManager.OnUICanceled -= OnUICanceled;
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base.Dispose();
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}
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@@ -21,7 +21,7 @@ namespace NBF
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{
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var item = context.data as BtnTitleInputControl;
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if (item == null) return;
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Game.Input.SendUIInput(item.ActionName);
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InputManager.Instance.SendUIInput(item.ActionName);
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Debug.Log("模拟点击===");
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}
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@@ -25,13 +25,13 @@ namespace NBF
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BtnPrev.onClick.Add(OnClickBtnPrev);
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BtnNext.onClick.Add(OnClickBtnNext);
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Game.Input.OnUICanceled += OnUICanceled;
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InputManager.OnUICanceled += OnUICanceled;
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}
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public override void Dispose()
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{
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Game.Input.OnUICanceled -= OnUICanceled;
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InputManager.OnUICanceled -= OnUICanceled;
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base.Dispose();
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}
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@@ -25,12 +25,12 @@ namespace NBF
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BtnPrev.onClick.Add(OnClickBtnPrev);
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BtnNext.onClick.Add(OnClickBtnNext);
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Game.Input.OnUICanceled += OnUICanceled;
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InputManager.OnUICanceled += OnUICanceled;
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}
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public override void Dispose()
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{
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Game.Input.OnUICanceled -= OnUICanceled;
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InputManager.OnUICanceled -= OnUICanceled;
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base.Dispose();
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}
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@@ -18,11 +18,11 @@ namespace NBF
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public MarqueeTag Marquee;
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public override string[] GetDependPackages(){ return new string[] {}; }
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public static void Show(object param = null){ App.UI.OpenUI<CommonTopPanel>(param); }
|
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public static void Show(object param = null){ UI.Inst.OpenUI<CommonTopPanel>(param); }
|
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|
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public static void Hide(){ App.UI.HideUI<CommonTopPanel>(); }
|
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public static void Hide(){ UI.Inst.HideUI<CommonTopPanel>(); }
|
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|
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public static void Del(){ App.UI.DestroyUI<CommonTopPanel>(); }
