属性控制
This commit is contained in:
@@ -48,46 +48,6 @@ namespace NBC
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public VipInfo VipInfo { get; set; }
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}
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[ProtoContract]
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public partial class KeyValueStringInt64 : AMessage, IProto
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{
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public static KeyValueStringInt64 Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<KeyValueStringInt64>();
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}
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public override void Dispose()
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{
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Key = default;
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Value = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<KeyValueStringInt64>(this);
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#endif
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}
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[ProtoMember(1)]
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public string Key { get; set; }
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[ProtoMember(2)]
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public long Value { get; set; }
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}
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[ProtoContract]
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public partial class KeyValueInt32 : AMessage, IProto
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{
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public static KeyValueInt32 Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<KeyValueInt32>();
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}
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public override void Dispose()
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{
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Key = default;
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Value = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<KeyValueInt32>(this);
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#endif
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}
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[ProtoMember(1)]
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public int Key { get; set; }
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[ProtoMember(2)]
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public int Value { get; set; }
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}
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[ProtoContract]
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public partial class KeyValueInt64 : AMessage, IProto
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{
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public static KeyValueInt64 Create(Scene scene)
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@@ -103,30 +63,10 @@ namespace NBC
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#endif
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}
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[ProtoMember(1)]
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public long Key { get; set; }
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public int Key { get; set; }
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[ProtoMember(2)]
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public long Value { get; set; }
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}
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[ProtoContract]
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public partial class KeyValueString : AMessage, IProto
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{
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public static KeyValueString Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<KeyValueString>();
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}
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public override void Dispose()
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{
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Key = default;
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Value = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<KeyValueString>(this);
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#endif
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}
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[ProtoMember(1)]
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public string Key { get; set; }
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[ProtoMember(2)]
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public string Value { get; set; }
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}
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/// <summary>
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/// 角色信息
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/// </summary>
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@@ -349,7 +289,7 @@ namespace NBC
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[ProtoMember(3)]
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public long EndTime { get; set; }
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[ProtoMember(4)]
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public List<KeyValueStringInt64> Data = new List<KeyValueStringInt64>();
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public List<KeyValueInt64> Data = new List<KeyValueInt64>();
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}
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/// <summary>
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/// 技能情况
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@@ -62,7 +62,7 @@ namespace NBC
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 请求网关离开房间
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/// 请求网关离开房间(离开房间,但是不离开地图)
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/// </summary>
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[ProtoContract]
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public partial class C2G_ExitRoomRequest : AMessage, IRequest, IProto
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@@ -92,11 +92,9 @@ namespace NBC
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{
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Rod = default;
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Rigs.Clear();
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LineLength = default;
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ReelSpeed = default;
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State = default;
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Position = default;
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Rotation = default;
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Propertys.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<GearInfo>(this);
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#endif
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@@ -106,15 +104,11 @@ namespace NBC
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[ProtoMember(2)]
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public List<long> Rigs = new List<long>();
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[ProtoMember(3)]
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public float LineLength { get; set; }
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[ProtoMember(4)]
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public float ReelSpeed { get; set; }
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[ProtoMember(5)]
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public int State { get; set; }
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[ProtoMember(6)]
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public Vector3Info Position { get; set; }
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[ProtoMember(7)]
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[ProtoMember(4)]
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public Vector3Info Rotation { get; set; }
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[ProtoMember(5)]
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public List<KeyValueInt64> Propertys = new List<KeyValueInt64>();
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}
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[ProtoContract]
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public partial class UnitStateInfo : AMessage, IProto
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@@ -126,7 +120,7 @@ namespace NBC
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public override void Dispose()
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{
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State = default;
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Args.Clear();
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Propertys.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<UnitStateInfo>(this);
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#endif
