主页面相关内容和快捷键修改
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@@ -14,6 +14,7 @@ namespace NBF
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protected override void OnInit()
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{
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IsShowCursor = false;
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IsDontBack = true;
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}
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protected override void OnShow()
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25
Assets/Scripts/UI/Fishing/FishingPower.Designer.cs
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25
Assets/Scripts/UI/Fishing/FishingPower.Designer.cs
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@@ -0,0 +1,25 @@
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/**本脚本为自动生成,每次生成会覆盖!请勿手动修改,生成插件文档及项目地址:https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
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using FairyGUI;
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using FairyGUI.Utils;
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using NBC;
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namespace NBF
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{
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public partial class FishingPower
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{
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public const string URL = "ui://682kb9n0o0hz1n";
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public GImage Bar;
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public override void ConstructFromXML(XML xml)
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{
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base.ConstructFromXML(xml);
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Bar = (GImage)GetChild("Bar");
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OnInited();
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UILanguage.TrySetComponentLanguage(this);
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}
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}
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}
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2
Assets/Scripts/UI/Fishing/FishingPower.Designer.cs.meta
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2
Assets/Scripts/UI/Fishing/FishingPower.Designer.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 0d08e77978ab5a84ca7df443a33b7e7e
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15
Assets/Scripts/UI/Fishing/FishingPower.cs
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15
Assets/Scripts/UI/Fishing/FishingPower.cs
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@@ -0,0 +1,15 @@
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// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
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using UnityEngine;
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using FairyGUI;
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using NBC;
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namespace NBF
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{
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public partial class FishingPower : GComponent
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{
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private void OnInited()
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{
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}
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}
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}
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2
Assets/Scripts/UI/Fishing/FishingPower.cs.meta
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2
Assets/Scripts/UI/Fishing/FishingPower.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 47254356d93308a408f169217efa0272
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27
Assets/Scripts/UI/Fishing/FishingStateInfo.Designer.cs
generated
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27
Assets/Scripts/UI/Fishing/FishingStateInfo.Designer.cs
generated
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@@ -0,0 +1,27 @@
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/**本脚本为自动生成,每次生成会覆盖!请勿手动修改,生成插件文档及项目地址:https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
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using FairyGUI;
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using FairyGUI.Utils;
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using NBC;
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namespace NBF
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{
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public partial class FishingStateInfo
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{
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public const string URL = "ui://682kb9n0fcfg1o";
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public FishingPower Power;
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public GTextField TextTitle;
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public override void ConstructFromXML(XML xml)
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{
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base.ConstructFromXML(xml);
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Power = (FishingPower)GetChild("Power");
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TextTitle = (GTextField)GetChild("TextTitle");
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OnInited();
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UILanguage.TrySetComponentLanguage(this);
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: dde0fb0491131de41919399c219e6cd8
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15
Assets/Scripts/UI/Fishing/FishingStateInfo.cs
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15
Assets/Scripts/UI/Fishing/FishingStateInfo.cs
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@@ -0,0 +1,15 @@
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// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
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using UnityEngine;
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using FairyGUI;
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using NBC;
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namespace NBF
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{
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public partial class FishingStateInfo : GLabel
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{
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private void OnInited()
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{
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}
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}
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}
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2
Assets/Scripts/UI/Fishing/FishingStateInfo.cs.meta
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2
Assets/Scripts/UI/Fishing/FishingStateInfo.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 0c0786297b4fc9843a13ad5b5260936d
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