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public static void Del(){ UI.Inst.DestroyUI<CommonTopPanel>(); }
|
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|
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}
|
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}
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@@ -15,7 +15,7 @@ namespace NBF
|
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protected override void OnShow()
|
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{
|
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Game.Input.OnUICanceled += OnUICanceled;
|
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InputManager.OnUICanceled += OnUICanceled;
|
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}
|
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|
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protected override void OnUpdate()
|
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@@ -31,13 +31,13 @@ namespace NBF
|
||||
{
|
||||
if (action == InputDef.UI.Back)
|
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{
|
||||
var uis = App.UI.GetAllUI();
|
||||
var uis = UI.Inst.GetAllUI();
|
||||
foreach (var ui in uis)
|
||||
{
|
||||
if (ui.ContentPane.sortingOrder > 0) continue;
|
||||
if (ui.IsTop && !ui.IsDontBack)
|
||||
{
|
||||
App.UI.HideUI(ui.GetType());
|
||||
UI.Inst.HideUI(ui.GetType());
|
||||
break;
|
||||
// ui.Hide();
|
||||
}
|
||||
@@ -47,7 +47,7 @@ namespace NBF
|
||||
|
||||
protected override void OnHide()
|
||||
{
|
||||
Game.Input.OnUICanceled -= OnUICanceled;
|
||||
InputManager.OnUICanceled -= OnUICanceled;
|
||||
}
|
||||
|
||||
protected override void OnDestroy()
|
||||
|
||||
@@ -22,11 +22,11 @@ namespace NBF
|
||||
public GComboBox Dir;
|
||||
public override string[] GetDependPackages(){ return new string[] {}; }
|
||||
|
||||
public static void Show(object param = null){ App.UI.OpenUI<GMPanel>(param); }
|
||||
public static void Show(object param = null){ UI.Inst.OpenUI<GMPanel>(param); }
|
||||
|
||||
public static void Hide(){ App.UI.HideUI<GMPanel>(); }
|
||||
public static void Hide(){ UI.Inst.HideUI<GMPanel>(); }
|
||||
|
||||
public static void Del(){ App.UI.DestroyUI<GMPanel>(); }
|
||||
public static void Del(){ UI.Inst.DestroyUI<GMPanel>(); }
|
||||
|
||||
}
|
||||
}
|
||||
@@ -28,11 +28,11 @@ namespace NBF
|
||||
public BtnTitleInputControl BtnConfirm;
|
||||
public override string[] GetDependPackages(){ return new string[] {}; }
|
||||
|
||||
public static void Show(object param = null){ App.UI.OpenUI<MessageBox>(param); }
|
||||
public static void Show(object param = null){ UI.Inst.OpenUI<MessageBox>(param); }
|
||||
|
||||
public static void Hide(){ App.UI.HideUI<MessageBox>(); }
|
||||
public static void Hide(){ UI.Inst.HideUI<MessageBox>(); }
|
||||
|
||||
public static void Del(){ App.UI.DestroyUI<MessageBox>(); }
|
||||
public static void Del(){ UI.Inst.DestroyUI<MessageBox>(); }
|
||||
|
||||
}
|
||||
}
|
||||
@@ -47,11 +47,11 @@ namespace NBF
|
||||
protected override void OnInit()
|
||||
{
|
||||
this.AutoAddClick(OnClick);
|
||||
ShowAnim = this.ShowCenterScaleBig;
|
||||
HideAnim = this.HideCenterScaleBig;
|
||||
// HideAnim = this.HideCenterScaleBig;
|
||||
// ShowAnim = this.ShowCenterScaleBig;
|
||||
IsModal = true;
|
||||
IsDontBack = true;
|
||||
Game.Input.OnUICanceled += OnUICanceled;
|
||||
InputManager.OnUICanceled += OnUICanceled;
|
||||
}
|
||||
|
||||
protected override void OnShow()
|
||||
@@ -80,7 +80,7 @@ namespace NBF
|
||||
protected override void OnDestroy()
|
||||
{
|
||||
base.OnDestroy();
|
||||
Game.Input.OnUICanceled -= OnUICanceled;
|
||||
InputManager.OnUICanceled -= OnUICanceled;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -18,11 +18,11 @@ namespace NBF
|
||||
public Controller show;
|
||||
