结构大修改,改成朴实无华的结构,不过度架构。能跑就行
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@@ -1,7 +1,6 @@
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using Fantasy;
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using Fantasy.Async;
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using Fantasy.Event;
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using NBC.Event;
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using Log = NBC.Log;
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namespace NBF.Fishing2
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@@ -14,14 +13,14 @@ namespace NBF.Fishing2
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if (scene.SceneRuntimeType == SceneRuntimeType.Root)
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{
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Log.Info("OnSceneCreate_Init=== root");
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scene.AddComponent<ObjectWait>();
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scene.AddComponent<MapManageComponent>();
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scene.AddComponent<CameraComponent>();
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scene.AddComponent<CursorComponent>();
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var input = scene.AddComponent<InputComponent>();
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scene.AddComponent<SettingComponent>();
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// scene.AddComponent<ObjectWait>();
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// scene.AddComponent<MapManageComponent>();
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// scene.AddComponent<CameraComponent>();
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// scene.AddComponent<CursorComponent>();
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// var input = scene.AddComponent<InputComponent>();
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// scene.AddComponent<SettingComponent>();
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Game.Input = input;
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// InputManager = input;
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}
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await FTask.CompletedTask;
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