结构大修改,改成朴实无华的结构,不过度架构。能跑就行

This commit is contained in:
2025-12-23 00:09:39 +08:00
parent 384f11f620
commit 3d14085920
2837 changed files with 149714 additions and 1100 deletions

View File

@@ -0,0 +1,47 @@
using System.Collections;
using UnityEngine;
using FairyGUI;
public class ModalWaitingMain : MonoBehaviour
{
GComponent _mainView;
Window4 _testWin;
void Awake()
{
UIPackage.AddPackage("UI/ModalWaiting");
UIConfig.globalModalWaiting = "ui://ModalWaiting/GlobalModalWaiting";
UIConfig.windowModalWaiting = "ui://ModalWaiting/WindowModalWaiting";
}
void Start()
{
Application.targetFrameRate = 60;
Stage.inst.onKeyDown.Add(OnKeyDown);
_mainView = this.GetComponent<UIPanel>().ui;
_testWin = new Window4();
_mainView.GetChild("n0").onClick.Add(() => { _testWin.Show(); });
StartCoroutine(WaitSomeTime());
}
IEnumerator WaitSomeTime()
{
GRoot.inst.ShowModalWait();
yield return new WaitForSeconds(3);
GRoot.inst.CloseModalWait();
}
void OnKeyDown(EventContext context)
{
if (context.inputEvent.keyCode == KeyCode.Escape)
{
Application.Quit();
}
}
}