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@@ -134,7 +128,7 @@ namespace NBC
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[ProtoMember(1)]
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public int State { get; set; }
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[ProtoMember(2)]
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public List<string> Args = new List<string>();
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public List<KeyValueInt64> Propertys = new List<KeyValueInt64>();
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}
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[ProtoContract]
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public partial class MapUnitInfo : AMessage, IProto
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@@ -169,6 +163,6 @@ namespace NBC
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[ProtoMember(6)]
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public List<GearInfo> Gears = new List<GearInfo>();
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[ProtoMember(7)]
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public List<KeyValueInt32> Propertys = new List<KeyValueInt32>();
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public List<KeyValueInt64> Propertys = new List<KeyValueInt64>();
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}
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}
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@@ -18,28 +18,29 @@ namespace Fantasy
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public const uint Game2C_GetRoleInfoResponse = 2415929106;
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public const uint Map2C_RoleEnterRoomNotify = 2147493650;
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public const uint Map2C_RoleExitRoomNotify = 2147493651;
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public const uint Map2C_RoleStateNotify = 2147493652;
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public const uint Map2C_RoleGearChangeNotify = 2147493653;
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public const uint Map2C_RolePropertyChangeNotify = 2147493654;
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public const uint C2Map_Move = 2147493655;
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public const uint C2Map_Look = 2147493656;
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public const uint Map2C_MoveNotify = 2147493657;
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public const uint Map2C_LookeNotify = 2147493658;
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public const uint C2Map_RolePropertyChange = 2147493652;
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public const uint Map2C_RoleStateNotify = 2147493653;
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public const uint Map2C_RoleGearChangeNotify = 2147493654;
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public const uint Map2C_RolePropertyChangeNotify = 2147493655;
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public const uint C2Map_Move = 2147493656;
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public const uint C2Map_Look = 2147493657;
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public const uint Map2C_MoveNotify = 2147493658;
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public const uint Map2C_LookeNotify = 2147493659;
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public const uint C2S_GetConversationsRequest = 2281711379;
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public const uint S2C_GetConversationsResponse = 2415929107;
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public const uint C2S_SendMailRequest = 2281711380;
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public const uint S2C_SendMailResponse = 2415929108;
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public const uint C2S_DeleteMailRequest = 2281711381;
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public const uint S2C_DeleteMailResponse = 2415929109;
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public const uint S2C_HaveMail = 2147493659;
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public const uint S2C_MailState = 2147493660;
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public const uint S2C_HaveMail = 2147493660;
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public const uint S2C_MailState = 2147493661;
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public const uint C2S_CreateChannelRequest = 2281711382;
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public const uint S2C_CreateChannelResponse = 2415929110;
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public const uint C2S_JoinChannelRequest = 2281711383;
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public const uint S2C_JoinChannelResponse = 2415929111;
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public const uint C2S_SendMessageRequest = 2281711384;
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public const uint S2C_SendMessageResponse = 2415929112;
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public const uint S2C_Message = 2147493661;
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public const uint S2C_Message = 2147493662;
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public const uint C2S_CreateClubRequest = 2281711385;
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public const uint S2C_CreateClubResponse = 2415929113;
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public const uint C2S_GetClubInfoRequest = 2281711386;
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@@ -56,6 +57,6 @@ namespace Fantasy
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public const uint S2C_DissolveClubResponse = 2415929119;
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public const uint C2S_DisposeJoinRequest = 2281711392;
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public const uint S2C_DisposeJoinResponse = 2415929120;
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public const uint S2C_ClubChange = 2147493662;
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public const uint S2C_ClubChange = 2147493663;
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}
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}
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@@ -55,6 +55,26 @@ namespace NBC
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[ProtoMember(1)]
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public long Id { get; set; }
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}
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[ProtoContract]
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public partial class C2Map_RolePropertyChange : AMessage, ICustomRouteMessage, IProto
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{
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public static C2Map_RolePropertyChange Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2Map_RolePropertyChange>();
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}
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public override void Dispose()
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{
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Propertys.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2Map_RolePropertyChange>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.C2Map_RolePropertyChange; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.MapRoute;
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[ProtoMember(1)]
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public List<KeyValueInt64> Propertys = new List<KeyValueInt64>();
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}
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/// <summary>
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/// 玩家状态变化同步
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/// </summary>
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@@ -116,6 +136,7 @@ namespace NBC
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}
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public override void Dispose()
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{
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Id = default;
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Propertys.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Map2C_RolePropertyChangeNotify>(this);
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@@ -125,7 +146,9 @@ namespace NBC
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.MapRoute;
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[ProtoMember(1)]
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public List<KeyValueInt32> Propertys = new List<KeyValueInt32>();
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public long Id { get; set; }
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[ProtoMember(2)]
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public List<KeyValueInt64> Propertys = new List<KeyValueInt64>();
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}
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[ProtoContract]
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public partial class C2Map_Move : AMessage, ICustomRouteMessage, IProto
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