public override string[] GetDependPackages(){ return new string[] {}; }
|
||||
|
||||
public static void Show(object param = null){ App.UI.OpenUI<Notices>(param); }
|
||||
public static void Show(object param = null){ UI.Inst.OpenUI<Notices>(param); }
|
||||
|
||||
public static void Hide(){ App.UI.HideUI<Notices>(); }
|
||||
public static void Hide(){ UI.Inst.HideUI<Notices>(); }
|
||||
|
||||
public static void Del(){ App.UI.DestroyUI<Notices>(); }
|
||||
public static void Del(){ UI.Inst.DestroyUI<Notices>(); }
|
||||
|
||||
}
|
||||
}
|
||||
@@ -63,7 +63,7 @@ namespace NBF
|
||||
|
||||
private void LoadExternalSync(string downloadUrl)
|
||||
{
|
||||
App.Inst.StartCoroutine(DownloadTexture(downloadUrl));
|
||||
Game.Instance.StartCoroutine(DownloadTexture(downloadUrl));
|
||||
}
|
||||
|
||||
private IEnumerator DownloadTexture(string downloadUrl)
|
||||
|
||||
@@ -20,11 +20,11 @@ namespace NBF
|
||||
public BottomMenu BottomMenu;
|
||||
public override string[] GetDependPackages(){ return new string[] {"Common","CommonNew"}; }
|
||||
|
||||
public static void Show(object param = null){ App.UI.OpenUI<FishBagPanel>(param); }
|
||||
public static void Show(object param = null){ UI.Inst.OpenUI<FishBagPanel>(param); }
|
||||
|
||||
public static void Hide(){ App.UI.HideUI<FishBagPanel>(); }
|
||||
public static void Hide(){ UI.Inst.HideUI<FishBagPanel>(); }
|
||||
|
||||
public static void Del(){ App.UI.DestroyUI<FishBagPanel>(); }
|
||||
public static void Del(){ UI.Inst.DestroyUI<FishBagPanel>(); }
|
||||
|
||||
}
|
||||
}
|
||||
@@ -36,11 +36,11 @@ namespace NBF
|
||||
public FishingTeam Team;
|
||||
public override string[] GetDependPackages(){ return new string[] {"Common"}; }
|
||||
|
||||
public static void Show(object param = null){ App.UI.OpenUI<FishingPanel>(param); }
|
||||
public static void Show(object param = null){ UI.Inst.OpenUI<FishingPanel>(param); }
|
||||
|
||||
public static void Hide(){ App.UI.HideUI<FishingPanel>(); }
|
||||
public static void Hide(){ UI.Inst.HideUI<FishingPanel>(); }
|
||||
|
||||
public static void Del(){ App.UI.DestroyUI<FishingPanel>(); }
|
||||
public static void Del(){ UI.Inst.DestroyUI<FishingPanel>(); }
|
||||
|
||||
}
|
||||
}
|
||||
@@ -16,9 +16,9 @@ namespace NBF
|
||||
|
||||
protected override void OnShow()
|
||||
{
|
||||
Game.Input.OnUICanceled += OnUICanceled;
|
||||
Game.Input.OnInteractiveObjectAction += OnInteractiveObjectAction;
|
||||
Game.Input.OnPlayerCanceled += OnPlayerCanceled;
|
||||
InputManager.OnUICanceled += OnUICanceled;
|
||||
InputManager.OnInteractiveObjectAction += OnInteractiveObjectAction;
|
||||
InputManager.OnPlayerCanceled += OnPlayerCanceled;
|
||||
// InputManager.OnUseAction += OnUseAction;
|
||||
// InputManager.OnUse2Action += OnUse2Action;
|
||||
}
|
||||
@@ -70,9 +70,9 @@ namespace NBF
|
||||
protected override void OnHide()
|
||||
{
|
||||
base.OnHide();
|
||||
Game.Input.OnUICanceled -= OnUICanceled;
|
||||
Game.Input.OnInteractiveObjectAction -= OnInteractiveObjectAction;
|
||||
Game.Input.OnUICanceled -= OnPlayerCanceled;
|
||||
InputManager.OnUICanceled -= OnUICanceled;
|
||||
InputManager.OnInteractiveObjectAction -= OnInteractiveObjectAction;
|
||||
InputManager.OnUICanceled -= OnPlayerCanceled;
|
||||
}
|
||||
}
|
||||
}
|
||||
6
Assets/Scripts/UI/Home/HomePanel.Designer.cs
generated
6
Assets/Scripts/UI/Home/HomePanel.Designer.cs
generated
@@ -22,11 +22,11 @@ namespace NBF
|
||||
public CommonMenu Menu;
|
||||
public override string[] GetDependPackages(){ return new string[] {"Common","CommonNew"}; }
|
||||
|
||||
public static void Show(object param = null){ App.UI.OpenUI<HomePanel>(param); }
|
||||
public static void Show(object param = null){ UI.Inst.OpenUI<HomePanel>(param); }
|
||||
|
||||
public static void Hide(){ App.UI.HideUI<HomePanel>(); }
|
||||
