结构大修改,改成朴实无华的结构,不过度架构。能跑就行
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33
Assets/Scripts/Fishing2~/Message/Map2C_LookNotifyHandler.cs
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33
Assets/Scripts/Fishing2~/Message/Map2C_LookNotifyHandler.cs
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using Fantasy;
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using Fantasy.Async;
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using Fantasy.Network;
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using Fantasy.Network.Interface;
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using NBC;
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using Log = NBC.Log;
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namespace NBF.Fishing2
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{
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public class Map2C_LookNotifyHandler : Message<Map2C_LookeNotify>
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{
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protected override async FTask Run(Session session, Map2C_LookeNotify message)
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{
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Log.Info($"收到朝向推送 id={message.Id} ");
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var map = App.Main.GetComponent<Map>();
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var unit = map.Units[message.Id];
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if (unit.IsSelf())
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{
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Log.Info("自己的旋转消息,不处理");
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}
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else
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{
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var moveComponent = unit.GetComponent<CharacterControllerComponent>();
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if (moveComponent != null)
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{
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moveComponent.OnServerLook(message.Rotation.ToVector3(), message.Timestamp);
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}
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}
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await FTask.CompletedTask;
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}
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}
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}
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