结构大修改,改成朴实无华的结构,不过度架构。能跑就行
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3
Assets/Scripts/Fishing2~/Message/Event.meta
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3
Assets/Scripts/Fishing2~/Message/Event.meta
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fileFormatVersion: 2
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guid: c197c410c838437996d832515a62026e
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timeCreated: 1757835465
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35
Assets/Scripts/Fishing2~/Message/Event/NumericChangeEvent.cs
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35
Assets/Scripts/Fishing2~/Message/Event/NumericChangeEvent.cs
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// using System.Collections.Generic;
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// using Fantasy;
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// using Fantasy.Event;
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//
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// namespace NBF.Fishing2
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// {
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// public class NumericChangeEvent : EventSystem<NumericChange>
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// {
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// protected override void Handler(NumericChange self)
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// {
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// if (self.Old == self.New) return;
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// if (self.NumericType == NumericType.Flashlight)
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// {
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// var flashlight = self.MapUnit.GetComponent<FlashlightComponent>();
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// flashlight.Change(self.New);
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// if (self.MapUnit.IsSelf())
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// {
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// var list = new List<KeyValueInt64>
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// {
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// new KeyValueInt64()
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// {
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// Key = self.NumericType,
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// Value = self.New
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// }
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// };
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// //如果是自己的,则同步给其他玩家
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// Net.Send(new C2Map_RolePropertyChange()
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// {
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// Propertys = list
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// });
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// }
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// }
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// }
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// }
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// }
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 2dae2fd757bc46b7b47a7b548b36ed54
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timeCreated: 1757835696
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33
Assets/Scripts/Fishing2~/Message/Map2C_LookNotifyHandler.cs
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33
Assets/Scripts/Fishing2~/Message/Map2C_LookNotifyHandler.cs
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using Fantasy;
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using Fantasy.Async;
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using Fantasy.Network;
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using Fantasy.Network.Interface;
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using NBC;
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using Log = NBC.Log;
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namespace NBF.Fishing2
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{
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public class Map2C_LookNotifyHandler : Message<Map2C_LookeNotify>
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{
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protected override async FTask Run(Session session, Map2C_LookeNotify message)
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{
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Log.Info($"收到朝向推送 id={message.Id} ");
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var map = App.Main.GetComponent<Map>();
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var unit = map.Units[message.Id];
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if (unit.IsSelf())
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{
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Log.Info("自己的旋转消息,不处理");
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}
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else
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{
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var moveComponent = unit.GetComponent<CharacterControllerComponent>();
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if (moveComponent != null)
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{
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moveComponent.OnServerLook(message.Rotation.ToVector3(), message.Timestamp);
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}
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}
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await FTask.CompletedTask;
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: f1f00b074c7f48248773361036d3bfcf
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timeCreated: 1757238435
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36
Assets/Scripts/Fishing2~/Message/Map2C_MoveNotifyHandler.cs
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Assets/Scripts/Fishing2~/Message/Map2C_MoveNotifyHandler.cs
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using Fantasy;
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using Fantasy.Async;
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using Fantasy.Network;
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using Fantasy.Network.Interface;
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using NBC;
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using Log = NBC.Log;
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namespace NBF.Fishing2
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{
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public class Map2C_MoveNotifyHandler : Message<Map2C_MoveNotify>
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{
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protected override async FTask Run(Session session, Map2C_MoveNotify message)
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{
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Log.Info($"收到移动推送 id={message.Id} stop={message.IsStop}");
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// session.Scene
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// session.Scene.GetComponent<MapUnitInfo>(message.Id),
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var map = App.Main.GetComponent<Map>();
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var unit = map.Units[message.Id];
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var moveComponent = unit.GetComponent<CharacterControllerComponent>();
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if (moveComponent != null)
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{
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if (message.IsStop)
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{
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moveComponent.OnServerStopMove(message.Position.ToVector3(), message.Timestamp);
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}
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else
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{
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moveComponent.OnServerStartMove(message.Position.ToVector3(),
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message.Direction.ToVector3(), 3, message.Timestamp);
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}
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}
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await FTask.CompletedTask;
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 2306a332c3f842e78fd8d70c9ef1f8ed
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timeCreated: 1757148423
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@@ -0,0 +1,26 @@
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using Fantasy;
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using Fantasy.Async;
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using Fantasy.Network;
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using Fantasy.Network.Interface;
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using NBC;
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using Log = NBC.Log;
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namespace NBF.Fishing2
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{
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public class Map2C_RolePropertyChangeNotifyHandler : Message<Map2C_RolePropertyChangeNotify>
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{
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protected override async FTask Run(Session session, Map2C_RolePropertyChangeNotify message)
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{
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Log.Info($"收到角色属性推送 id={message.Id}");
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var map = App.Main.GetComponent<Map>();
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var unit = map.Units[message.Id];
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var numericComponent = unit.GetComponent<NumericComponent>();
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foreach (var property in message.Propertys)
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{
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numericComponent.Set(property.Key, property.Value);
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}
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await FTask.CompletedTask;
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: b507863390534ecca584e3a787180493
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timeCreated: 1757820797
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