public static void Hide(){ UI.Inst.HideUI<HomePanel>(); }
|
||||
|
||||
public static void Del(){ App.UI.DestroyUI<HomePanel>(); }
|
||||
public static void Del(){ UI.Inst.DestroyUI<HomePanel>(); }
|
||||
|
||||
}
|
||||
}
|
||||
@@ -29,7 +29,7 @@ namespace NBF
|
||||
|
||||
protected override void OnShow()
|
||||
{
|
||||
Game.Input.OnUICanceled += OnUICanceled;
|
||||
InputManager.OnUICanceled += OnUICanceled;
|
||||
UseBottomMenu();
|
||||
|
||||
// Model.LoadAsset(0);
|
||||
@@ -39,7 +39,7 @@ namespace NBF
|
||||
|
||||
protected override void OnHide()
|
||||
{
|
||||
Game.Input.OnUICanceled -= OnUICanceled;
|
||||
InputManager.OnUICanceled -= OnUICanceled;
|
||||
}
|
||||
|
||||
private void OnUICanceled(string action)
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace NBF
|
||||
// LoadingPanel.LoadingTask.Add(waitTask);
|
||||
// }
|
||||
//
|
||||
// var panel = App.UI.GetUI<LoadingPanel>();
|
||||
// var panel = UI.Inst.GetUI<LoadingPanel>();
|
||||
// if (panel is not { IsShowing: true })
|
||||
// {
|
||||
// LoadingPanel.Show(new LoadingShowParam(style, startProgress));
|
||||
|
||||
@@ -22,11 +22,11 @@ namespace NBF
|
||||
public GTextField TextLoading;
|
||||
public override string[] GetDependPackages(){ return new string[] {}; }
|
||||
|
||||
public static void Show(object param = null){ App.UI.OpenUI<LoadingPanel>(param); }
|
||||
public static void Show(object param = null){ UI.Inst.OpenUI<LoadingPanel>(param); }
|
||||
|
||||
public static void Hide(){ App.UI.HideUI<LoadingPanel>(); }
|
||||
public static void Hide(){ UI.Inst.HideUI<LoadingPanel>(); }
|
||||
|
||||
public static void Del(){ App.UI.DestroyUI<LoadingPanel>(); }
|
||||
public static void Del(){ UI.Inst.DestroyUI<LoadingPanel>(); }
|
||||
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,6 @@
|
||||
using Fantasy.Event;
|
||||
using UnityEngine;
|
||||
using NBC;
|
||||
using NBC.Event;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace NBF
|
||||
|
||||
public LoadingTask()
|
||||
{
|
||||
App.OnUpdate += OnUpdate;
|
||||
Game.OnUpdate += OnUpdate;
|
||||
}
|
||||
|
||||
enum StepType
|
||||
@@ -125,8 +125,8 @@ namespace NBF
|
||||
private void End()
|
||||
{
|
||||
_step = StepType.Done;
|
||||
App.UI.HideUI<T>();
|
||||
// App.Main.TimerComponent.Unity.OnceTimer()
|
||||
UI.Inst.HideUI<T>();
|
||||
// Game.Main.TimerComponent.Unity.OnceTimer()
|
||||
Timer.FrameOnce(1, this, _ => { Reset(); });
|
||||
}
|
||||
}
|
||||
|
||||
6
Assets/Scripts/UI/Login/LoginPanel.Designer.cs
generated
6
Assets/Scripts/UI/Login/LoginPanel.Designer.cs
generated
@@ -22,11 +22,11 @@ namespace NBF
|
||||
public GButton BtnLogin;
|
||||
public override string[] GetDependPackages(){ return new string[] {"Common","CommonNew"}; }
|
||||
|
||||
public static void Show(object param = null){ App.UI.OpenUI<LoginPanel>(param); }
|
||||
public static void Show(object param = null){ UI.Inst.OpenUI<LoginPanel>(param); }
|
||||
|
||||
public static void Hide(){ App.UI.HideUI<LoginPanel>(); }
|
||||
public static void Hide(){ UI.Inst.HideUI<LoginPanel>(); }
|
||||
|
||||
public static void Del(){ App.UI.DestroyUI<LoginPanel>(); }
|
||||
public static void Del(){ UI.Inst.DestroyUI<LoginPanel>(); }
|
||||
|
||||
}
|
||||
}
|
||||
@@ -30,10 +30,13 @@ namespace NBF
|
||||
{
|
||||
await LoginHelper.Login(InputAccount.text);
|
||||
|
||||
await Fishing.Instance.Go(RoleModel.Instance.Info.MapId);
|
||||
// await MapHelper.EnterMap(mapId, role.RoomCode);
|
||||
|
||||
// BagPanel.Show();
|
||||
// BagSlotPanel.Show();
|
||||
// FishingShopPanel.Show();
|
||||
|
||||
|
||||
Del();
|
||||
}
|
||||
}
|
||||
|
||||
6
Assets/Scripts/UI/Make/MakePanel.Designer.cs
generated
6
Assets/Scripts/UI/Make/MakePanel.Designer.cs
generated
@@ -22,11 +22,11 @@ namespace NBF
|
||||
public BottomMenu BottomMenu;
|
||||
