结构大修改,改成朴实无华的结构,不过度架构。能跑就行

This commit is contained in:
2025-12-23 00:09:39 +08:00
parent 384f11f620
commit 3d14085920
2837 changed files with 149714 additions and 1100 deletions

View File

@@ -0,0 +1,37 @@
using UnityEngine;
using FairyGUI;
public class ParticlesMain : MonoBehaviour
{
GComponent _mainView;
void Awake()
{
UIPackage.AddPackage("UI/Particles");
UIObjectFactory.SetPackageItemExtension("ui://Particles/CoolComponent", typeof(CoolComponent));
}
void Start()
{
Application.targetFrameRate = 60;
Stage.inst.onKeyDown.Add(OnKeyDown);
_mainView = this.GetComponent<UIPanel>().ui;
Object prefab = Resources.Load("Flame");
GameObject go = (GameObject)Object.Instantiate(prefab);
_mainView.GetChild("holder").asGraph.SetNativeObject(new GoWrapper(go));
_mainView.GetChild("c0").draggable = true;
_mainView.GetChild("c1").draggable = true;
}
void OnKeyDown(EventContext context)
{
if (context.inputEvent.keyCode == KeyCode.Escape)
{
Application.Quit();
}
}
}