结构大修改,改成朴实无华的结构,不过度架构。能跑就行
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36
Assets/Scripts/Fishing2~/Message/Map2C_MoveNotifyHandler.cs
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36
Assets/Scripts/Fishing2~/Message/Map2C_MoveNotifyHandler.cs
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using Fantasy;
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using Fantasy.Async;
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using Fantasy.Network;
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using Fantasy.Network.Interface;
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using NBC;
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using Log = NBC.Log;
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namespace NBF.Fishing2
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{
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public class Map2C_MoveNotifyHandler : Message<Map2C_MoveNotify>
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{
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protected override async FTask Run(Session session, Map2C_MoveNotify message)
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{
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Log.Info($"收到移动推送 id={message.Id} stop={message.IsStop}");
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// session.Scene
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// session.Scene.GetComponent<MapUnitInfo>(message.Id),
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var map = App.Main.GetComponent<Map>();
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var unit = map.Units[message.Id];
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var moveComponent = unit.GetComponent<CharacterControllerComponent>();
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if (moveComponent != null)
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{
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if (message.IsStop)
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{
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moveComponent.OnServerStopMove(message.Position.ToVector3(), message.Timestamp);
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}
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else
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{
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moveComponent.OnServerStartMove(message.Position.ToVector3(),
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message.Direction.ToVector3(), 3, message.Timestamp);
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}
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}
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await FTask.CompletedTask;
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}
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}
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}
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