public override string[] GetDependPackages(){ return new string[] {"Common","CommonNew"}; }
|
||||
|
||||
public static void Show(object param = null){ App.UI.OpenUI<MakePanel>(param); }
|
||||
public static void Show(object param = null){ UI.Inst.OpenUI<MakePanel>(param); }
|
||||
|
||||
public static void Hide(){ App.UI.HideUI<MakePanel>(); }
|
||||
public static void Hide(){ UI.Inst.HideUI<MakePanel>(); }
|
||||
|
||||
public static void Del(){ App.UI.DestroyUI<MakePanel>(); }
|
||||
public static void Del(){ UI.Inst.DestroyUI<MakePanel>(); }
|
||||
|
||||
}
|
||||
}
|
||||
6
Assets/Scripts/UI/MapPanel.Designer.cs
generated
6
Assets/Scripts/UI/MapPanel.Designer.cs
generated
@@ -20,11 +20,11 @@ namespace NBF
|
||||
public BottomMenu BottomMenu;
|
||||
public override string[] GetDependPackages(){ return new string[] {"Common","CommonNew"}; }
|
||||
|
||||
public static void Show(object param = null){ App.UI.OpenUI<MapPanel>(param); }
|
||||
public static void Show(object param = null){ UI.Inst.OpenUI<MapPanel>(param); }
|
||||
|
||||
public static void Hide(){ App.UI.HideUI<MapPanel>(); }
|
||||
public static void Hide(){ UI.Inst.HideUI<MapPanel>(); }
|
||||
|
||||
public static void Del(){ App.UI.DestroyUI<MapPanel>(); }
|
||||
public static void Del(){ UI.Inst.DestroyUI<MapPanel>(); }
|
||||
|
||||
}
|
||||
}
|
||||
@@ -31,7 +31,7 @@ namespace NBF
|
||||
// InputWaitingPanel.Show(true);
|
||||
// UI.Inst.OpenUI<InputWaitingPanel>();
|
||||
// 取消当前绑定
|
||||
var settingPanel = App.UI.GetUI<SettingPanel>();
|
||||
var settingPanel = UI.Inst.GetUI<SettingPanel>();
|
||||
settingPanel.InputWait.visible = true;
|
||||
Option.InputAction.Disable();
|
||||
|
||||
@@ -49,7 +49,7 @@ namespace NBF
|
||||
UpdateValueText();
|
||||
Option.InputAction.Enable();
|
||||
|
||||
var settingPanel = App.UI.GetUI<SettingPanel>();
|
||||
var settingPanel = UI.Inst.GetUI<SettingPanel>();
|
||||
settingPanel.InputWait.visible = false;
|
||||
// UI.Inst.HideUI<InputWaitingPanel>();
|
||||
// startRebindObject.SetActive(true);
|
||||
|
||||
@@ -30,11 +30,11 @@ namespace NBF
|
||||
public GComponent InputWait;
|
||||
public override string[] GetDependPackages(){ return new string[] {"Common","CommonNew"}; }
|
||||
|
||||
public static void Show(object param = null){ App.UI.OpenUI<SettingPanel>(param); }
|
||||
public static void Show(object param = null){ UI.Inst.OpenUI<SettingPanel>(param); }
|
||||
|
||||
public static void Hide(){ App.UI.HideUI<SettingPanel>(); }
|
||||
public static void Hide(){ UI.Inst.HideUI<SettingPanel>(); }
|
||||
|
||||
public static void Del(){ App.UI.DestroyUI<SettingPanel>(); }
|
||||
public static void Del(){ UI.Inst.DestroyUI<SettingPanel>(); }
|
||||
|
||||
}
|
||||
}
|
||||
@@ -42,7 +42,7 @@ namespace NBF
|
||||
protected override void OnShow()
|
||||
{
|
||||
Settings.Instance.LoadAllSettings();
|
||||
Game.Input.OnUICanceled += OnUICanceled;
|
||||
InputManager.OnUICanceled += OnUICanceled;
|
||||
Menu.SetTabs(tabList);
|
||||
UseBottomMenu();
|
||||
}
|
||||
@@ -270,7 +270,7 @@ namespace NBF
|
||||
protected override void OnHide()
|
||||
{
|
||||
base.OnHide();
|
||||
Game.Input.OnUICanceled -= OnUICanceled;
|
||||
InputManager.OnUICanceled -= OnUICanceled;
|
||||
}
|
||||
|
||||
protected override void OnDestroy()
|
||||
|
||||
@@ -26,11 +26,11 @@ namespace NBF
|
||||
public GButton Head;
|
||||
public override string[] GetDependPackages(){ return new string[] {"Common","CommonNew"}; }
|
||||
|
||||
public static void Show(object param = null){ App.UI.OpenUI<FishingShopPanel>(param); }
|
||||
public static void Show(object param = null){ UI.Inst.OpenUI<FishingShopPanel>(param); }
|
||||
|
||||
public static void Hide(){ App.UI.HideUI<FishingShopPanel>(); }
|
||||
public static void Hide(){ UI.Inst.HideUI<FishingShopPanel>(); }
|
||||
|
||||
