结构大修改,改成朴实无华的结构,不过度架构。能跑就行

This commit is contained in:
2025-12-23 00:09:39 +08:00
parent 384f11f620
commit 3d14085920
2837 changed files with 149714 additions and 1100 deletions

View File

@@ -1,7 +1,6 @@
using Fantasy;
using Fantasy.Async;
using Fantasy.Event;
using NBC.Event;
using Log = NBC.Log;
namespace NBF.Fishing2
@@ -14,14 +13,14 @@ namespace NBF.Fishing2
if (scene.SceneRuntimeType == SceneRuntimeType.Root)
{
Log.Info("OnSceneCreate_Init=== root");
scene.AddComponent<ObjectWait>();
scene.AddComponent<MapManageComponent>();
scene.AddComponent<CameraComponent>();
scene.AddComponent<CursorComponent>();
var input = scene.AddComponent<InputComponent>();
scene.AddComponent<SettingComponent>();
// scene.AddComponent<ObjectWait>();
// scene.AddComponent<MapManageComponent>();
// scene.AddComponent<CameraComponent>();
// scene.AddComponent<CursorComponent>();
// var input = scene.AddComponent<InputComponent>();
// scene.AddComponent<SettingComponent>();
Game.Input = input;
// InputManager = input;
}
await FTask.CompletedTask;