结构大修改,改成朴实无华的结构,不过度架构。能跑就行

This commit is contained in:
2025-12-23 00:09:39 +08:00
parent 384f11f620
commit 3d14085920
2837 changed files with 149714 additions and 1100 deletions

View File

@@ -358,7 +358,7 @@ MonoBehaviour:
m_GameObject: {fileID: 174907465}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9dd6348b37836f54aa2fb65c45ec4504, type: 3}
m_Script: {fileID: 11500000, guid: 367e80e3fa958344491a9a196a902b72, type: 3}
m_Name:
m_EditorClassIdentifier:
constantSize: 1
@@ -422,8 +422,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 5dd3e6b2217c463e94e32f15c4ea3c5c, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::NBF.Fishing2.CameraManager
fppVCam: {fileID: 884989004}
tppVCam: {fileID: 2016328100}
--- !u!1 &386239068
GameObject:
m_ObjectHideFlags: 0
@@ -1602,8 +1600,6 @@ GameObject:
m_Component:
- component: {fileID: 6098876000977740681}
- component: {fileID: 1341717235351337375}
- component: {fileID: 7388915548948935574}
- component: {fileID: 7388915548948935575}
m_Layer: 0
m_Name: Init
m_TagString: Untagged
@@ -1611,36 +1607,6 @@ GameObject:
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &7388915548948935574
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7388915548948935573}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a2d7fdf813c745158477dbca5fff93ee, type: 3}
m_Name:
m_EditorClassIdentifier:
mixer: {fileID: 24100000, guid: 66dbad8598d60494fab0927844c88cc0, type: 2}
bgmGroup: {fileID: 164124447215797414, guid: 66dbad8598d60494fab0927844c88cc0, type: 2}
sfxGroup: {fileID: -7246691277407223621, guid: 66dbad8598d60494fab0927844c88cc0, type: 2}
uiGroup: {fileID: -7702456625070306757, guid: 66dbad8598d60494fab0927844c88cc0, type: 2}
ambientGroup: {fileID: -4979278990015000519, guid: 66dbad8598d60494fab0927844c88cc0, type: 2}
playerGroup: {fileID: -5706599233093607984, guid: 66dbad8598d60494fab0927844c88cc0, type: 2}
--- !u!114 &7388915548948935575
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7388915548948935573}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 55a2b6b470ce459c8ca8cda7eadb8934, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::NBF.Global
--- !u!1660057539 &9223372036854775807
SceneRoots:
m_ObjectHideFlags: 0