public static void Del(){ App.UI.DestroyUI<FishingShopPanel>(); }
|
||||
public static void Del(){ UI.Inst.DestroyUI<FishingShopPanel>(); }
|
||||
|
||||
}
|
||||
}
|
||||
@@ -20,7 +20,7 @@ namespace NBF
|
||||
protected override void OnShow()
|
||||
{
|
||||
ItemList.List.OnClickItem += OnClickItem;
|
||||
Game.Input.OnUICanceled += OnUICanceled;
|
||||
InputManager.OnUICanceled += OnUICanceled;
|
||||
UseBottomMenu();
|
||||
|
||||
List<TabItemData> tabItemList = GoodsConfigHelper.TabItemList;
|
||||
@@ -61,7 +61,7 @@ namespace NBF
|
||||
|
||||
protected override void OnHide()
|
||||
{
|
||||
Game.Input.OnUICanceled -= OnUICanceled;
|
||||
InputManager.OnUICanceled -= OnUICanceled;
|
||||
ItemList.List.OnClickItem -= OnClickItem;
|
||||
}
|
||||
|
||||
|
||||
@@ -30,11 +30,11 @@ namespace NBF
|
||||
public GImage Quality;
|
||||
public override string[] GetDependPackages(){ return new string[] {"Common","CommonNew"}; }
|
||||
|
||||
public static void Show(object param = null){ App.UI.OpenUI<ShopDetailsPanel>(param); }
|
||||
public static void Show(object param = null){ UI.Inst.OpenUI<ShopDetailsPanel>(param); }
|
||||
|
||||
public static void Hide(){ App.UI.HideUI<ShopDetailsPanel>(); }
|
||||
public static void Hide(){ UI.Inst.HideUI<ShopDetailsPanel>(); }
|
||||
|
||||
public static void Del(){ App.UI.DestroyUI<ShopDetailsPanel>(); }
|
||||
public static void Del(){ UI.Inst.DestroyUI<ShopDetailsPanel>(); }
|
||||
|
||||
}
|
||||
}
|
||||
@@ -32,11 +32,11 @@ namespace NBF
|
||||
public GButton BtnSaveSetting;
|
||||
public override string[] GetDependPackages(){ return new string[] {"Common","Main"}; }
|
||||
|
||||
public static void Show(object param = null){ App.UI.OpenUI<PreviewDetailsPanel>(param); }
|
||||
public static void Show(object param = null){ UI.Inst.OpenUI<PreviewDetailsPanel>(param); }
|
||||
|
||||
public static void Hide(){ App.UI.HideUI<PreviewDetailsPanel>(); }
|
||||
public static void Hide(){ UI.Inst.HideUI<PreviewDetailsPanel>(); }
|
||||
|
||||
public static void Del(){ App.UI.DestroyUI<PreviewDetailsPanel>(); }
|
||||
public static void Del(){ UI.Inst.DestroyUI<PreviewDetailsPanel>(); }
|
||||
|
||||
}
|
||||
}
|
||||
@@ -37,7 +37,7 @@ namespace NBF
|
||||
});
|
||||
// Model.SetBackground(Back);
|
||||
|
||||
Game.Input.OnUICanceled += OnUICanceled;
|
||||
InputManager.OnUICanceled += OnUICanceled;
|
||||
}
|
||||
|
||||
|
||||
|
||||
6
Assets/Scripts/UI/Tools/PreviewPanel.Designer.cs
generated
6
Assets/Scripts/UI/Tools/PreviewPanel.Designer.cs
generated
@@ -24,11 +24,11 @@ namespace NBF
|
||||
public ModelViewer GenModel;
|
||||
public override string[] GetDependPackages(){ return new string[] {"Common","Main"}; }
|
||||
|
||||
public static void Show(object param = null){ App.UI.OpenUI<PreviewPanel>(param); }
|
||||
public static void Show(object param = null){ UI.Inst.OpenUI<PreviewPanel>(param); }
|
||||
|
||||
public static void Hide(){ App.UI.HideUI<PreviewPanel>(); }
|
||||
public static void Hide(){ UI.Inst.HideUI<PreviewPanel>(); }
|
||||
|
||||
public static void Del(){ App.UI.DestroyUI<PreviewPanel>(); }
|
||||
public static void Del(){ UI.Inst.DestroyUI<PreviewPanel>(); }
|
||||
|
||||
}
|
||||
}
|
||||
@@ -26,7 +26,7 @@ namespace NBF
|
||||
protected override void OnShow()
|
||||
{
|
||||
ItemList.List.OnClickItem += OnClickItem;
|
||||
Game.Input.OnUICanceled += OnUICanceled;
|
||||
InputManager.OnUICanceled += OnUICanceled;
|
||||
|
||||
List<TabItemData> tabItemList = new List<TabItemData>();
|
||||
|
||||
@@ -159,7 +159,7 @@ namespace NBF
|
||||
|
||||
protected override void OnHide()
|
||||
{
|
||||
Game.Input.OnUICanceled -= OnUICanceled;
|
||||
InputManager.OnUICanceled -= OnUICanceled;
|
||||
ItemList.List.OnClickItem -= OnClickItem;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user