结构大修改,改成朴实无华的结构,不过度架构。能跑就行

This commit is contained in:
2025-12-23 00:09:39 +08:00
parent 384f11f620
commit 3d14085920
2837 changed files with 149714 additions and 1100 deletions

View File

@@ -0,0 +1,29 @@
using UnityEngine;
using FairyGUI;
public class PerspectiveMain : MonoBehaviour
{
GList _list;
void Start()
{
Application.targetFrameRate = 60;
Stage.inst.onKeyDown.Add(OnKeyDown);
//GComponent g1 = GameObject.Find("UIPanel1").GetComponent<UIPanel>().ui;
GComponent g2 = GameObject.Find("UIPanel2").GetComponent<UIPanel>().ui;
_list = g2.GetChild("mailList").asList;
_list.SetVirtual();
_list.itemRenderer = (int index, GObject obj) => { obj.text = index + " Mail title here"; };
_list.numItems = 20;
}
void OnKeyDown(EventContext context)
{
if (context.inputEvent.keyCode == KeyCode.Escape)
{
Application.Quit();
}
}
}